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Sergey Mohov [Mohov - Practical Game Design With Unity and Playmaker

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Sergey Mohov [Mohov Practical Game Design With Unity and Playmaker

Practical Game Design With Unity and Playmaker: summary, description and annotation

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Unity and Playmaker are a dynamic duo when it comes to game design, and this book shows you how to make the most of them by demonstrating how to create an interactive game from scratch. Instructive and fun.

Overview

  • Create artificial intelligence for a game using Playmaker
  • Learn how to integrate a game with external APIs (Kongregate)
  • Learn how to quickly develop games in Unity and Playmaker
  • A step-by-step game development tutorial using AI scripting, external APIs and Multiplayer implementation

In Detail

Unity is a powerful rendering engine which is fully integrated with a complete set of intuitive tools to create interactive 3D and 2D content. Playmaker is a flexible visual state machine editor and runtime library for Unity 3D which facilitates visual scripting for Unity 3D.

This book explores the basics of Unity scripting in JavaScript and C#. It is a step-by-step tutorial which thoroughly explains how to make a game from scratch quickly and effortlessly. This books details the steps required to make a game in seven chapters, each of them examining one of the aspects of game development in the most practical and concise way possible.

This book starts by explaining you the component-based approach to game development. It then moves on to teach you how to use state machines interface to make a game with minimum code and how to add AI and Photon networking to it. The book then progresses through helping you understand how to write a Kongregate API code and upload your game on it. The book finally ends up enabling you to make a complete web Multiplayer game in Unity and add an external API to it.

What you will learn from this book

  • Understand the Unity project structure and the component-based approach to game development.
  • Master Unity and Playmakers interface
  • Utilize Unity and Playmaker to create game mechanics
  • Implement networking and multiplayer using Photon Unity Networking via Playmaker
  • Explore the basics of Unity scripting in JavaScript and C#
  • Import and position a model in the scene
  • Construct your own custom Playmaker actions
  • Create a game from scratch and customize it

Approach

A practical guide packed with examples that helps you to build a full-fledged game with the help of Unity and Playmaker. A few exercises and useful external resources are also provided to improve both the game and your skills.

Who this book is written for

This book is for animation artists and 3D artists, designers, and engineers who want to create interactive content with little or no programming. This book is also for game programmers who want to create a game from scratch in Unity and Playmaker. You are expected to have basic knowledge of game programming and Unity 3D.

