• Complain

Nicolas Alejandro Borromeo - Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021

Here you can read online Nicolas Alejandro Borromeo - Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021 full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2011, publisher: ‎ Packt Publishing, genre: Computer / Science. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Nicolas Alejandro Borromeo Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021
  • Book:
    Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021
  • Author:
  • Publisher:
    ‎ Packt Publishing
  • Genre:
  • Year:
    2011
  • Rating:
    3 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 60
    • 1
    • 2
    • 3
    • 4
    • 5

Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Unity is a comprehensive yet simple suite of tools for developing video games. You can use Unity to not only create video games, but also AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. With this book, you will get to grips with creating a full game from the ground up, building it step-by-step and applying your knowledge as you progress.Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations and manipulate physics to create interesting mechanics for your game. Youll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, youll work with Unitys AR tools to create AR experiences for 3D apps and games.By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools.What you will learn* Explore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UI* Program rich shaders and effects using Unitys new Shader Graph and Universal Render Pipeline* Implement postprocessing to improve graphics quality with full-screen effects* Create rich particle systems for your Unity games from scratch using VFX Graph and Shuriken* Add animations to your game using the Animator, Cinemachine, and Timeline* Use the brand new UI Toolkit package to create user interfaces* Implement game AI to control character behavior

Nicolas Alejandro Borromeo: author's other books


Who wrote Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021? Find out the surname, the name of the author of the book and a list of all author's works by series.

Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021 — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Hands-On Unity 2021 Game Development Second Edition Create customize and - photo 1
Hands-On Unity 2021 Game Development
Second Edition

Create, customize, and optimize your own professional games from scratch with Unity 2021

Nicolas Alejandro Borromeo

BIRMINGHAMMUMBAI Hands-On Unity 2021 Game Development Second Edition Copyright - photo 2

BIRMINGHAMMUMBAI

Hands-On Unity 2021 Game Development Second Edition

Copyright 2021 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Associate Group Product Manager: Rohit Rajkumar

Associate Publishing Product Manager: Ashitosh Gupta

Senior Editor: Hayden Edwards

Content Development Editor: Aamir Ahmed

Technical Editor: Saurabh Kadave

Copy Editor: Safis Editing

Project Coordinator: Ajesh Devavaram

Proofreader: Safis Editing

Indexer: Pratik Shirodkar

Production Designer: Shankar Kalbhor

First published: July 2020

Second edition: August 2021

Production reference: 1190821

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham

B3 2PB, UK.

ISBN 978-1-80107-148-2

www.packt.com

To Dad, who spoiled me with computers to keep learning. I miss you. Also, to my wife, for reminding me of what I am capable of.

Nicolas Alejandro Borromeo

Contributors
About the author

Nicolas Alejandro Borromeo works as a senior Unity developer at Product Madness, London. He was a game development career coordinator at Universidad Argentina de la Empresa (UADE) and has taught game development at many other Argentine universities, such as UTN, UAI, and USAL, and institutions such as Image Campus and DaVinci, since 2012. Nicolas has been a Unity Certified Instructor since 2019, teaching high-profile Unity clients all around the globe. He was an MMO client-side developer at Band of Coders in Argentina and has been a Unity freelance developer since 2012.

About the reviewers

Levent Alpsal is a senior software and game developer. In 2008, he started working on web-based projects, developing for the backend using PHP and SQL.

He started his focus on Unity and C# in 2015, working on many exciting simulation projects using Unity, VR, motion platforms, and other technologies at Sanlab Simulation. He has also developed many indie games and attended global game jams.

In 2020, he started his own company in the UK, Reenim Software LTD, providing software and Unity development services globally.

Levent likes to develop creative DIY solutions to daily real-life problems using 3D printing, thermoplastics, and K'Nex. He is the proud designer of a remote-controlled model tank. Currently, he lives in London with his lovely wife and wonderful son.

Sungkuk Park is a Berlin-based game developer. He majored in art studies at Hongik University in Seoul, Korea, but later became a software engineer in the gaming industry. He is interested in almost everything about gaming. He is now on his way to becoming a technical artist!

Here is a list of his publications:

  • Authored Seamless Society, 21 July 2020, in collaboration with an online exhibition platform DDDD
  • Authored Wallpeckers: Breaking down the barriers between media, an article for the Korean art magazine Misulsegye, in March 2019
  • Authored The Possibility of the Impossibility of the "Art Games", an article for the Korean art magazine Misulsegye, in February 2017
  • Translated and edited Game Level Generation Using Neural Networks, a featured post of Gamasutra
Table of Contents
Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021»

Look at similar books to Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021»

Discussion, reviews of the book Hands-On Unity 2021 Game Development: Create, customize, and optimize your own professional games from scratch with Unity 2021 and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.