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Lukosek Greg. - Learning C# by Developing Games with Unity 5.x

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2nd Edition. Packt Publishing, 2016. 230 p.
Unity is a cross-platform game engine that is used to develop 2D and 3D video games. Unity 5 is the latest version, released in March 2015, and adds a real-time global illumination to the games, and its powerful new features help to improve a games efficiency.This book will get you started with programming behaviors in C# so you can create 2D games in Unity. You will begin by installing Unity and learning about its features, followed by creating a C# script. We will then deal with topics such as unity scripting for you to understand how codes work so you can create and use C# variables and methods. Moving forward, you will find out how to create, store, and retrieve data from collection of objects.You will also develop an understanding of loops and their use, and youll perform object-oriented programming. This will help you to turn your idea into a ready-to-code project and set up a Unity project for production. Finally, you will discover how to create the GameManager class to manage the game play loop, generate game levels, and develop a simple UI for the game.By the end of this book, you will have mastered the art of applying C# in Unity.

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Learning C# by Developing Games with Unity 5.x Second Edition

Table of Contents
Learning C# by Developing Games with Unity 5.x Second Edition

Learning C# by Developing Games with Unity 5.x Second Edition

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: September 2013

Second edition: March 2016

Production reference: 1220316

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-759-6

www.packtpub.com

Credits

Author

Greg Lukosek

Terry Norton

Reviewer

Karl Henkel

Commissioning Editor

Ashwin Nair

Acquisition Editor

Vinay Argekar

Content Development Editor

Deepti Thore

Technical Editor

Mohita Vyas

Copy Editor

Vikrant Phadke

Project Coordinator

Shweta H Birwatkar

Proofreader

Safis Editing

Indexer

Mariammal Chettiyar

Graphics

Disha Haria

Production Coordinator

Nilesh Mohite

Cover Work

Nilesh Mohite

About the Author

Greg Lukosek was born and raised in the Upper Silesia region of Poland. When he was about 8 years old, his amazing parents bought him and his brother a Commodore C64. That was when his love of programming started. He would spend hours writing simple basic code, and when he couldn't write it on the computer directly, he used a notepad.

Greg completed his mechanical engineering diploma at ZSTiO MeritumSiemianowice Slaskie, Poland. He has learned all his programming skills through determination and hard work at home.

Greg met the love of his life, Kasia, in 2003, which changed his life forever. They both moved to London in search of adventure and decided to stay there.

He started work as a 3D artist and drifted away from programming for some years. Deep inside, he still felt the urge to come back to game programming. During his career as a 3D artist, he discovered Unity and adopted it for an interactive visualizations project. At that very moment, he started programming again.

His love for programming overcomes his love for 3D graphics. Greg ditched his 3D artist career and came back to writing code professionally. He is now doing what he really wanted to do since he was 8 years olddeveloping games.

These days, Greg lives in a little town called Sandy in the UK with Kasia and their son, Adam.

I want to thank my loving wife, Kasia, for all her love and support. Without her, writing this book would be simply impossible. I also want to thank my loving parents, Ela and Marek, and brother, Artur, for always believing in me and giving me exceptional support when I needed it.

Then, I want to thank our son, Adam, for being an awesome child. I hope you will also do what you love in your life.

About the Reviewer

Karl Henkel is a software developer with a strong background in Unity3d. He is the author of several popular editor extensions in the Unity Asset Store. In addition to game development, he has also worked extensively on visual programming software for musicians and VJs.

www.PacktPub.com
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Preface

Hello, future game developers! If you are reading this book, you are probably a curious person trying to learn more about a great game engineUnityand specifically, programming in C#. This book will take you on a learning journey. We will go through it together, beginning with the fundamentals of programming and finishing with a functional 2D platform game.

What this book covers

, Discovering Your Hidden Scripting Skills and Getting Your Environment Ready , puts you at ease with writing scripts for Unity.

, Introducing the Building Blocks for Unity Scripts , helps you develop the skill of writing your first executable code.

, Getting into the Details of Variables , teaches you about creating and using C# variables, followed editing them in Unity Inspector.

, Getting into the Details of Methods , helps you learn more in detail about methods and how to use them to understand the importance of code blocks and the variables used in them.

, Lists, Arrays, and Dictionaries , introduces slightly more complex ideas of handling, lists, arrays, and dictionaries, which allow you to store many values at once.

, Conditions and Looping , helps you learn how to "ask" Unity to loop through a section of code and do something useful.

, Objects, a Containers with Variables and Methods , dives into the subjects of organizing your code and object-oriented programming.

, Let's Make a Game! From Idea to Development , shows you how to turn an idea into a ready-to-code project and how to break down complex mechanics into pieces.

, Starting Your First Game , helps us transform an idea into a real Unity project.

, Writing GameManager , gets you acquainted with the basics of the singleton approach and also helps you work through the gameplay loop.

, The Game Level , helps you learn how to create reusable pieces of a level and also how to populate them to create the illusion of an endlessly running game.

, The User Interface , explains how to construct and implement the user interface in our game.

, Collectables What Next? , focuses on collectables and storing some data between Unity sessions.

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