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Maithili Dhule - Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game

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Maithili Dhule Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game
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Beginning Game Development with Godot: Learn to Create and Publish Your First 2D Platform Game: summary, description and annotation

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Learn the fundamentals of Godot by diving headfirst into creating a 2D platformer from scratch. This book is a hands-on, practical guide to developing 2D games using the Godot Engine 3.2.3/3.3, with the help of GDScript.

Author Maithili Dhule begins by explaining some basic tools and techniques used to make games, the factors that need to be considered while choosing a game engine, and pointing out the benefits of using Godot. She then walks you through downloading the engine and guides you as you explore key features of its interface. Next, youll receive a concise introduction to the basics of GDScript, the main scripting language used in Godot, before moving on to essential topics such as Godots node-scene architecture, the interaction of various physics bodies, the creation of game scenes, and writing scripts. As the book progresses, youll learn how to create and animate your game character, design the game world, add enemies, and implement a coin-collection system. Youll also see how the users gaming experience can be enhanced through the addition of parallax backgrounds, a title screen, music, and sound effects. Toward the end of the book, youll learn how to export your game to different platforms, both mobile and PC, as well as possible avenues for monetizing the game.

Throughout the book, theoretical concepts are supplemented with concrete, ready-to-implement examples that you can try out. Upon finishing this book, youll be able to make and publish your first 2D platform game. Beginning Game Development with Godot is for game development enthusiasts of all levels interested in creating their own games.

What You Will Learn

  • Understand the Godot engine and the benefits of using it for game development
  • Master the fundamentals of programming in GDScript
  • Use the Godot graphical interface to design and animate players, the game world, menus, and various games scenes
  • Create your first 2D game in Godot and publish it to various platforms

Who This Book Is For

Aspiring game developers who may be new to game development, as well as experts exploring the potential of the Godot Engine.

Maithili Dhule: author's other books


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Book cover of Beginning Game Development with Godot Maithili Dhule - photo 1
Book cover of Beginning Game Development with Godot
Maithili Dhule
Beginning Game Development with Godot
Learn to Create and Publish Your First 2D Platform Game
Logo of the publisher Maithili Dhule Singapore Singapore ISBN - photo 2
Logo of the publisher
Maithili Dhule
Singapore, Singapore
ISBN 978-1-4842-7454-5 e-ISBN 978-1-4842-7455-2
https://doi.org/10.1007/978-1-4842-7455-2
Maithili Dhule 2022
Standard Apress
Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark. The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.
The publisher, the authors and the editors are safe to assume that the advice and information in this book are believed to be true and accurate at the date of publication. Neither the publisher nor the authors or the editors give a warranty, express or implied, with respect to the material contained herein or for any errors or omissions that may have been made. The publisher remains neutral with regard to jurisdictional claims in published maps and institutional affiliations.

This Apress imprint is published by the registered company APress Media, LLC part of Springer Nature.

The registered company address is: 1 New York Plaza, New York, NY 10004, U.S.A.

Dedicated to all aspiring game developers!

Introduction

Game development is a journey of discovery and creationits an art, really. With the right tools and knowledge, we can all be artists. What makes it remarkable is that it welcomes people with all kinds of talents; you can be a coder who makes the program work, you can be a designer who creates game characters and builds the game world, you can be a musician who adds music and sound effects, or you can be someone who does all of that! It gives you the chance to either work independently (earning the cool title of indie game developer!) or collaborate with other talented individuals.

Surprisingly, some of the very best games out there start with small teams or are created by just a single person. But this has the incredible advantage of giving you the opportunity to learn more. This is where books and resources on game development, such as this one, come into the picture.

I would like to take a moment to thank you, reader, for picking up this book. Well begin our learning journey together. While some of us may be just starting out in game development, some among us may be seasoned programmers who want to get a solid understanding of the basics of making 2D games with Godot. Heres a glimpse into what comes next:

Well
  • Briefly talk about some design principles that are used by famous games to make them fun to play. Well discuss game engines and what makes Godot a great one for beginners and experts alike.

  • Get comfortable with navigating around the Godot interface, and brush over the basics of GDScript, the main scripting language used in Godot.

  • Play around with game physics and use the related concepts to animate and control our game character.

  • Design the entire 2D game world, adding different collectibles that the player can collect and introduce enemies that the player can defeat.

  • Create a simple system to keep track of the players score and lives, and create a mechanism to reload a scene if a player falls off a cliff or to load the Game Over scene if the player loses the game.

  • Add some cool music and sound effects to our game, and design the GUI for various game screens such as the title screen.

  • Export our games to various platforms such as mobile (Android), PC (Windows), and the browser.

  • Learn ways to publish and monetize our game.

Now, lets dive right into making our first 2D platformer in Godot!

Any source code or other supplementary material referenced by the author in this book is available to readers on GitHub via the books product page, located at www.apress.com/978-1-4842-7454-5. For more detailed information, please visit www.apress.com/source-code.

Acknowledgments

If I have seen further than others, it is by standing on the shoulders of giants.

Sir Isaac Newton

Here I am today, the author of a book on a topic I enjoy immenselygame development. There are quite a lot of people I am grateful for, for helping make this book come to fruition.

I would like to thank my family for being supportive and patient and for motivating me while I spent back-breaking hours working on the manuscript.

I am grateful for my friends (all around the world!) for making me laugh and smile and for always believing in me.

I feel lucky to have been taught by so many wonderful teachers over the years. Thank you for teaching me, inspiring me, and making me capable to enough to write a book!

I am also immensely grateful to my acquisition editor, Spandana Chatterjee, for giving me this opportunity to combine my passion for writing and making games. I would also like to thank my technical editor, John Wigg, for taking the effort to go through the entire book and suggesting valuable feedback. Moreover, I am thankful to Divya Modi, Laura Berendson, and the rest of the Apress team for your collaboration and help.

Thank you all for making my dream a reality!

Table of Contents
Part I: The Art of Creating Games
Part II: Starting Out with Godot
Part III: Designing the Game
Part IV: Game Enhancements and Export
About the Author
Maithili Dhule
is an Electronics engineer by profession and holds a Masters degree in - photo 3
is an Electronics engineer by profession, and holds a Masters degree in Integrated Circuit Design. She is a writer by choice, and an aspiring game developer. After coming across the art of creating games, she quickly realized it was one of her passions. During her free time, she can be found experimenting with different game engines or being immersed in one of her favorite games. She also enjoys trying out new restaurants, sketching portraits, writing poetry, and going for runs while listening to a good music playlist. She has developed a browser-based game called Dragons Flight, which is playable on the website Itch.io. You can reach out to her at mathletmakesgames@gmail.com .
About the Technical Reviewer
John Wigg
is a computational and data science student He holds a bachelors degree in - photo 4
is a computational and data science student. He holds a bachelors degree in physics, and his interests include computer graphics, game development, and open source. In the past, he has worked as a technical assistant for many of his universitys working groups. As a fan of the Godot game engine, he likes to release open source projects and tools for it as well as participate in game jams. In the future, he hopes to draw from his scientific background to explore a career in computer graphics and visualization.
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