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Micael DaGraca - Learning C# 7 By Developing Games with Unity 2017 - Third Edition

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Micael DaGraca Learning C# 7 By Developing Games with Unity 2017 - Third Edition
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Learning C# 7 By Developing Games with Unity 2017 - Third Edition: summary, description and annotation

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Do you want to learn C# programming by creating fun and interactive games using the latest Unity 2017 platform? If so, look no further; this is the right book for you. Get started with programming C# so you can create 2D and 3D games in Unity. We will walk you through the basics to get you started with C# 7 and its latest features. Then, explore the use of C# 7 and its latest functional programming capabilities to create amazing games with Unity 2017.
You will create your first C# script for Unity, add objects into it, and learn how to create game elements with it. Work with the latest functional programming features of C# and leverage them for great game scripting.
Throughout the book, you will learn to use the new Unity 2017 2D tool set and create an interactive 2D game with it. You will make enemies appear to challenge your player, and discover some optimization techniques for great game performance. At the end, you will learn how to transform a 2D game into 3D, and you will be able to skill up to become a pro C# programmer with Unity 2017!

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Learning C# 7 By Developing Games with Unity 2017
Third Edition
Learn C# Programming by building fun and interactive games with Unity
Micael DaGraa
Greg Lukosek
BIRMINGHAM - MUMBAI Learning C 7 By Developing Games with Unity 2017 Third - photo 1

BIRMINGHAM - MUMBAI

Learning C# 7 By Developing Games with Unity 2017
Third Edition

Copyright 2017 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2013

Second edition: March 2016

Third edition: December 2017

Production reference: 1211217

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78847-892-2

www.packtpub.com

Credits

Author

Micael DaGraa

Greg Lukosek

Copy Editor

Safis Editing

Reviewers

Predrag Koncar

Project Coordinator

Devanshi Doshi

Commissioning Editor

Amarabha Banerjee

Proofreader

Safis Editing

Acquisition Editor

Reshma Raman

Indexer

Pratik Shirodkar

ContentDevelopmentEditor

Flavian Vaz

Graphics

Jason Monteiro

Technical Editor

Ralph Rosario

Production Coordinator

Melwyn Dsa

About the Authors

Micael DaGraca is a game designer and an AR developer living in Porto, Portugal. He has worked for multiple game studios, contributing to the creation of different indie games and interactive apps. Micael grew up playing video games, and that passion never went away. So later on, in his life, he decided to learn how to create games. Without any previous knowledge in coding or 3D animation, he slowly started creating simple games, learning more with those experiences each time. When the games began working fine and the gameplay became enjoyable, he started making plans to publish a game in collaboration with an old friend. Micael was responsible for the technical aspect of the game, ensuring that the game worked as planned, while his friend created all the artwork for the game. Finally, the game was published, and it received some positive feedback from other indie game developers. Since the game generated some revenue, the decision of becoming a game designer turned into reality. Today, Micael works for other studios, helping others to develop their game ideas, He has also integrated into a company that focuses on the creation of interactive apps for health care and pharmaceutic companies. Even not having time to keep working on personal projects, he has a few frozen game projects that are still under development with the help of his friend.

"First and most importantly, I would like to thank my parents; they have always worked so hard and I know that they sacrificed a lot so I could pursuit my dreams. From the bottom of my heart I thank you mom and dad. To my sister who has supported me in so many ways, I thank you for helping me start my career as a game designer; without you, my journey would be much harder. A warm and fluffy thank you to my girlfriend Marta, who helps me by keeping me motivated and focused on my work; it's been more than a pleasure sharing my life with you."

Greg Lukosek was born and raised in the Upper Silesia region of Poland. When he was about 8 years old, his amazing parents bought him and his brother a Commodore C64. That was when his love of programming started. He would spend hours writing simple basic code, and when he couldn't write it on the computer directly, he used a notepad.

Greg completed his mechanical engineering diploma at ZSTiO MeritumSiemianowice Slaskie, Poland. He has learned all his programming skills through determination and hard work at home.

Greg met the love of his life, Kasia, in 2003, which changed his life forever. They both moved to London in search of adventure and decided to stay there.

He started work as a 3D artist and drifted away from programming for some years. Deep inside, he still felt the urge to come back to game programming. During his career as a 3D artist, he discovered Unity and adopted it for an interactive visualizations project. At that very moment, he started programming again.

His love for programming overcomes his love for 3D graphics. Greg ditched his 3D artist career and came back to writing code professionally. He is now doing what he really wanted to do since he was 8 years olddeveloping games.

These days, Greg lives in a little town called Sandy in the UK with Kasia and their son, Adam.

About the Reviewer

Predrag Koncar is a game developer/artist and multimedia researcher, active in both visual arts and computer science. His primary areas of interest are games and combining technology and art. He likes to spend his free time painting and actively participates in art shows. Predrag has worked as a technical and creative director for many online projects, published over 40 online games, participated in the production of several mobile games, and also reviewed five books by Packt Publishing. He has a strong background in Unity, C#, Augmented Reality, Maya, and AI and is a member of Mensa and ACM SIGGRAPH.

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