**

Sergey Mohov [Mohov: author's other books


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Index
A
  • artificial intelligence (AI)
    • about /
    • implementing /
  • Assets submenu /
  • Asset Store
    • URL /
    • used, for buying Playmaker /
  • Awake function /
C
  • client-server networking
    • about /
  • Code Academy
    • URL /
  • component
    • about /
    • properties /
  • component-based architecture
    • about /
  • Component submenu /
D
  • default interface layout, Unity /
E
  • Edit submenu /
  • external application programming interfaces
    • about /
F
  • File submenu /
  • FixedUpdate function /
  • FSM
    • about /
G
  • game
    • uploading, to Kongregate /
  • Game Analytics
    • about /
  • game object
    • about /
  • game objects
    • interactions /
  • gizmo
    • about /
  • Google Analytics
    • about /
H
  • Help submenu /
  • Hierarchy panel, Unity
    • about /
  • Hutong Games
    • URL /
I
  • Inspector panel, Unity /
  • installation, Unity /
  • interface, Playmaker /
  • interface view
    • about /
J
  • JavaScript (JS) /
K
  • Kongregate
    • game, uploading to /
    • URL /
    • Wins statistic, incrementing on /
  • Kongregate API code
    • writing /
L
  • Local Area Network (LAN)
    • about /
  • low-level networking concepts
    • about /
M
  • main menu
    • about /
  • mallet
    • moving /
  • multiplayer
    • about /
    • creating /
N
  • NAT
    • about /
  • NAT punchthrough /
  • Network View
    • about /
O
  • OnControllerColliderHit function /
  • OnDisable function /
  • OnEnable function /
P
  • #pragma strict directive /
  • peer-to-peer networking
    • about /
  • Photon Unity Networking (PUN)
    • about /
    • setting up /
  • physics
    • using /
  • Playmaker
    • about /
    • buying /
    • importing /
    • interface /
  • Playmaker action
    • script, transforming into /
  • PlayMaker submenu /
  • prefabs
    • working with /
  • project
    • setting up /
  • Project panel, Unity /
  • properties, component /
R
  • raycast
    • about /
S
  • scenes
    • about /
  • Scoreoid
    • about /
  • script
    • transforming, into Playmaker action /
  • server
    • about /
  • standard Unity classes
    • overview /
  • Start function /
  • state, FSM
    • about /
  • Steamworks
    • about /
U
  • Unity
    • about /
    • URL, for downloading /
    • downloading /
    • installing /
    • default interface layout /
    • interface view /
    • main menu /
    • Hierarchy panel /
    • Inspector panel /
    • Project panel /
    • URL, for tutorial /
  • Unity.exe /
  • Unity.pkg /
  • Unity script
    • writing /
  • Update function /
V
  • vector geometry
    • using /
  • views, Unity
    • about /
W
  • win/lose conditions
    • about /
  • Window submenu /
  • Wins statistic
    • incrementing, on Kongregate /
Chapter 1. Getting Started with Unity and Playmaker

In this chapter, we are going to go through the process of getting the project ready to work with this book. We will cover the following subjects:

  • Downloading, installing, and setting up Unity
  • Buying and installing Playmaker using the Asset Store
  • Creating a new project and changing project settings

If you are familiar with the process of downloading and installing Unity and plugins for it, you can move to the section of this chapter called Setting up your project . It shows the layout of Unity and project settings that are going to be used for examples in this book.

Downloading and installing Unity

Unity is available for both Mac OS X and Windows PC, and the process of installation for these platforms is very similar. This book is going to use the Mac version of Unity, but I will provide you with alternative directions and hotkeys when they are different in the Windows version. Luckily, everything is, in fact, quite similar, and you should not have any problems switching between the two platforms if you choose to do so.

First things first, let us head over to http://unity3d.com/unity/download/ and download the latest version of Unity available (as of writing this book the version is 4.3). Just click the blue Download button, and the file should start being downloaded to your hard drive. The file in question will be a DMG file for Mac users or an installer EXE for Windows users. Save it wherever you want on your hard drive.

If you are on a Mac, double-clicking the DMG file will reveal the PKG file, which is the installer. Double-clicking Unity.pkg will produce essentially the same result as double-clicking Unity.exe in Windowsit will prompt the installation wizard. You are not given any Unity-specific options except for the location where you want to install the engine.

Tip

You can install multiple versions of Unity on the same computer. To do this, you just have to change the name of the folder in which Unity is being installed and put the new installation into a different folder. You might want to do this if you want to have different versions installed at the same time, either because of license restrictions or because of some version-specific features that you want to access. Keep in mind that if you update a project to a newer version of Unity, you cannot go back to an older one.

The following screenshot shows the installation window of Unity. In this stage of the wizard you can specify the directory where Unity will be installed or change some installation parameters. In most cases you will want to install Unity with the default parameters. If that is the case, simply click on Install and skip the next step.

If you want to change the install location, click on Change Install Location... . The Customize button lets you include or exclude specific packages, such as the main Unity installation, example project, and Unity Web Player. Leave all of the boxes checked for this installation. We will talk about packages later in the book.

Clicking on Install will lead to installation of Unity on your hard drive Once - photo 1

Clicking on Install will lead to installation of Unity on your hard drive. Once installation is done, you can go to the folder where you installed it (by default, Applications/Unity on Mac or C:\\Program Files\Unity

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