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Jate Wittayabundit - Unity 4 Game Development HOTSHOT

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Jate Wittayabundit Unity 4 Game Development HOTSHOT
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Develop spectacular gaming content by exploring and utilizing Unity 4

Overview

  • Understand the new 2D Sprite and Immediate Mode GUI system (OnGUI()/GUI class) in Unity 4, and the difference between 2D and 3D worlds, with clear instruction and examples.
  • Learn about Mecanim System, AI programming, editor script, and Character Controller programming including scripting and how to adapt it to your needs.
  • Create a Menu for an RPG Game - Add Powerups, Weapons, and Armor.

In Detail

Immerse yourself in the world of high-end game design by partaking in challenging missions. Start off by working with the Sprite Mode, then learn the basics of creating a UI system for an RPG, and work your way through the game virtually embodying your greatest hero or heroine.

Every project is designed to push your Unity skills to the limit and beyond. You will start by creating a 2D platform game with the new 2D sprite feature and move on to the Unity GUI system. Then, you will create a 3D character and make it move. By the end of this book, you will know how to post the players score to the hi-score board.

What you will learn from this book

  • Explore 2D Sprite character animation, rigid body, physics raycast, and camera type
  • Create custom UI graphics, scripts, a draggable window, and dynamic UI using the Unity GUI system
  • Code using surface shader programming and learn the basics of shaders
  • Create a rocket launcher, built-in fire particle effect, and custom particle effect
  • Load and save with PlayerPrefs and post the hi-score to the database using PHP and MySQL.

Approach

An easy-to-follow hands-on step-by-step project. Each project includes the complete source code and assets having screenshots and diagrams.

Who this book is written for

If you are an experienced user who has a basic knowledge of how to use the Unity game engine, or are an intermediate user who wants to learn more tips and tricks in using the Unity game engine, this book is ideal for you.

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Unity 4 Game Development HOTSHOT

Unity 4 Game Development HOTSHOT

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2011

Second edition: July 2014

Production reference: 1180714

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-558-9

www.packtpub.com

Cover image by Jate Wittayabundit (<>)

Credits

Author

Jate Wittayabundit

Reviewers

John P. Doran

Thomas Finnegan

Chirag Raman

Commissioning Editor

Edward Gordon

Acquisition Editor

Joanne Fitzpatrick

Content Development Editor

Anila Vincent

Technical Editors

Mrunal Chavan

Gaurav Thingalaya

Copy Editors

Janbal Dharmaraj

Mradula Hegde

Deepa Nambiar

Karuna Narayanan

Project Coordinator

Mary Alex

Proofreaders

Maria Gould

Ameesha Green

Paul Hindle

Indexers

Rekha Nair

Priya Subramani

Tejal Soni

Graphics

Abhinash Sahu

Production Coordinator

Komal Ramchandani

Cover Work

Komal Ramchandani

About the Author

Jate Wittayabundit was born in Bangkok, Thailand, in 1980. One thing that he always remembers about his childhood is that playing games was something very very special to him. He was allowed to play only during school breaks. The game that he played would be kept in a locked chest by his mom; it was Super Mario Bros , the first game he ever played. Something special in his childhood became something he dreamt to be as a boy in a country where nobody was familiar with computers at this time. So, he questioned how humans could create this thing.

" Nothing is impossible ", he believes!

However, there was no game development course at all in any Thai college or university at the time he chose to pursue his career in that field. Going abroad to study was a huge challenge, which he wasn't ready for. He curtailed his dream, pursuing a Bachelor's degree in Interior Architecture at King Mongkut's University of Technology Thonburi to be able to improve his skills in arts, 3D visualization, and mathematics, which he thought were very important to support what he wanted to be. While he was studying Interior Architecture, he had a chance to use 3D Studio Max, FormZ, AutoCAD, Maya, Photoshop, After Effects, Premiere, and lots of 3D tools to create the architecture projects. Ever since, he has loved it and continues working with these tools. In 2003, after graduation, he started working as an interior architect and 3D visualizer for several companies in Thailand.

He also applied for a part-time 3D game course in Thailand and made a couple of friends who, like himself, had a similar passion to create games. They formed a team, making a side-scrolling game using a panda as the main character named PAN PAN . The game was built using Game Maker. As a team member, Jate was responsible for creating the graphics and cover art for the games, because he didn't have any experience in programming at all. At that time, he sensed an upward trend in the game industry. In 2005, he decided to move to Ottawa, Canada, to study a brand new Game Development program. It was really tough for him at first, and he really wanted to quit because of the language barrier and the complexity of programming languages, as he had no basic knowledge at all. However, he had many good professors and friends to help him get through the course. He started to love programming, which he thought he would never understand, and in 2008, he graduated with honors in the Game Development program from Algonquin College.

After graduating from the Game Development program, he started working at Launchfire Interactive Inc. (www.launchfire.com) as a Flash Actionscript Programmer. At Launchfire, he developed many games and interactive content (for clients such as Dell and Alaska Airline) as well as learned how to created Flash 3D in Papervision3D and Away3D.

In 2009, he decided to move to Torontoa big cityto get more experience of working in the game industry. He started working in a new position as a game developer and 3D artist at Splashworks.com Inc. (www.splashworks.com). At Splashworks, he had the chance to work with many different games and clients (such as Shockwave and Swiss Chalet). It also gave him a great chance to learn about Unity3D. He started using it from September 2009 and just loved its fast and friendly UI. He really liked how easily Unity imported 3D objects and animations. Currently, he is working as a senior game developer creating many mobile games for many clients, including Sunkist, Nickelodeon, and American Girl.

He believes that being an architect is his strength and he is on the right track; it supports his concepts and ideas of how a real-world perception could apply in a virtual world. He loves to work on 3D software such as Zbrush or 3D Studio Max in his spare time and loves painting and drawing. He wants to try marrying his architectural and 3D skills with his game development skills to create the next innovation in gaming.

You can check out his work on his website, www.jatewit.com. He has also created a Zbrush character, http://www.zbrushcentral.com/showthread.php?t=90665&highlight=tyris.

First, I would like to thank the staff of Packt Publishing who, randomly or by getting interested in my work, gave me this great opportunity to write this book. Thanks to all the reviewers of this book for their feedback to make it possible and better for the readers. Thank you Susan Olszynko, International Marketing Manager at Algonquin College, who went far to get me from Thailand and gave me an assurance that I will never regret taking the Game Development course at Algonquin College. Also, I'm very grateful to my professor, Tony Davidson, for believing in me and directing me to my first career in Canada. Thanks to the professors and all my friends. I would like to thank my mom, dad, and family for supporting me anytime, no matter what happens. I would also like to thank my wife who always stayed by my side, supporting, helping, and encouraging me to complete this book. Also, I would like to thank my newborn baby for keeping me awake at night. Finally, thank you all for buying this book. I hope you will enjoy this book, and it becomes a part of your inspiration.

About the Reviewers

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 in student, mod, and professional projects.

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