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Will Goldstone - Unity 3.x Game Development Essentials

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Will Goldstone Unity 3.x Game Development Essentials
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Game Development with C# and JavaScript Build fully functional, professional 3D games with realistic environments, sound, dynamic effects, and more! Kick start your game development, and build ready-to-play 3D games with ease. Understand key concepts in game design including scripting, physics, instantiation, particle effects, and more. Test & optimize your game to perfection with essential tips-and-tricks. Written in clear, plain English, this book takes you from a simple prototype through to a complete 3D game with concepts youll reuse throughout your new career as a game developer. Learn game development in Unity version 3 and above, and learn scripting in either C# or JavaScript In Detail Game Engines such as Unity are the power-tools behind the games we know and love. Unity is one of the most widely-used and best loved packages for game development and is used by everyone, from hobbyists to large studios, to create games and interactive experiences for the web, desktop, mobile, and console. With Unitys intuitive, easy to learn toolset and this book - its never been easier to become a game developer. Taking a practical approach, this book will introduce you to the concepts of developing 3D games, before getting to grips with development in Unity itself - prototyping a simple scenario, and then creating a larger game. From creating 3D worlds to scripting and creating game mechanics you will learn everything youll need to get started with game development. This book is designed to cover a set of easy-to-follow examples, which culminate in the production of a First Person 3D game, complete with an interactive island environment. All of the concepts taught in this book are applicable to other types of game, however, by introducing common concepts of game and 3D production, youll explore Unity to make a character interact with the game world, and build puzzles for the player to solve, in order to complete the game. At the end of the book, you will have a fully working 3D game and all the skills required to extend the game further, giving your end-user, the player, the best experience possible. Soon you will be creating your own 3D games with ease! What you will learn from this book An understanding of the Unity 3D Engine and game development Write code for game development in either C# or JavaScript Build a 3D island and set of mini-games for your players Incorporate terrains and externally produced 3D models to get your game environment up and running Create player character interactions Combine scripting and animation to transform your static objects into dynamic interactive game elements Add realistic effects to your games by using particle systems Create a stylish and efficient menu, and animate other interface elements Use Lightmapping to make your game environments look more professional Deploy your game to the web and desktop and share it with the wider world for testing and feedback. Approach This book follows an informal, demystifying approach to the world of game development with the Unity game engine. With no prior knowledge of game development or 3D required, you will learn from scratch, taking each concept at a time working up to a full 3D mini-game. Youll learn scripting with C# or JavaScript and master the Unity development environment with easy-to-follow stepwise tasks. Who this book is written for If youre a designer or animator who wishes to take their first steps into game development or prototyping, or if youve simply spent many hours sitting in front of video games, with ideas bubbling away in the back of your mind, Unity and this book should be your starting point. No prior knowledge of game production is required, inviting you to simply bring with you a passion for making great games.

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Unity 3.x Game Development Essentials

Unity 3.x Game Development Essentials

Copyright 2011 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy ofthe information presented. However, the information contained in this book is soldwithout warranty, either express or implied. Neither the author, nor Packt Publishing,and its dealers and distributors will be held liable for any damages caused or allegedto be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of thecompanies and products mentioned in this book by the appropriate use of capitals.However, Packt Publishing cannot guarantee the accuracy of this information.

First published: October 2009

Second edition: December 2011

Production Reference: 1131211

Published by Packt Publishing Ltd. Livery Place 35 Livery Street Birmingham B3 2PB,UK.

ISBN 978-1-84969-144-4

www.packtpub.com

Cover Image by Will Goldstone (< > )

Credits

Author

Will Goldstone

Reviewers

Rune Skovbo Johansen

Mark Backler

David Fugre-Lamarre

Bastien Fontaine

Steffen Franz

Aaron Grove

Ben Lee

Acquisition Editor

Wilson D'souza

Development Editor

Maitreya Bhakal

Technical Editors

Aaron Rosario

Apoorva Bolar

Project Coordinator

Jovita Pinto

Proofreader

Aaron Nash

Indexer

Monica Ajmera Mehta

Production Coordinator

Melwyn D'sa

Cover Work

Melwyn D'sa

Foreword

When we began creating Unity, we were just three programmers working on a beautifullittle game. There weren't any good game engines that one could license withoutputting down wads of cash, so we created our own. We eventually decided that we enjoyedthe challenge of making great tools even more than making games, and after some soulsearching we realized that the tools we had been creatingcombined with asimple licensing structure and an open communityhad the potential to changethe way that developers create, distribute, and play games.

