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Gregory Pierce - Unity iOS Game Development Beginners Guide

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Gregory Pierce Unity iOS Game Development Beginners Guide
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Develop iOS games from concept to cash flow using Unity.

  • Dive straight into game development with no previous Unity or iOS experience
  • Work through the entire lifecycle of developing games for iOS
  • Add multiplayer, input controls, debugging, in app and micro payments to your game
  • Implement the different business models that will enable you to make money on iOS games

In Detail

Would you like to create money making games for iOS? If so, Unity iOS Game Development Beginners Guideis for you. It will guide you through the entire creative process of designing a game through to making money from it.

This book will teach you the secrets of building and monetizing games for the iOS platform using the latest version of Unity. The book is linear and progressive so every chapter builds upon the knowledge of the last. You will learn Unity and the iOS basics necessary to get started. You will design a game for the iOS. You will build that game feature by feature. Finally you will publish your game and add the features that will enable your game to generate revenue.

You have never built anything using Unity or iOS so we will begin with the basics. We will then move onto the basic features of a game: scenes, AI, characters, accelerometer, and input methods. Once you have mastered this we will begin the creation of our game - a 3rd person perspective dungeon crawler game inspired by the arcade game called Gauntlet. You will bring AAA quality to the game by adding co-op multiplayer so that your friends can join in and participate in the game. You will also add occlusion culling and beastmap lighting. Next you will integrate the game with some 3rd party services for advertisements, micro transactions, and in app purchasing. You will also integrate with Game Center. Finally you will publish your game for the entire world to see.

What you will learn from this book

  • Create an AppStore account.
  • Core Unity from the iOS developers perspective.
  • Scripting using C#.
  • Handling common iOS sensors including GPS, Camera, Accelerometer and Touch Screen.
  • Handle movies, music, and other multimedia entities.
  • Build game AI for the mobile space.
  • Optimize and debug your game for iOS devices using XCode.
  • Build a multiplayer game using Apples Game Center and Unity Networking.
  • Build plugins to extend Unity.
  • Add micro payments, advertisements and in app purchasing.
  • Target your audience, and make money from your creation!

Approach

This step-by-step book guides you through the process of using Unity to create monetized iOS games. It will get you through all the major learning points in a smooth, logical order. Youwill also learn how to avoid some common pitfalls.

Who this book is written for

This book is for developers and designers who want to learn the process of building commercial game applications using Unity. It is intended for novices through to intermediate developers of all types regardless of their skill level with Unity.

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Unity iOS Game Development

Unity iOS Game Development

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: February 2012

Production Reference: 1080212

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-84969-040-9

www.packtpub.com

Cover Image by Gregory Pierce (<> )

Credits

Author

Gregory Pierce

Reviewers

Julien LANGE

Clifford Peters

Acquisition Editor

Robin de Jongh

Lead Technical Editor

Meeta Rajani

Technical Editor

Pramila Balan

Project Coordinator

Kushal Bhardwaj

Proofreader

Linda Morris

Indexer

Rekha Nair

Production Coordinator

Alwin Roy

Cover Work

Alwin Roy

About the Author

Gregory Pierce has worked in software development and executive management, across a variety of high-technology industries, for over 18 years. Gregory started his professional computer software career as a software test engineer for the Microsoft Corporation in 2002. Since then he has gained experience across a variety of industries; while working in the defense and space industry for Sytex, Director of Research and Development for Bethesda Softworks and Zenimax Media, Software Architect for the Strategic Applications group within CNN, and later Time Warner, Technology Evangelist at JBoss/Red Hat, Vice President of Technology for Blockbuster, and finally Director of Global Software Development for the Intercontinental Hotels Group. A published technical author, Gregory has used his experience to give back to communities by lecturing on a variety of technology subjects, contributing to open source projects, and participating in organizations such as Junior Achievement. Gregory holds an MBA in Global Business from the Georgia Institute of Technology and a BS in Computer Science from Xavier University of Louisiana.

In this book, many of the chapters and artwork contained herein are commissioned by Sojourner Mobile, provider of the monetization platform that has made it all possible.

He co-authored Direct3D Professional Reference during the early days of DirectX.

I'd like to thank my wife Deirdre, son Gabriel, and daughter Sydney who sacrificed many nights and weekends to give me the time necessary to work on the book. I'd also like to thank my co-workers at IHG and all of my friends from Georgia Institute of Technology (Go Jackets) who provided feedback and encouragement when times were rough. Finally, I want to thank the fine people at Unity Technologies and all the mobile hardware manufacturers out there for kick starting the mobile revolution.

About the Reviewers

Julien LANGE is a 30-year-old IT expert in Software Engineering. He started to develop on Amstrad CPC464 with the BASIC language when he was 7. He learned later Visual Basic 3/4, then VB.NET, and C#. For several years, until the end of his study, he developed and maintained several PHP and ASP.NET e-business websites. After his graduation he continued to learn more and more about software like Architecture and Project management, always acquiring new skills.

Julien was at work talking with a colleague in August 2009 and after discovering the high potential of iPhone games and softwares he decided to find an improved game engine allowing him to concentrate only on the main purpose of the gamedeveloping a game and not a game engine. After trying two other game engines, his choice was Unity3D thanks to its compatibility with C# and its high frame rate performance on iPhone. In addition to his main work, he opened iXGaminG.com as a self-employed business in December 2010. This small studio specialized in advergaming and casual gaming using Unity3D.

I would like to thank my wife for allowing me to take some time in reviewing books on my computer. I would also like to thank Frederic for all the work we completed together with Unity. So, I do not forget to thank all current Unity Asset Store customers who are using my published assets and scripts.

Then I would like to thank my family, my friends, and colleagues, including Romain, Nicolas, Patrick I, Chang D, Alexandre, Philippe S, Philippe G, Marie-Helene D, Corinne F, Mathieu N, Christophe B, Christophe P, and Fabrice G, who knows me as an Apple(c) addict.

Clifford Peters is currently a college student pursuing a degree in Computer Science. He enjoys programing and has been doing so for the past 4 years. He enjoys using Unity and hopes to use it more in the future.

Clifford has also helped to review these books; Unity Game Development Essentials, Unity 3D Game Development by Example Beginner's Guide, and Unity 3D Game Development Hotshot.

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