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William Emma - Learning C# by Developing Games with Unity: C# Programming for Unity Game Development , 2nd Edition - 2020

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Learning C# by Developing Games with Unity

C Programming for Unity Game Development by Emma William For information - photo 1

C# Programming for Unity Game Development

by

Emma William

For information contact :

(alabamamond@gmail.com, memlnc)

http://www.memlnc.com

nd Edition: 2020

Learning C# by Developing Games with Unity

Copyright 2020 by Emma William

The joy of discovery is one of the fundamental joys of play itself. Not just the joy of discovering secrets within the game, but also the joy of uncovering the creators vision. Its that Aha! moment where it all makes sense, and behind the world the player can feel the touch of another creative mind. In order for it to be truly joyful, however, it must remain hidden from plain viewnot carved as commandments into stone tablets but revealed, piece by piece, through the players exploration of the games rules.

Derek Yu, Spelunky

.

Who this book is for?

If you don't know anything about programming in general, writing code, writing scripts, or have no idea where to even begin, then this book is perfect for you. If you want to make games and need to learn how to write C# scripts or code, then this book is ideal for you.

memlnc

Who this book is for?..............................................................................................3

INTRODUCTION___________________________________________________13

2D OR 3D PROJECTS..14

Full 3D.15

Orthographic 3D..16

Full 2D.16

2D gameplay with 3D graphics..17

Why do we use game engines? 19

Quick steps to get started with Unity Engine.20

CHAPTER 1_______________________________________________________25

The language C #26

syntax.28

Comments28

variables29

Naming conventions29

Data types..30

Variable declaration with initialization.32

Boolean variable33

Keyword var.33

Data fields / array.33

Create arrays34

Access to an array element35

Determine the number of all array items35

Multidimensional arrays..36

Constants37

Enumeration38

Type conversion38

Ramifications..40

if statements40

switch statement41

grind43

for loop43

Negative step size44

Break.45

Foreach loop46

while loop..47

do loop48

Classes.49

Assign components by code50

Instantiation of non-components.51

Methods / functions.52

Don't repeat yourself54

Value types and reference types.54

Overloaded methods..56

Local and global variables56

Prevent confusion with this57

Access and visibility .57

Static classes and class members..59

Parameter modifier out / ref61

Array passing with params63

Properties and property methods65

Inheritance68

Base class and derived classes69

Inheritance and visibility.70

Override inherited method72

Access to the base class73

Seal classes74

Polymorphism.75

Interfaces76

Define interface.77

Implement interfaces78

Support from MonoDevelop.80

Access via an interface.80

Namespaces.81

Generic classes and methods.83

Cunning..84

Sort list objects.86

Dictionary.87

CHAPTER 2________________________________________________________90

Script programming..90

Script programming..90

MonoDevelop91

Help in MonoDevelop..92

Syntax error92

Forwarding of error messages.93

Usable programming languages.93

Why C #?.94

Unity's inheritance structure94

Object.95

GameObject..96

ScriptableObject.96

Component.97

Transform97

Behavior97

MonoBehaviour..98

Create scripts98

Rename scripts100

Rename scripts100

The script framework.101

Unity's event methods.102

Update103

FixedUpdate104

Change time interval.104

Awake.105

begin105

OnGUI.106

LateUpdate.107

Component programming108

Access GameObjects109

FindWithTag..110

FindGameObjectsWithTag..111

Find.112

Activate and deactivate GameObjects..113

Destroy GameObjects113

Create GameObjects.114

Access components..115

GetComponent.116

Reduce traffic117

SendMessage117

Variable access119

Add components120

Remove components.120

Activate and deactivate components.121

Random values121

Execute code in parallel124

WaitForSeconds.126

Delayed and repeating function calls with Invoke.127

Invoke127

InvokeRepeating, IsInvoking and CancelInvoke..128

Save and load data..130

PlayerPrefs preferences..131

save data131

Check the key.133

Clear..133

Save134

Cross-scene data..134

Passing values with PlayerPrefs.135

Use start menus for initialization.137

Prevent destruction..139

DontDestroyOnLoad as a singleton141

Debug class142

Compilation order.143

Execution order..145

CHAPTER______________________________________________________________147

Create a simple 3d game..147

Level design149

General import settings.150

Create a dungeon..155

Create floor155

Create walls156

Create ceiling157

Add fire and light..158

Create decoration159

Create an inventory system162

Management logic162

Interface of the inventory system171

HoverEffects174

Default cursor.177

key..177

Water tank178

Game controller..182

Create players182

Life management184

MessageText.185

LifePointController..186

HealthController188

PlayerHealth..190

Player controls.198

Develop throwing stone210

Configure bursting stone.215

Create a quest.218

Manage experience points.219

Create quest givers..221

Quest giver configuration222

Create sub-quest..232

Place and configure objects..235

Create opponents.237

Create Animator Controller..241

Create a NavMesh244

Recognize surroundings and enemies..246

Manage health status..251

Develop artificial intelligence.256

Opening scene..264

Create a starting scene..265

Create start menu.266

Start menu with OnGUI266

Web player adjustments..271

Change web player template272

Changeover to uGUI..272

Script adjustments.272

CHAPTER 4_______________________________________________________274

Create a simple 2d game275

Special attacks for projectiles..291

Ejector industry.......299

INTRODUCTION

Unity is a cross-platform development platform initially created for developing games but is now used for a wide range of things such as: architecture, art, children's apps, information management, education, entertainment, marketing, medical, military, physical installations, simulations, training, and many more.Unity takes a lot of the complexities of developing games and similar interactive experiences and looks after them behind the scenes so people can get on with designing and developing their games. These complexities include graphics rendering, world physics and compiling. More advanced users can interact and adapt them as needed but for beginners they need not worry about it.Games in Unity are developed in two halves; the first half -within the Unity editor, and the second half -using code, specifically C#. Unity is bundled with MonoDevelopor Visual Studio 2015 Communityfor writing C#.

2D OR 3D PROJECTS

Unity is equally suited to creating both 2D and 3D games. But whats the difference? When you create a new project in Unity, you have the choice to start in 2D or 3D mode. You may already know what you want to build, but there are a few subtle points that may affect which mode you choose.The choice between starting in 2D or 3D mode determines some settings for the Unity Editor -such as whether images are imported as textures or sprites. Dont worry about making the wrong choice though, you can swap between 2D or 3D mode at any time regardless of the mode you set when you created your project. Here are some guidelines which should help you choose.

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