It wasn't always an easy road to where we are today. Ridiculously long days andlate nights, gigs serving sandwiches and making websites for law firms, and generalhardship. Once, we were told by a potential investor (he passed on the deal) that ourdream of 'democratizing game development' had a 1 in 1000 chance of working out.We could think of nothing better to do than take on the odds!

Stuffing insanely complex technology into a polished package, and making it as simpleas humanly possible was job one, and so we were thrilled to see the first book about our software, Unity Game Development Essentials released in 2009.The book helped many people get off the ground with Unity, and so when Will told me hewas due to release an updated edition I was only too happy to be asked to write itsforeword. A long standing member of the Unity community, we first met Will back in 2007when he was teaching game development with Unity at UK based Bournemouth University. Hewent on to produce some of the first Unity video tutorials for his students and sharedthese on our forums, helping a generation of early adopters pick up Unity version 1.5and upwards.

Now working with us at Unity Technologies, Will has retained much of his former careerin teachinghelping us to grow adoption by new users through creating trainingmaterials, giving talks and keeping active in our community. The new Unity 3.x Game Development Essentials you hold in your hand (or read on your mobileor desktop!) is rewritten from the ground upbut holds on to everything thatwas so nice about the first edition: each part of the original has been expanded,improved or elaborated upon, and it also includes some of the many features we added toUnity since then. You will not only learn about new features however; Will thoroughlywalks through the basics, through scripting, learning scripting, and even addresses thatperpetual Unity conundrum: Should I learn C# orJavascript? by covering both programming languages in parallel,his book lets you decide what makes the most sense for you.

Whether you are an artist, level designer, or simply a young person choosing gamecreation as a potential career, this book represents a fantastic start for learningUnity. Starting out by covering the essential elements of 3D, you'll learneverything from scratchno prior knowledge is assumed, but the book moves at apace that will keep you turning pages and writing code!

I'd like to personally welcome you to the Unity community, and hope you have asmuch fun reading this book as we do working on Unity.

David Helgason

CEO & Co-founder, Unity Technologies

About the Author

Will Goldstone is a longstanding member of theUnity community and works for Unity Technologies as a Technical Support Associate,handling educational content, marketing, community relations and developer support. Withan MA in Creative Education, and many years experience as a lecturer in highereducation, Will wrote the first ever Unity book, the original Unity Game Development Essentials , and also created the first ever external videotutorials for the package. Through his site http://www.unity3dstudent.com, Will helps to introduce new users to thegrowing community of developers discovering Unity everyday. He also blogs intermittently at http://willgoldstone.com.

I would like to thank the following parties for helping to produce this book, and being generally awesomeTeck Lee Tan (@LoTeKk) for creating the Art Assets in the book; all the Ninjas at Unity Technologies: Rune Skovbo Johansen, Nicholas Francis (@unitynich), David Helgason (@davidhelgason), Joachim Ante, Graham Dunnett, Andy Brammall (@andybrammall), Andy Stark, Charles Hinshaw, Roald Hoyer-Hansen (@brokenpoly), Carl Callewaert (@carlunity), Chris Pope (@CreativeChris1), Dave Shorter, Mark Harkness (@IAmRoflHarris), Ricardo Arango, Rob Fairchild (@robfairchild), Olly Nicholson, Cathy Yates, Adam Buckner, Richard Sykes, Emil Johansen (@AngryAnt), Ethan Vosburgh, Joe Robins (@JoeRobins) and the many more awesome guys and girls I can't fit here!

Plus awesome Unity-powered friends Bob Berkebile (@pixelplacement), Tom Jackson (@quickfingerz), Thomas Pasieka(@thomaspasieka), Cat Burton (@catburton), Mike Renwick (@runonthespot), MarkBackler, Russ Morris (@therussmorris), Jasper Stocker (@jasperstocker), Paul Tondeur (@paultondeur), David Fugre-Lamarre, Benjamin Lee, Steffen Franz, Aaron Grove, Bastien Fontaine. And of course not forgetting Mum, Dad, Rach, Penny, and my awesome friends.

About the Reviewers

Rune Skovbo Johansen has been part of thedevelopment team at Unity Technologies since 2009, working on expanding the feature setof the editor and tightening the workflows and interface. He is based in Copenhagen,Denmark. Besides editor work he has developed procedural animation tools, writtensections of the Unity documentation, and has been a programmer on several of theofficial Unity demos.

In general, Rune is passionate about creating solutions that make advanced and cooltechnology simple to use. He has a creative and cross-disciplinary approach to softwaredevelopment grounded in a Master's degree in Multimedia & Game Programming andan interest since childhood in graphics, animation, and coding.

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