• Complain

Di Giuseppe Sebastian - Building a 3D Game with LibGDX

Here you can read online Di Giuseppe Sebastian - Building a 3D Game with LibGDX full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2016, publisher: Packt Publishing, genre: Computer / Science. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Di Giuseppe Sebastian Building a 3D Game with LibGDX

Building a 3D Game with LibGDX: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Building a 3D Game with LibGDX" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

LibGDX is a hugely popular open source, cross-platform, Java-based game development framework built for the demands of cross-platform game development. This book will teach readers how the LibGDX framework uses its 3D rendering API with the OpenGL wrapper, in combination with Bullet Physics, 3D Particles, and Shaders to develop and deploy a game application to different platformsYou will start off with the basic Intellij environment, workflow and set up a LibGDX project with necessary APIs for 3D development. You will then go through LibGDXs 3D rendering API main features and talk about the camera used for 3D. Followed by which you will build a basic 3D game with Shapes, including Basic gameplay mechanics and Basic UI. Next you will go through Modeling, Rigging, and Animation in Blender. The book will then talk about refining mechanics, new input implementations, implementing Enemy 3D models, mechanics, and gameplay balancing. The later part of the book will help you to manage secondary resources like audio, music and add 3D particles in the game to make the game more realistic. You will finally test and deploy the app on different platforms.

Di Giuseppe Sebastian: author's other books


Who wrote Building a 3D Game with LibGDX? Find out the surname, the name of the author of the book and a list of all author's works by series.

Building a 3D Game with LibGDX — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Building a 3D Game with LibGDX" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Building a 3D Game with LibGDX

Table of Contents
Building a 3D Game with LibGDX

Building a 3D Game with LibGDX

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2016

Production reference: 1220816

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-78528-841-8

www.packtpub.com

Credits

Authors

Sebastin Di Giuseppe

Andreas Krhlmann

Elmar van Rijnswou

CopyEditor

Zainab Bootwala

Reviewer

Jean-Baptiste Simillon

Project Coordinator

Izzat Contractor

Commissioning Editor

Amarabha Banerjee

Proofreader

Safis Editing

AcquisitionEditor

Aaron Lazar

Indexer

Tejal Daruwale Soni

Content Development Editor

Anish Sukumaran

Graphics

Abhinash Sahu

TechnicalEditor

Kunal Chaudhari

ProductionCoordinator

Aparna Bhagat

About the Author

Sebastian Di Giuseppe started back in 2011 with Java game development and native Android development. With a huge passion, he spent a lot of time learning the different areas of game development, exploring programming areas, and creating prototypes of all kinds for several platforms. With a good plan for his improvement while having a full time job as an Android developer, he also spends a lot of time on the forum, java-gaming.org, learning and making contacts. He joined forces with a graphic designer and a musician to peruse more professional tasks and updates on their work that led him to meet a team of developers who called themselves Deeep Games. With them, he took a step up and also learned project and product management. With time, he joined and consulted other game development teams on management and processes. He now works as a full-time project and product manager and you can see him hang out on the Indie Game Developers ' Facebook group posting updates on prototypes, ideas, or recruiting for future projects. You check out his LinkedIn profile at https://ar.linkedin.com/in/sebadigiuseppe or his Facebook profile athttps://www.facebook.com/sebastian.digiuseppe.54.

I'd like to thank, Elmar Van Rijnswou and Andreas Krlmann for inviting me to join Deeep Games, which was a huge boost to my career. Packt Publishing, along with Aaron Lazar and Anish Sukumaran take a huge gratitude from me for being so patient, helpful, and supportive on the project, and for giving me this huge opportunity. Also, thanks to Oliver Mendoza for helping synthesize an easy and representative 3D model development along with its other areas.

www.PacktPub.com
eBooks, discount offers, and more

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at customercare@packtpub.com for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpswww2packtpubcombookssubscriptionpacktlib Do you need instant - photo 1

https://www2.packtpub.com/books/subscription/packtlib

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can search, access, and read Packt's entire library of books.

Why subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print, and bookmark content
  • On demand and accessible via a web browser
Preface

Building a 3D Game with LibGDX is a book about how to create games with LibGDX that can work in 3D. We'll cover camera differences with 2D primitive shapes, a game design on the run approach, modeling our assets, getting assets from websites, preparing our models and downloading them to be used with LibGDX, animations, textures, a basic UI and with Tweening, all toward developing a basic FPS game. And finally, we will get to export to a desired platform along with troubleshooting usual problems.

What this book covers

, Setting Up Your Development Environment , will cover everything we need to install in order to have a workflow.

, An Extra Dimension , will go over the differences between a 2D and a 3D camera, and then set up a base to work with and draw primitive shapes.

, Working toward a Prototype , will go over the creation of a prototype, from the creation of a level with enemies, chase mechanics, physics, collisions, a user interface, and a mechanism to defend ourselves from the enemies.

, Preparing Visuals , will walk us through the basics of how to use Blender and go step by step through how to create a representative model for our game.

, Starting to Look Like an Actual Game , will help you prepare and import the model created in the previous chapter as well as from other sources. We will also get collision shapes from a static model and add basic shadows.

, Spicing Up the Game , will help you polish your game a little by adding a particle system and some UI Tweening. You will also work a bit on the performance of the game and explore the .NET API, brought by LibGDX, by adding online Leaderboards.

, Final Words , will demonstrate deploying games on various platforms and some basic troubleshooting. This chapter will also help you identify the platform we are running the game on, and finally, talk about room for improvement.

What you need for this book

For this book we'll need the following:

  • Intellij IDEA Community Edition, at least version 14.1.4
  • LibGDX's Setup App, at least version 1.6.4
  • Java JDK
  • Android SDK with at least API 22
Who this book is for

If you are a game developer or an enthusiast who wants to build 3D games with LibGDX, then this book is for you. Some basic knowledge of LibGDX and Java programming is required.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Building a 3D Game with LibGDX»

Look at similar books to Building a 3D Game with LibGDX. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Building a 3D Game with LibGDX»

Discussion, reviews of the book Building a 3D Game with LibGDX and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.