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Lee Stemkoski [Stemkoski - Java Game Development with LibGDX: From Beginner to Professional

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Lee Stemkoski [Stemkoski Java Game Development with LibGDX: From Beginner to Professional
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Lee Stemkoski
Java Game Development with LibGDX
From Beginner to Professional
2nd ed.
Lee Stemkoski DEPT OF MATH CS ADELPHI UNIVERSITY DEPT OF MATH CS Garden - photo 1
Lee Stemkoski
DEPT OF MATH & CS, ADELPHI UNIVERSITY DEPT OF MATH & CS, Garden City, New York, USA
Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/9781484233238 . For more detailed information, please visit http://www.apress.com/source-code .
ISBN 978-1-4842-3323-8 e-ISBN 978-1-4842-3324-5
https://doi.org/10.1007/978-1-4842-3324-5
Library of Congress Control Number: 2018931188
Lee Stemkoski 2018
This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed.
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.
Printed on acid-free paper
Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, email orders-ny@springer-sbm.com, or visit www.springeronline.com. Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.
Introduction
Welcome to Java Game Development with LibGDX !
In this book, youll learn how to program games in Java using the LibGDX game development framework. The LibGDX libraries are both powerful and easy to use, and they will enable you to create a great variety of games quickly and efficiently. LibGDX is free and open source, can be used to make 2D and 3D games, and integrates easily with third-party libraries to support additional features.
I have taught courses in Java programming and video game development for many years, and Ive often struggled to find game-programming books that I can recommend to my students without reservation, which led me to write this book you are currently reading. In particular, you will find that this book contains the following unique combination of features, chosen with the aspiring game developer (thats you!) in mind:
  • This book recommends and explains how to use a simple Java development environment so that you can move on to programming games more quickly.
  • By using the LibGDX framework, you wont have to reinvent the wheel for common programming tasks such as rendering graphics and playing audio. (An explanation of how to write such code from scratch would easily require fifty or more additional pages of reading.) LibGDX streamlines the development process and allows you to focus on game mechanics and design.
  • This book contains many examples of video games that can be developed with LibGDX. The first part of the book will introduce you to the basic features provided by the framework. The second part will cover a variety of games to illustrate the power and flexibility of LibGDX. The third part of the book will introduce some advanced techniques to incorporate into previous and new game projects. I believe that working through many examples is fundamental to the learning process; you will observe programming patterns common to many games, see the benefits of writing reusable code in practice, have the opportunity to compare and contrast code from different projects, and gain experience by implementing additional features on your own.
  • At the beginning of this book, I am assuming that you have only a basic familiarity with Java programming. (For more details about what background knowledge you need, please consult the appendix.) Throughout the first few chapters of this book, advanced programming concepts will be introduced and explained as they arise naturally and are needed in the context of game programming. By the time you reach the end of this book, you will have learned about many advanced Java programming topics that are also useful for software development in general.
Thank you for allowing me to be your guide as you begin your journey as a game programmer. I hope that you will find this book both informative and enjoyable, and that it enables and inspires you to create your own video games to share with the world.
Video Game Projects
As mentioned previously, this book is unique in the number and variety of games that are covered. In particular, you will learn how to create the following 12 video games in this book:
  • Starfish Collector . In this game, you guide a turtle who is on a quest to collect starfish. This simple game is used to introduce the functionality of LibGDX and the extended framework you will create, and is revisited frequently throughout the book when introducing new features, such as user interfaces, cutscenes, audio, tilemaps, and gamepad controls.
  • Space Rocks . This space-themed shoot-em-up game is inspired by the classic arcade game Asteroids , in which you control a spaceship and shoot lasers to destroy rocks that are flying around the screen.
  • The Missing Homework . This is a visual novelstyle game that is completely story driven. It presents to the player a series of choices that influence the progression of the story. In this game, you help a student to locate his misplaced homework, which is located somewhere in his school.
  • Rhythm Tapper . This is a musical rhythm-based game in which the player presses a sequence of keys indicated by falling objects that overlap targets; the sequence is synchronized with music playing in the background.
  • Plane Dodger . This endless side-scrolling action game is inspired by modern smartphone games such as Flappy Bird and Jetpack Joyride . In this game, you control a plane that dodges enemies flying past, while at the same time trying to collect stars to earn the highest score possible.
  • Rectangle Destroyer . Inspired by arcade and early console games such as Breakout and Arkanoid , you move a paddle to bounce a ball into a wall of bricks to destroy them, earning points and powerups in the process.
  • Jigsaw Puzzle . A drag-and-drop game where you move and arrange pieces of an image to reconstruct a larger picture.
  • 52 Card Pickup . A drag-and-drop solitaire card game in which you sort through a scattered pile of playing cards and arrange them into organized and ordered piles by rank and suit.
  • Jumping Jack . This is a side-scrolling platformstyle game inspired by arcade and console games such as Donkey Kong and Super Mario Bros . In this game, you help Jack the Koala collect coins and keys on his quest to reach the goal.
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