Learning C# 7 By Developing Games with Unity 2017
Third Edition
Learn C# Programming by building fun and interactive games with Unity
Micael DaGraa
Greg Lukosek
BIRMINGHAM - MUMBAI
Learning C# 7 By Developing Games with Unity 2017
Third Edition
Copyright 2017 Packt Publishing
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First published: September 2013
Second edition: March 2016
Third edition: December 2017
Production reference: 1211217
Published by Packt Publishing Ltd.
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ISBN 978-1-78847-892-2
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Credits
Author Micael DaGraa Greg Lukosek | Copy Editor Safis Editing |
Reviewers Predrag Koncar | Project Coordinator Devanshi Doshi |
Commissioning Editor Amarabha Banerjee | Proofreader Safis Editing |
Acquisition Editor Reshma Raman | Indexer Pratik Shirodkar |
ContentDevelopmentEditor Flavian Vaz | Graphics Jason Monteiro |
Technical Editor Ralph Rosario | Production Coordinator Melwyn Dsa |
About the Authors
Micael DaGraca is a game designer and an AR developer living in Porto, Portugal. He has worked for multiple game studios, contributing to the creation of different indie games and interactive apps. Micael grew up playing video games, and that passion never went away. So later on, in his life, he decided to learn how to create games. Without any previous knowledge in coding or 3D animation, he slowly started creating simple games, learning more with those experiences each time. When the games began working fine and the gameplay became enjoyable, he started making plans to publish a game in collaboration with an old friend. Micael was responsible for the technical aspect of the game, ensuring that the game worked as planned, while his friend created all the artwork for the game. Finally, the game was published, and it received some positive feedback from other indie game developers. Since the game generated some revenue, the decision of becoming a game designer turned into reality. Today, Micael works for other studios, helping others to develop their game ideas, He has also integrated into a company that focuses on the creation of interactive apps for health care and pharmaceutic companies. Even not having time to keep working on personal projects, he has a few frozen game projects that are still under development with the help of his friend.
"First and most importantly, I would like to thank my parents; they have always worked so hard and I know that they sacrificed a lot so I could pursuit my dreams. From the bottom of my heart I thank you mom and dad. To my sister who has supported me in so many ways, I thank you for helping me start my career as a game designer; without you, my journey would be much harder. A warm and fluffy thank you to my girlfriend Marta, who helps me by keeping me motivated and focused on my work; it's been more than a pleasure sharing my life with you."
Greg Lukosek was born and raised in the Upper Silesia region of Poland. When he was about 8 years old, his amazing parents bought him and his brother a Commodore C64. That was when his love of programming started. He would spend hours writing simple basic code, and when he couldn't write it on the computer directly, he used a notepad.
Greg completed his mechanical engineering diploma at ZSTiO MeritumSiemianowice Slaskie, Poland. He has learned all his programming skills through determination and hard work at home.
Greg met the love of his life, Kasia, in 2003, which changed his life forever. They both moved to London in search of adventure and decided to stay there.
He started work as a 3D artist and drifted away from programming for some years. Deep inside, he still felt the urge to come back to game programming. During his career as a 3D artist, he discovered Unity and adopted it for an interactive visualizations project. At that very moment, he started programming again.
His love for programming overcomes his love for 3D graphics. Greg ditched his 3D artist career and came back to writing code professionally. He is now doing what he really wanted to do since he was 8 years olddeveloping games.
These days, Greg lives in a little town called Sandy in the UK with Kasia and their son, Adam.
About the Reviewer
Predrag Koncar is a game developer/artist and multimedia researcher, active in both visual arts and computer science. His primary areas of interest are games and combining technology and art. He likes to spend his free time painting and actively participates in art shows. Predrag has worked as a technical and creative director for many online projects, published over 40 online games, participated in the production of several mobile games, and also reviewed five books by Packt Publishing. He has a strong background in Unity, C#, Augmented Reality, Maya, and AI and is a member of Mensa and ACM SIGGRAPH.
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