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Cejas Snchez Alberto - Libgdx cross-platform game development cookbook: over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework

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Cejas Snchez Alberto Libgdx cross-platform game development cookbook: over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework
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Libgdx cross-platform game development cookbook: over 75 practical recipes to help you master cross-platform 2D game development using the powerful Libgdx framework: summary, description and annotation

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If you want to make cross-platform games without the hassle and dangers of writing platform-specific code, or if you are a game programmer who may have some experience with Java and you want to learn everything you need to know about Libgdx to produce awesome work, this is the book for you. To take full advantage of the recipes in this book, you are expected to be familiar with java with good game programming knowledge.

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Libgdx Cross-platform Game Development Cookbook

Libgdx Cross-platform Game Development Cookbook

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2014

Production reference: 1221014

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78328-729-1

www.packtpub.com

Cover image by Pratyush Mohanta (<>)

Credits

Authors

David Saltares Mrquez

Alberto Cejas Snchez

Reviewers

Si Fleming (PhD)

Joost van Ham (Xoppa)

Manuel Palomo-Duarte

Jon Renner

Andr Schmode

Commissioning Editor

Ashwin Nair

Acquisition Editor

Nikhil Karkal

Content Development Editor

Mohammed Fahad

Technical Editors

Taabish Khan

Venu Manthena

Copy Editors

Dipti Kapadia

Sayanee Mukherjee

Laxmi Subramanian

Project Coordinator

Danuta Jones

Proofreaders

Simran Bhogal

Maria Gould

Ameesha Green

Paul Hindle

Indexers

Hemangini Bari

Rekha Nair

Graphics

Ronak Dhruv

Abhinash Sahu

Production Coordinator

Nilesh R. Mohite

Cover Work

Nilesh R. Mohite

About the Authors

David Saltares Mrquez is a C++ software developer at a top-tier financial data company. He was an Artificial Intelligence programmer at Crytek, UK, for two years, where he developed emergent systems for Homefront: The Revolution . He then moved to Sony Computer Entertainment Europe to work on multimedia applications for PlayStation 4. He is part of the Libgdx core team, works on small indie games in his spare time, loves game jams, and often delivers presentations at universities. Find out more about his work on his personal blog at http://siondream.com.

To Anda, who stood by me during good and bad times, and my parents, who unconditionally encouraged me from afar.

Alberto Cejas Snchez is an indie game programming enthusiast who graduated with an MSc in Computer Science and whose work revolves around games and simulations across 2D/3D technologies with different target platforms. He has also worked on automatic game code generation tools.

To those responsible for making me feel proud as a son.

About the Reviewers

Si Fleming (PhD) is currently a senior engineer at Sony Computer Entertainment Europe with a career spanning over a decade. He holds a PhD in Computer Science from the University of Sussex where his research focused on distributed systems, ad hoc social networks, Q & A, security, and privacy. He has taken part in game jams including #OneGameAMonth and is currently working on several games using Libgdx.

Joost van Ham (Xoppa) founded the Xoppa company in 2001 and graduated in Computer Science in the Netherlands in 2004. Since then, he has served a wide variety of companies with their business automation. He's been working on Libgdx since 2012, where his main focus is on the 3D API, linear algebra, and 3D physics wrapper. He's also the author of a series of comprehensive tutorials covering 3D game development with libGDX, which can be found at http://blog.xoppa.com.

Manuel Palomo-Duarte is currently a Lecturer and Degree Coordinator for Computer Science at the University of Cadiz (Spain), where he received his PhD in 2011. He has been working for several years as a Director to the Free Software and Open Knowledge office at the same university and is a board member of Wikimedia Spain. His teaching focuses on subjects related to open data and video game development using open source software. His main research interests are learning technologies, serious games, and collaborative development. In these fields, he has published different contributions in peer-reviewed journals and research conferences.

Andr Schmode is a 40-year-old German developer with a passion for video games. He lives in Berlin and holds a degree in Business Computer Science. He started developing with Commodore C16, C64, and Amiga, turned over to Visual Basic, and finally fell in love with Java. He started development with Libgdx in 2012 and released the game bubblr dummy in trouble for Android devices and OUYA consoles. Game development is just a hobby for him. He loves to be creative and bring his fantasies to life. The only limit when developing a video game is his imagination! (and minor technical difficulties).

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Preface

Libgdx is a powerful Java-based open source cross-platform game framework. It allows developers to target Windows, Mac, Linux, Android, iOS, and HTML5 with a single codebase, sparing them the hassle of dealing with low-level, platform-specific details.

For more information please refer to httplibgdxbadlogicgamescom Through - photo 2

For more information, please refer to http://libgdx.badlogicgames.com/.

Through a clean and simple API, Libgdx offers a vast set of features, which are as follows:

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