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Philip Chu - Learn Unity 4 for iOS Game Development

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Philip Chu Learn Unity 4 for iOS Game Development
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    Learn Unity 4 for iOS Game Development
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Unity is an incredibly powerful and popular game creation tool, and Unity 4 brings even more great features, including Mechanim animation. Learn Unity 4 for iOS Game Development will show you how to use Unity with Xcode to create fun, imaginative 3D games for iPhone, iPad, and iPod touch. Youll learn how to optimize your game for both speed and quality, how to test and profile your game, and how to get the most out of your iOS device features, including the gyroscope and accelerometer.
Youll also learn how to incorporate the latest Game Center improvements in iOS 6 into your game, how to make sure your game gets into the App Store, and even how to promote your app and track revenue.
If you have a great 3D game idea, and you want to make it a reality in the App Store, then Learn Unity 4 for iOS Game Development has exactly what you need.

What youll learn
  • How to build, debug and test a Unity iOS game
    • How to include iAds
    • How to integrate Game Center leaderboards and achievements
    • How to process touch, accelerometer and gyroscope input
    • How to profile and optimize performance
    • How to promote your app and track its revenue Who this book is for

      iOS developers interested in using Unity and Unity developers who want to customize their games for iOS devices.

      Table of ContentsChapter 1: Getting Started
      Chapter 2: A Unity Tour
      Chapter 3: Making a Scene
      Chapter 4: Making it Move: Scripting the Cube
      Chapter 5: Lets Dance! Animation and Sound
      Chapter 6: Lets Roll! Physics and Controls
      Chapter 7: Lets Bowl! Advanced Physics
      Chapter 8: Lets Play! Scripting the Game
      Chapter 9: The Game GUI
      Chapter 10: Using Unity iOS
      Chapter 11: Building for Real: Device testing and App Submission
      Chapter 12: Presentation: Screens and Icons
      Chapter 13: Handling Device Input
      Chapter 14: Game Center
      Chapter 15: iAds
      Chapter 16: Optimization
      Chapter 17: Where Do We Go from Here?
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    Learn Unity 4 for iOS Game Development

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    Philip Chu

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    Learn Unity 4 for iOS Game Development

    Copyright 2013 by Philip Chu

    This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

    ISBN-13 (pbk): 978-1-4302-4875-0

    ISBN-13 (electronic): 978-1-4302-4876-7

    Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

    The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

    While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

    President and Publisher: Paul Manning

    Lead Editor: Michelle Lowman

    Technical Reviewer: Marc Schrer

    Editorial Board: Steve Anglin, Mark Beckner, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh

    Coordinating Editor: Christine Ricketts

    Copy Editor: Mary Bearden

    Compositor: SPi Global

    Indexer: SPi Global

    Artist: SPi Global

    Cover Designer: Anna Ishchenko

    Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail . Apress Media, LLC is a California LLC and the sole member (owner) is Springer Science + Business Media Finance Inc (SSBM Finance Inc). SSBM Finance Inc is a Delaware corporation.

    For information on translations, please e-mail rights@apress.com , or visit www.apress.com .

    Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales .

    Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code/ .

    Dedication

    Contents at a Glance

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    About the Author Philip Chu is a general-purpose programmer accidental g - photo 35

    About the Author Philip Chu is a general-purpose programmer accidental - photo 36

    About the Author Philip Chu is a general-purpose programmer accidental - photo 37

    About the Author

    Philip Chu is a general-purpose programmer accidental game developer and - photo 38

    Philip Chu is a general-purpose programmer, accidental game developer, and aspiring writer (he wishes he wrote Snow Crash). Since his first encounter with an Apple II in high school, Phil has over two decades of professional software development experience in the semiconductor, defense/government, computer graphics, Internet, mobile and video game industries. He received a Bachelors degree in Computer Science and Engineering from MIT (Course 6-3, for those in the know) and a Masters degree in Computer Science from Johns Hopkins University.

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