Lee Stemkoski [Stemkoski - Java Game Development with LibGDX: From Beginner to Professional
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- Book:Java Game Development with LibGDX: From Beginner to Professional
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- This book recommends and explains how to use a simple Java development environment so that you can move on to programming games more quickly.
- By using the LibGDX framework, you wont have to reinvent the wheel for common programming tasks such as rendering graphics and playing audio. (An explanation of how to write such code from scratch would easily require fifty or more additional pages of reading.) LibGDX streamlines the development process and allows you to focus on game mechanics and design.
- This book contains many examples of video games that can be developed with LibGDX. The first part of the book will introduce you to the basic features provided by the framework. The second part will cover a variety of games to illustrate the power and flexibility of LibGDX. The third part of the book will introduce some advanced techniques to incorporate into previous and new game projects. I believe that working through many examples is fundamental to the learning process; you will observe programming patterns common to many games, see the benefits of writing reusable code in practice, have the opportunity to compare and contrast code from different projects, and gain experience by implementing additional features on your own.
- At the beginning of this book, I am assuming that you have only a basic familiarity with Java programming. (For more details about what background knowledge you need, please consult the appendix.) Throughout the first few chapters of this book, advanced programming concepts will be introduced and explained as they arise naturally and are needed in the context of game programming. By the time you reach the end of this book, you will have learned about many advanced Java programming topics that are also useful for software development in general.
- Starfish Collector . In this game, you guide a turtle who is on a quest to collect starfish. This simple game is used to introduce the functionality of LibGDX and the extended framework you will create, and is revisited frequently throughout the book when introducing new features, such as user interfaces, cutscenes, audio, tilemaps, and gamepad controls.
- Space Rocks . This space-themed shoot-em-up game is inspired by the classic arcade game Asteroids , in which you control a spaceship and shoot lasers to destroy rocks that are flying around the screen.
- The Missing Homework . This is a visual novelstyle game that is completely story driven. It presents to the player a series of choices that influence the progression of the story. In this game, you help a student to locate his misplaced homework, which is located somewhere in his school.
- Rhythm Tapper . This is a musical rhythm-based game in which the player presses a sequence of keys indicated by falling objects that overlap targets; the sequence is synchronized with music playing in the background.
- Plane Dodger . This endless side-scrolling action game is inspired by modern smartphone games such as Flappy Bird and Jetpack Joyride . In this game, you control a plane that dodges enemies flying past, while at the same time trying to collect stars to earn the highest score possible.
- Rectangle Destroyer . Inspired by arcade and early console games such as Breakout and Arkanoid , you move a paddle to bounce a ball into a wall of bricks to destroy them, earning points and powerups in the process.
- Jigsaw Puzzle . A drag-and-drop game where you move and arrange pieces of an image to reconstruct a larger picture.
- 52 Card Pickup . A drag-and-drop solitaire card game in which you sort through a scattered pile of playing cards and arrange them into organized and ordered piles by rank and suit.
- Jumping Jack . This is a side-scrolling platformstyle game inspired by arcade and console games such as Donkey Kong and Super Mario Bros . In this game, you help Jack the Koala collect coins and keys on his quest to reach the goal.
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