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Robert Wells - Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition

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Robert Wells Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition
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Unity 2020 By Example: A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch, 3rd Edition: summary, description and annotation

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Learn Unity game development with C# through a series of practical projects ranging from building a simple 2D game to adding AR/VR experiences and machine learning capabilities in a simple yet effective way

Key Features
  • Gain a high-level overview of the Unity game engine while building your own games portfolio
  • Discover best practices for implementing game animation, game physics, shaders, and effects
  • Create fully featured apps, including Space shooter and a 2D adventure game, and develop AR/VR experiences and Game AI agents
Book Description

The Unity game engine, used by millions of developers around the world, is popular thanks to its features that enable you to create games and 3D apps for desktop and mobile platforms in no time. With Unity 2020, this state-of-the-art game engine introduces enhancements in Unity tooling, editor, and workflow, among many other additions.

The third edition of this Unity book is updated to the new features in Unity 2020 and modern game development practices. Once youve quickly got to grips with the fundamentals of Unity game development, youll create a collection, a twin-stick shooter, and a 2D adventure game. Youll then explore advanced topics such as machine learning, virtual reality, and augmented reality by building complete projects using the latest game tool kit. As you implement concepts in practice, this book will ensure that you come away with a clear understanding of Unity game development.

By the end of the book, youll have a firm foundation in Unity development using C#, which can be applied to other engines and programming languages. Youll also be able to create several real-world projects to add to your professional game development portfolio.

What you will learn
  • Learn the fundamentals of game development, including GameObjects, components, and scenes
  • Develop a variety of games in C# and explore the brand new sprite shaping tool for Unity 3D and 2D games
  • Handle player controls and input functionality for your Unity games
  • Implement AI techniques such as pathfinding, finite state machines, and machine learning using Unity ML-Agents
  • Create virtual and augmented reality games using UnityVR and AR Foundation
  • Explore the cutting-edge features of Unity 2020 and how they can be used to improve your games
Who this book is for

If you are a game developer or programmer new to Unity and want to get up and running with the game engine in a hands-on way, this book is for you. Unity developers looking to work on practical projects to explore new features in Unity 2020 will find this book useful. A basic understanding of C# programming is required.

Table of Contents
  1. Exploring the Fundamentals of Unity
  2. Creating a Collection Game
  3. Creating a Space Shooter
  4. Continuing the Space Shooter Game
  5. Creating a 2D Adventure Game
  6. Continuing the 2D Adventure
  7. Completing the 2D Adventure
  8. Creating Artificial Intelligence
  9. Continuing with Intelligent Enemies
  10. Evolving AI using ML-Agents
  11. Entering Virtual Reality
  12. Completing the VR Game
  13. Creating an Augmented Reality Game Using AR Foundation
  14. Completing the AR game with the Universal Render Pipeline

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Unity 2020 By Example Third Edition

A project-based guide to building 2D, 3D, augmented reality, and virtual reality games from scratch

Robert Wells

BIRMINGHAMMUMBAI

Unity 2020 By Example Third Edition

Copyright 2020 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Pavan Ramchandani

Acquisition Editor: Pratik Tandel

Senior Editor: Hayden Edwards

Content Development Editors: Akhil Nair, Aamir Ahmed

Technical Editor: Deepesh Patel

Copy Editor: Safis Editing

Project Coordinator: Kinjal Bari

Proofreader: Safis Editing

Indexer: Tejal Daruwale Soni

Production Designer: Alishon Mendonsa

First published: March 2016

Second edition: June 2018

Third edition: September 2020

Production reference: 1280920

Published by Packt Publishing Ltd.

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ISBN 978-1-80020-338-9

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Contributors
About the author

Robert Wells is an author and games developer with 10 years of industry experience who is passionate about education. He is currently an engineering manager at Hopster, where he has led development on award-winning educational games. He founded that games guy, a studio devoted to releasing free assets on the Unity Asset Store to help other developers learn, and has written several tutorials on AI and game engine development on his website.

About the reviewers

Sitki Emre SOLAK is an expert game developer who has worked professionally in the industry since 2009, while using Unity3D as his main development tool since 2011. He is running his own game development studio named DreamHarvesters, based in Turkey. Besides software engineering and game development being his main expertise, he also has experience with content creation and game design.

Sungkuk Park is a game engineer based in Berlin. He has participated in multiple game jams around the world and creates indie games to polish his skills. He is currently interested in the technical arts areamainly CG, animation, gameplay, and VFX. He spends most of his spare time learning new skills, including drawing, animation, and VFX, which might come in handy once he pursues his next path: a games director for the next gaming generation!

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