Неизв. - Mastering LibGDX Game Development
Here you can read online Неизв. - Mastering LibGDX Game Development full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 0, publisher: Packt Publishing, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:
Romance novel
Science fiction
Adventure
Detective
Science
History
Home and family
Prose
Art
Politics
Computer
Non-fiction
Religion
Business
Children
Humor
Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.
Mastering LibGDX Game Development: summary, description and annotation
We offer to read an annotation, description, summary or preface (depends on what the author of the book "Mastering LibGDX Game Development" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.
Неизв.: author's other books
Who wrote Mastering LibGDX Game Development? Find out the surname, the name of the author of the book and a list of all author's works by series.
Mastering LibGDX Game Development — read online for free the complete book (whole text) full work
Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Mastering LibGDX Game Development" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.
Font size:
Interval:
Bookmark:
Copyright 2015 Packt Publishing
All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.
Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.
Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.
First published: November 2015
Production reference: 1241115
Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham B3 2PB, UK.
ISBN 978-1-78528-936-1
www.packtpub.com
Author
Patrick Hoey
Reviewers
Jason R Chandonnet
Richie Heng
Commissioning Editor
Veena Pagare
Acquisition Editor
Reshma Raman
Content Development Editor
Athira Laji
Technical Editor
Taabish Khan
Copy Editor
Trishya Hajare
Project Coordinator
Bijal Patel
Proofreader
Safis Editing
Indexer
Priya Sane
Graphics
Kirk D'Penha
Production Coordinator
Shantanu N. Zagade
Cover Work
Shantanu N. Zagade
Patrick Hoey is a software engineer with over 15 years of professional experience, contributing to the success of organizations from Fortune 500 companies to startups. While working full time, he completed his master's degree in computer science and then went on to graduate from law school, passed the bar exam, and became a licensed attorney. He has also donated his services as a director at a non-profit company.
Patrick started developing video games from the age of 12. The first video game that he created was a crude hangman game for the Atari 800 home computer written in Atari BASIC. He has developed demo programs throughout the years that demonstrate certain features or exercise certain APIs of interest at the time, such as OpenGL, DirectX, SDL, Allegro, Cocos2d-x, and recently LibGDX.
For entrepreneurial endeavors, Patrick ported video games to mobile phone platforms. His latest adventure with LibGDX started in 2013, creating a game that he always wanted to play called CityPunk: A Hacker's Story.
Patrick's research interests include game development, graphics programming, intellectual property case law, data visualization, microcontrollers for embedded devices, and machine learning.
Patrick loves photography, hiking, traveling, and creating short films.
Find out more about Patrick on his personal blog at http://www.patrickhoey.com.
I would like to thank my loving mother, Jean, for being my biggest fan, for being the light when all was dark, and for instilling in me a strong depth of character that has enabled me to overcome all challenges. For these gifts, I am eternally grateful. I would like to thank my wife and best friend, Samborn, for helping me realize another dream with unending support and love. I could not ask for anything more than to share this adventure called life with you. I would also like to thank my good friends, Jason and Richie, for having unyielding faith in me and for joining me on this amazing journey as technical reviewers. I would like to thank Reshma, Ajinkya, and the rest of the great team at Packt with all their help, patience, and resourcefulness throughout. Finally, I would like to thank Andrew Rios for creating the DawnLike tileset, as well as the greater community of video game artists and musicians contributing fantastic art and music under the Creative Commons license.
Jason R Chandonnet is a software engineer with over 15 years of professional experience. While working full-time, he completed his master's degree in computer science. He was an inventor on several patents and started an independent website development and hosting business. He also spent many years on the board of Rebuilding Together Lowell, a non-profit organization that renovates houses of people who are unable to pay for essential home repairs and much-needed updates.
Jason has been tinkering with computers and electronics since a very young age. As soon as he was able to read, he would spend hours entering programs from books and magazines on a Commodore 64. At age 11, he created a simple shoot-em-up game on the Commodore 64 in BASIC. Here he learned the joy of reading and writing registers to make the computer do what he wanted. He also was infamous for his electronics experiments that were often a means to generate high voltage.
While in college, Jason started building websites and web servers. This led him to join an IT sales and service company to develop a product catalog web application. While there he took on computer repair, UNIX system administration, and networking before officially moving into software development. Over the years, he has worked on data collection and processing systems, embedded systems, robotics, medical devices for image-guided surgery, supported clinical trials, and cadaver studies. More recently, he has been working on embedded Android devices customizing Android, as well as designing and developing the suite of applications.
Jason loves the outdoors, hiking, traveling, raising poultry, playing music, volunteering, and, of course, playing with microcontrollers, embedded systems, or other gadgets.
Richie Heng is an information technology specialist living in the United States. After finishing his bachelor of science degree in computer science from Seattle University, Washington, he worked for both the private and public sectors. With over 10 years of front and backend experience, he is currently working with the government developing data visualization applications that impact legislative decision making. Among his many projects, his favorite project is a Windows application written in C# that captures immigration clients and their activities. In his spare time, he likes having fun with his family, petting his dog named Onion, playing chess, camping and hiking, and travelling.
I would like to thank Mr. Patrick Hoey for writing this book, and my family and friends for giving me the support through the years.
For support files and downloads related to your book, please visit www.PacktPub.com.
Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at > for more details.
At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.
Font size:
Interval:
Bookmark:
Similar books «Mastering LibGDX Game Development»
Look at similar books to Mastering LibGDX Game Development. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.
Discussion, reviews of the book Mastering LibGDX Game Development and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.