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Haney S. - Game Development with Swift

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Packt Publishing, 2015. 224 p. ISBN-10: 1783550538, ISBN-13: 978-1783550531.
Apples new programming language, Swift, is fast, safe, accessiblethe perfect choice for game development! Packed with best practices and easy-to-use examples, this book leads you step by step through the development of your first Swift game.The book starts by introducing Swifts best features for game development. Then, you will learn how to animate sprites and textures. Along the way, you will master the physics framework, add the player character and NPCs, and implement controls. Towards the end of the book, you will polish your game with fun menus, integrate with Apple Game Center for leaderboards and achievements, and then finally, learn how to publish your finished games to the App Store. By the end of this book, you will be able to create your own iOS games using Swift and SpriteKit.What You Will Learn:
Deliver powerful graphics, physics, and sound in your game by using SpriteKit;
Explore drawing and animation techniques for fun and quick results;
Read and react to various forms of player input including physical device tilt and touch recognition;
Master Apples IDE, Xcode, and the accompanying toolset;
Polish your menus and HUD to make your game stand out;
Integrate your game with Game Center so that your players can share their high scores and achievements;
Maximize gameplay with little-known tips and strategies for fun and repeatable action;
Publish your hard work to the App Store and enjoy as people play your games.Create and design games for iPhone and iPad using SpriteKit.
Learn all of the fundamentals of SpriteKit game development and mix and match techniques to customize your game.
Follow a step-by-step walk-through of a finished SpriteKit game, from clicking on New Project to publishing it on the App Store.Who This Book Is For:
If you wish to create and publish fun iOS games using Swift, then this book is for you. You should be familiar with basic programming concepts. However, no prior game development or Apple ecosystem experience is required. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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Game Development with Swift

Game Development with Swift

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: July 2015

Production reference: 1170715

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78355-053-1

www.packtpub.com

Credits

Author

Stephen Haney

Reviewers

Antonio Bello

Vladimir Pouzanov

Kevin Smith

Anil Varghese

Commissioning Editor

Edward Bowkett

Acquisition Editor

Reshma Raman

Content Development Editors

Prachi Bisht

Mamata Walkar

Technical Editor

Saurabh Malhotra

Copy Editors

Janbal Dharmaraj

Kevin McGowan

Rashmi Sawant

Project Coordinator

Sanjeet Rao

Proofreader

Safis Editing

Indexer

Hemangini Bari

Production Coordinator

Nitesh Thakur

Cover Work

Nitesh Thakur

About the Author

Stephen Haney began his programming journey at the age of 8 on a dusty, ancient laptop using BASIC. He has been fascinated with building software and games ever since. Now well versed in multiple languages, he most enjoys programming as a creative outlet. He believes that indie game development is an art form: an amazing combination of visual, auditory, and psychological challenges, rewarding to both the player and the creator.

He enjoyed writing this book and sincerely hopes that it directly furthers your career or hobby.

Thank you to my beautiful girlfriend, Kayla, for her patience and advice.

About the Reviewers

Antonio Bello is a veteran software developer, who started writing code when memory was measured in bytes instead of gigabytes and storage was an optional add-on. Over his professional career, he has worked with several languages and technologies, in many cases, following a "learning by using" approach.

Today, he loves developing iOS Apps and their respective backends, favoring Swift over Objective C but loving both languages.

Vladimir Pouzanov is a systems engineer and an embedded enthusiast. He has spent countless hours hacking different mobile hardware, porting Linux to various devices on which it was not supposed to be run, and toying outside the iOS sandbox. He has been a professional iOS consultant and has been developing applications based on iOS since the first Apple iPhones were available. Later on, he switched his professional interest to systems engineering and cloud computing, but he still keeps a close eye on the mobile and embedded world.

I'd like to thank my wife for her amazing support while I was working on the review, sharing my attention between her, our daughter, and the book.

Kevin Smith is a founder and mobile developer. He released his first iPhone App in 2009. After the success of his first few apps, he founded App Press to help others build mobile apps. Through App Press, he has worked on and released countless award-winning iOS and Android apps.

Anil Varghese is a software engineer from Kerala, India, with extensive experience in iOS application development. He constantly strives to learn new technologies and better and faster ways of solving problems. He always finds time to help his fellow programmers and is an active member of developer communities, such as Stack Overflow.

You can reach him at <.

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Preface

There has never been a better time to be a game developer. The App Store provides a unique opportunity to distribute your ideas to a massive audience. Now, Swift has arrived to bolster our toolkit and provide a smoother development experience. Swift is new, but is already hailed as an excellent, well-designed language. Whether you are new to game development or looking to add to your expertise, I think you will enjoy making games with Swift.

My goal in writing this book is to share a fundamental knowledge of Swift and SpriteKit. We will work through a complete example game so that you learn every step of the Swift development process. Once you finish this text, you will be comfortable designing and publishing your own game ideas to the App Store, from start to finish.

Please reach out with any questions and share your game creations:

E-mail: <>

Twitter: @sdothaney

The first chapter explores some of Swift's best features. Let's get started!

What this book covers

, Designing Games with Swift , introduces you to best features on Swift, helps you set up your development environment, and launches your first SpriteKit project.

, Sprites, Camera, Actions! , teaches you the basics of drawing and animating with Swift. You will draw sprites, import textures into your project, and center the camera on the main character.

, Mix in the Physics , covers the physics simulation fundamentals: physics bodies, impulses, forces, gravity, collisions, and more.

, Adding Controls , explores various methods of mobile game controls: device tilt and touch input. We will also improve the camera and core gameplay of our example game.

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