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Fernandez - Corona SDK mobile game development beginners guide: learn, explore, and create commercially successful mobile games for iOS and android

Here you can read online Fernandez - Corona SDK mobile game development beginners guide: learn, explore, and create commercially successful mobile games for iOS and android full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Birmingham;England;Mumbai [India, year: 2015, publisher: Packt Publishing, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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Fernandez Corona SDK mobile game development beginners guide: learn, explore, and create commercially successful mobile games for iOS and android
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Corona SDK mobile game development beginners guide: learn, explore, and create commercially successful mobile games for iOS and android: summary, description and annotation

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Cover; Copyright; Credits; About the Author; About the Reviewers; www.PacktPub.com; Table of Contents; Preface; Chapter 1: Getting Started with Corona SDK; Downloading and installing Corona; Time for action -- setting up and activating Corona on Mac OS X; Time for action -- setting up and activating Corona on Windows; Using the simulator on Mac and Windows; Time for action -- viewing a sample project in the simulator; Choosing a text editor; Developing on devices; Time for action -- downloading and installing Xcode; Time for action -- creating a Hello World application in two lines of code;This book is for anyone who wants to have a go at creating commercially successfully games for Android and iOS. You dont need game development or programming experience.

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Corona SDK Mobile Game Development Beginner's Guide Second Edition

Corona SDK Mobile Game Development Beginner's Guide Second Edition

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: April 2012

Second edition: March 2015

Production reference: 1250315

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78355-934-3

www.packtpub.com

Credits

Author

Michelle M. Fernandez

Reviewers

Oguz Konya

Zeheng Li

Volodymyr Sergeyev

Jason Slater

Commissioning Editor

Usha Iyer

Acquisition Editor

Reshma Raman

Content Development Editor

Sumeet Sawant

Technical Editor

Vivek Arora

Copy Editors

Charlotte Carneiro

Pranjali Chury

Karuna Narayanan

Alfida Paiva

Vikrant Phadke

Project Coordinator

Danuta Jones

Proofreaders

Safis Editing

Maria Gould

Indexer

Priya Sane

Production Coordinator

Shantanu N. Zagade

Cover Work

Shantanu N. Zagade

About the Author

Michelle M. Fernandez is a mobile game developer and cofounder of MobiDojo (http://www.mobidojo.com). She is also a mentor to aspiring artists and programmers trying to break into the game industry. After experimenting with several game engines over the years, she was introduced to Corona SDK in late 2010 and has been an avid user of the program ever since. She enjoys creating tutorials and new game frameworks for others to learn from. When Michelle is not developing games, she is spending time with friends and family, playing video games, traveling, and constantly learning new design paradigms.

I would first and foremost like to thank my family and friends for their love and encouragement throughout the production of this book. I'd like to thank David Roper for his support and patience during this project and for always pushing me to do my best and succeed. I'd also like to thank April Quileza and Yanglyn Ou who have always been there for me to help review my work and who become my personal cheerleaders when things get hectic. My greatest appreciation goes out to Carlos Icaza, who has been a wonderful mentor and a great friend. I would like to acknowledge Walter Luh for continuing to give Corona developers an amazing platform to work with. A big thanks to all of the Packt staff for giving me this opportunity to share my love and knowledge of mobile game development through this book.

About the Reviewers

Oguz Konya is a game developer based in Istanbul, Turkey, and holds a master's degree in game technologies. He has been developing games and simulations for the last 4 years and is currently working as a game developer at Dodisoft Games. He is a hardcore gamer and enjoys playing games with his wife, who is scarily getting better and better at beating him at FPS games.

Zeheng Li is a PhD student in computer science at Southern Methodist University. He is interested in the synergy of machine learning and natural language processing in the software engineering domain. He holds a bachelor's degree in computer science and a master's degree in management information systems. Prior to his doctoral study, he worked for a start-up, focusing on mobile and web development. He is passionate about coding and problem solving.

Volodymyr Sergeyev is a software developer and computer science enthusiast.

I would like to thank my wife, Inna; daughter, Vlada; and son, Arsen; for their patience and love. These helps me a lot in everyday work! Also, I want to give my love to my parents, Ludmyla and Volodymyr. I love you all.

Jason Slater is a technology journalist, blogger, and software developer with over 25 years of industrial experience in building, managing, and writing about scalable, distributed, and web-based applications. He is a member of the British Computer Society and holds a master's degree in computer science (Internet technologies) with distinction.

Jason is the editor of a popular technology blog (http://www.jasonslater.com) and is a regular contributor to technology-based publications, radio, and television.

You can reach and follow him on Twitter; his Twitter handle is @jasonslater.

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Preface

This book is designed to introduce you to the basic standards of using the Corona SDK across iOS and Android platforms. You will enhance your learning experience by building three unique games in easy-to-follow steps. Aside from developing games, you will also dive into learning about social network integration, In-App Purchasing, and shipping your applications to the Apple App Store and/or Google Play Store.

What this book covers

, Getting Started with Corona SDK , begins by teaching you how to install Corona SDK on both the Mac OS X and Windows operating systems. You will learn how to create your first program in just two lines of code. Lastly, we'll go through the process of building and loading an application to an iOS or Android device.

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