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Hoyos Ruben - Getting Started with OUYA

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Hoyos Ruben Getting Started with OUYA

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A practical guide to developing games for the revolutionary OUYA consoleAbout This Book
  • Learn the basic principles of game development for the OUYA console
  • Get to know the business model, content types, and specifications of the OUYA console
  • Develop your first project for the OUYA console
Who This Book Is For

If you want to explore the development of games for the OUYA console, this is the book for you. From beginners to advanced users, the book allows developers to address various issues related to development projects for the OUYA console.

What You Will Learn
  • Get to know about the origins of the OUYA console and its technical specifications
  • Set up and configure the prerequisites needed to prepare the OUYA development environment.
  • Set up two controllers, data storage, graphical optimization models, and textures
  • Install the OUYA SDK (ODK) and the entire development environment (including the emulator and Unity3D)
  • Configure the controls for your OUYA console
  • Learn more about the business models commonly used on OUYA, and get an introduction to the ways you can monetize your games
  • Get a glimpse into the future of the console, including new periphrals, new interfaces, and new display devices
In Detail

The OUYA console is a fully customizable open source indie console, which is based on the Android operating system and equipped with the powerful Tegra 3 graphics processor. It provides unprecedented levels of performance for an open source console, and is a new open platform for game developers, offering them the freedom to build and publish games on their own.

This book is a practical guide that will help you learn more about the OUYA console. From setting up a developer account to developing your first game, right up to publishing your game on the OUYA marketplace, this book guides you through the whole process of OUYA game development. You will also learn how to configure the OUYA development environment, including the OUYA Development Kit, emulators, and Unity3D. Getting Started with OUYA provides users with the basics of developing games for the console, and also gives them a glimpse into what the future has in store for the platform.

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Getting Started with OUYA

Getting Started with OUYA

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: May 2014

Production Reference: 2290514

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78355-145-3

www.packtpub.com

Cover Image by Ruben Dario Hoyos Useche and Robinson Alexander Moncada Velasquez (<>)

Credits

Authors

Ruben Hoyos

Robinson Moncada

Reviewers

Casey Leonard

Matthew Traylor

Preston Turner

Commissioning Editors

Martin Bell

Erol Staveley

Acquisition Editor

Owen Roberts

Content Development Editor

Neil Alexander

Technical Editors

Krishnaveni Haridas

Ankita Thakur

Copy Editors

Aditya Nair

Kirti Pai

Stuti Srivastava

Project Coordinators

Sanket Deshmukh

Sageer Parkar

Proofreaders

Simran Bhogal

Ameesha Green

Indexer

Monica Ajmera Mehta

Graphics

Ronak Dhruv

Production Coordinator

Kyle Albuquerque

Cover Work

Kyle Albuquerque

About the Authors

Ruben Hoyos is a systems engineer specializing in mobile development, with over 10 years of experience in IT projects, along with skills in project management and software development. He is also interested in video game development, augmented reality, and mobile technologies. He has experience in software development using technologies such as Microsoft .NET, Delphi, SQL Server, MySQL, and PHP. He is also interested in video game development using Unity3D and Vuforia. He is a certified Project Management Professional (PMP) from the PMI Institute. He is also certified in Microsoft Project.

He has participated as a speaker in several events, such as Barcamp 2011, OUYA CREATE 2013, Barcamp 2013, Creative Transmedia 2013, and ViveLabs Ruta N (Medellin, CO).

I would like to thank my wife Beatriz, my son John Paul, and all my family members for supporting me during this process. Also, I would like to thank the entire team at Packt Publishing; without them, this project would not be a reality.

Robinson Moncada is a multimedia development technologist with over five years of experience in game development for PC and mobile. He has worked on a range of projects in modeling/3D animation, augmented reality, audio and video editing for video games and applications, and multimedia in biotechnology and military applications. He has experience in 3D modeling and animation programs, such as Maya, 3DMax, and Blender. He is also interested in video game development with Unity3D, Unreal UDK, and Vuforia (augmented reality).

He has participated as a speaker in several events, such as Global Game JAM 2010, Expo Shangai 2010, Barcamp 2011, fLiSOL 2011, OUYA CREATE 2013, Barcamp 2013, Creative Transmedia 2013, and ViveLabs Ruta N (Medellin, CO).

I'd like to thank my family for supporting me during this process.

About the Reviewers

Matthew Traylor has been writing about software and games since the days of the TRS-80 and magazine program listings. He is a former technical writer for the first Linux certification program and a combat veteran. Recently, he founded the Sarissa Game Studio, a game development company that focuses on the implementation of conflict simulation and design using functional programming.

Thanks to Steph, Dan, Hamburguesa, and all the fine folks at Packt Publishing.

Preston Turner is a computer programmer who began programming at the age of 12. He has worked on projects involving general software development as well as game design across Mac, PC, and Android. He is self-employed and works with some of his friends on various projects.

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Preface

OUYA is the new video game console, announced in July 2012, based on the Android operating system.

Its main challenge is to be an alternative for independent developers and small businesses that do not have direct access to the major consoles in the market.

Its economy model is based on the freemium scheme, where all the games and content published on the console should have one free component and another that you can monetize.

Welcome to Getting Started with OUYA , a book that will guide you through the wonderful world of this console: its hardware, its configuration, how to build your first project for the console, and how to make money with it.

In the first three chapters, you will learn the general features of the console: origins, business model, technical prerequisites, and preparation of the development environment. In the next four chapters, the book explains the code base used to build video games for OUYA using the Unity3D engine Version 4.x. The last chapter shows the technologies that are being developed for the near future and that directly or indirectly impact the development and advancement of the console: Leap Motion, VR Oculus Rifts, and Arduino, among others.

The aim of this book is to let the reader know all the requirements and the basic tools to start your game development projects for the OUYA console.

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