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Edward Lavieri - Getting Started with Unity 2018: A Beginner’s Guide to 2D and 3D game development with Unity

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Getting Started with Unity 2018: A Beginner’s Guide to 2D and 3D game development with Unity: summary, description and annotation

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Learn how to use Unity 2018 by creating your very own 3D game while developing your essential skillsKey Features Learn to create immersive 3D games and Virtual Reality experiences with Unity 2018 Build custom scripts to make your game characters interactive Explore and implement AritificiaI Intelligence techniques to bring your game to lifeBook DescriptionThe Unity game engine has revolutionized the gaming industry with its complete set of intuitive tools and rapid workflows, which can be used to create interactive 3D content. With Unity, you can scaffold your way from the basics and make make stunning interactive games.This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. It not only gives you a strong foundation, but puts you on the path to game development.Beginning with an overview of the Unity engine and its interface, you will walk through the process of creating a game environment and learn how to use built-in assets, as well as assets created with third-party 3D modeling tools such as Blender.Moving on, you will create custom scripts to control non-player character behaviors and gameplay. You will master exciting concepts such as Heads-Up-Displays, mini-maps, game navigation, sound effects, and lighting effects. Next, youll learn how to create your first VR experience, right from setting up the project to image effects. Youll be familiarized with all the tools that Unity has to offer to create your own immersive VR experiences.Each section is a stepping stone toward the completion of the final game. By the end of the book, youll have learned advanced topics such as cross-platform considerations which enable your games to run on multiple platforms.What you will learn Set up your Unity development environment and navigate its tools Import and use custom assets and asset packages to add characters to your game Build a 3D game world with a custom terrain, water, sky, mountains, and trees Animate game characters, using animation controllers, and scripting Apply audio and particle effects to the game Create intuitive game menus and interface elements Customize your game with sound effects, shadows, lighting effects, and rendering options Debug code and provide smooth error handlingWho This Book Is ForIf you are an aspiring game developer interested in learning Unity 2018 and becoming familiar with its core features, then this book is for you. No prior knowledge of Unity is required.

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Getting Started with Unity 2018 Third Edition A Beginners Guide to 2D - photo 1
Getting Started with Unity 2018
Third Edition
A Beginner's Guide to 2D and 3D game development
with Unity
Dr. Edward Lavieri

BIRMINGHAM - MUMBAI Getting Started with Unity 2018 Third Edition Copyright - photo 2

BIRMINGHAM - MUMBAI
Getting Started with Unity 2018
Third Edition

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Kunal Chaudhari
Acquisition Editor: Larissa Pinto
Content Development Editor: Mohammed Yusuf Imaratwale
Technical Editor: Shweta Jadhav
Copy Editor: Safis Editing
Project Coordinator: Hardik Bhinde
Proofreader: Safis Editing
Indexer: Partik Shirodkar
Graphics: Jason Monterio
Production Coordinator: Shantanu Zagade

First published: August 2013
Second edition: May 2015
Third edition: March 2018

Production reference: 1160318

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78883-010-2

www.packtpub.com


To Veronica Brentwood for being an inspiration
Dr. Edward Lavieri
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Contributors
About the author

Dr. Edward Lavieri, is a veteran game designer and developer with a strong academic background. He earned a Doctorate in Computer Science from Colorado Technical University. He has taught and been a curriculum developer since 2002. In 2008, he started a software design and development studio, focusing on educational games. He currently serves as the Founder and Creative Director of that studio. Edward authored several books on adaptive learning, Java, Unity, AWS Lumberyard, and LiveCode.

Thank you to Packt Publishing for your continual support and belief in me. There are so many great people at Packt that I worked with on this project, including, Larissa, Yusuf, the reviewers, technical editors, proofreaders, the indexer, and the marketing team. It is a pleasure to have worked with such an amazing team.
About the reviewers

Andreas Oehlke is a professional full-stack software engineer. He holds a bachelor's degree in computer science and loves to experiment with software and hardware. His trademark has always been his enthusiasm and affinity for electronics and computers. His hobbies include game development, building embedded systems, sports, and making music. He currently works full-time as a senior software engineer for a German financial institution. He has also worked as a consultant and game developer in San Francisco, CA. He is also the author of the book Learning LibGDX Game Development.

Ludovico Cellentani is a senior engine programmer at King AB, and he has been working as a professional game programmer for almost 20 years. During this time, he has worked on a number of games released on various platforms, spanning PC, consoles, and mobile.

During the past 6 years, he has worked on a considerable number of games, VR experiences, and gamification projects released for PC, mobile, and custom-built computer installations, all powered by the Unity game engine.

He is currently living with his wife and son in Stockholm, Sweden.

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Preface

With the pervasiveness of games and the use of gamification in nearly every industry, the desire to discover how to use state-of-the-art development software has never been so great. There is an increasing number of software tools available to help developers create amazing games for consoles, the web, desktop computers, and mobile devices. Game engines are among the most powerful of these tools available. The Unity 3D game engine is one of the elite game engines. It has been used to create popular 2D and 3D games by large game studios and indie developers. With a free version available, and the newest release of Unity, the time has never been better to start using Unity.

Getting Started with Unity 2018, Third Edition covers one of the most popular game engines available. This book will guide you through the entire process of creating a 3D game, from downloading the Unity game engine to publishing your game. You will enjoy the coverage of some exciting topics in this book, including player-controlled characters and animation. Whether you are just getting started as a game developer or have experience with Unity or other game engines, this book will provide you with a guided tour of developing games with Unity 2018. With clear explanations, tips, and ample screenshots, you will be provided with detailed steps to develop your game.

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