• Complain

Witold Wysota - Game Programming Using Qt: Beginner’s Guide

Here you can read online Witold Wysota - Game Programming Using Qt: Beginner’s Guide full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. City: Birmingham, year: 2016, publisher: Packt Publishing, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Witold Wysota Game Programming Using Qt: Beginner’s Guide
  • Book:
    Game Programming Using Qt: Beginner’s Guide
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2016
  • City:
    Birmingham
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Game Programming Using Qt: Beginner’s Guide: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Game Programming Using Qt: Beginner’s Guide" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming more popular by the day, especially on mobile and embedded devices. Despite its simplicity, its a powerful tool that perfectly fits game developers needs. Using Qt and Qt Quick, it is easy to build fun games or shiny user interfaces. You only need to create your game once and deploy it on all major platforms like iOS, Android, and WinRT without changing a single source file.
The book begins with a brief introduction to creating an application and preparing a working environment for both desktop and mobile platforms. It then dives deeper into the basics of creating graphical interfaces and Qt core concepts of data processing and display before you try creating a game. As you progress through the chapters, youll learn to enrich your games by implementing network connectivity and employing scripting. We then delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, and build astonishing UI for the games. Towards the final chapters, youll learn to exploit mobile device features such as accelerators and sensors to build engaging user experiences. If you are planning to learn about Qt and its associated toolsets to build apps and games, this book is a must have.
What You Will Learn
* Install Qt on your system
* Understand the basic concepts of every Qt game and application
* Develop 2D object-oriented graphics using Qt Graphics View
* Build multiplayer games or add a chat function to your games with Qts Network module
* Script your game with Qt Script
* Program resolution-independent and fluid UI using QML and Qt Quick
* Control your game flow as per the sensors of a mobile device
* See how to test and debug your game easily with Qt Creator and Qt Test

Witold Wysota: author's other books


Who wrote Game Programming Using Qt: Beginner’s Guide? Find out the surname, the name of the author of the book and a list of all author's works by series.

Game Programming Using Qt: Beginner’s Guide — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Game Programming Using Qt: Beginner’s Guide" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Game Programming Using Qt

Game Programming Using Qt

Copyright 2016 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: January 2016

Production Reference: 1210116

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-887-4

www.packtpub.com

Credits

Authors

Witold Wysota

Lorenz Haas

Reviewers

Simone Angeloni

Rahul De

Pooya Eimandar

Shaveen Kumar

M. Cihan zer

Acquisition Editor

Vinay Argekar

Content Development Editor

Pooja Mhapsekar

Technical Editor

Mrunmayee Patil

Copy Editor

Neha Vyas

Project Coordinator

Sanjeet Rao

Proofreader

Safis Editing

Indexer

Monica Ajmera Mehta

Graphics

Disha Haria

Jason Monterio

Production Coordinator

Conidon Miranda

Cover Work

Conidon Miranda

About the Authors

Witold Wysota is a software architect and developer living in Poland. He started his adventure with Qt in 2004 when he joined QtForum.org and started answering questions about programming with Qt. Shortly afterwards, he became part of the moderator group of the forum. In 2006, together with the moderator team, he established QtCentre.org, which quickly became the largest community-driven support site devoted to Qt. For a number of years, he conducted commercial, academic, and public trainings and workshops and has been giving lectures on Qt, Qt Quick, and related technologies. He is a certified Qt developer and was a member of Qt Education Advisory Board with Nokia, where he helped prepare materials in order to use Qt in educational activities.

Witold was also a technical reviewer for Foundations of Qt Development , Johan Thelin , Apress Publishing , a book about Qt 4, and an author of a couple of articles on programming with Qt.

In real life, he is a passionate adept of Seven Star Praying Mantis, a traditional style of Chinese martial arts.

I would like to thank all the people who have worked on Qt's development over the years for creating such a great programming framework, which was the main force that helped me to shape my programming career.

I would also like to thank Lorenz for helping me with the book as well as the team at Packt Publishing for having a magnitude of patience for me during the process of the creation of this book.

Lorenz Haas is a passionate programmer who started his Qt career with Qt 3. Thrilled by Qt's great community, especially the one at QtCentre.org, he immersed himself in this framework, became one of the first certified Qt developers and specialists, and turned his love for Qt into his profession.

Lorenz is now working at a medium-sized IT company based in Erlangen, Germany, as a lead software architect. He mainly develops machine controls and their user interfaces as well as general solutions for the industry sector. Additionally, he runs his own small consultancy and programming business called Histomatics (http://www.histomatics.de).

A few years ago, he started contributing to Qt Creator. He added a couple of refactoring options that you probably rely on a regular basis if you use Qt Creator. He is also the author of the Beautifier plugin.

I would like to thank Witold who guided me through my first steps into the Qt world back in the days and who still assists me with any problems that arise. I am also very grateful to him for taking me on board for this book writing project. He's an excellent teacher and tutor!

Secondly, I would like to thank the team at Packt Publishing, who helped and guided us through the entire process of writing this book.

About the Reviewers

Simone Angeloni is a software developer and consultant with over a decade of experience in C++ and scripting languages. He is a passionate gamer, but an even more passionate modder and game designer.

He is currently working for Crytek GmbH and developing the UI of the free-to-play, award-winning video game Warface. Before this, he was realizing configuration systems for railway signaling and creating standalone applications with Qt. Later, he worked with universities and the National Institute of Nuclear Physics to realize fast data acquisition for particle accelerators.

Recently, he founded Clockwise Interactive, a game company that is currently working on the production of its first title.

Rahul De is a 23-year-old systems and server-side engineer from Kolkata, India. He recently graduated from the Vellore Institute of Technology with a bachelor of technology degree in computer science and now works with ThoughtWorks. Being a tech and open source enthusiast and a proper "geeks geek", Rahul took up programming at a very young age and quickly matured from developing small-time native applications for desktops to maintaining servers, writing compilers, building IDEs, and enhancing Qt. His latest pet projects involve Medusaa JIT compiler for Python using Qt, which aims to provide up to a 1500 percent boost for Python projects.

Being an avid gamer, he has already dabbled quite a bit with various engines such as Unreal and Cry. He likes to play and develop games in his spare time.

Pooya Eimandar was born on 7th January 1986. He graduated in computer science and has a hardware engineering degree from Shomal University. He is also the author of DirectX 11.1 Game Programming , Packt Publishing .

He began his career working on various 3D simulation applications. In 2010, he founded BaziPardaz Game Studio, and since then, he has been leading an open source game engine (https://persianengine.codeplex.com/) at Bazipardaz.

He is currently working on a playout and CG editor tool for Alalam News Network. You can find more information about him at http://PooyaEimandar.com/.

Shaveen Kumar is a computer scientist and engineer. He graduated from Carnegie Mellon University in 2013 with a master's degree in entertainment technology and is working at Google. He works there as a graphics engineer and technical artist. His main interests are in GPU programming, parallel computing, game engine development, robotics, and computer vision.

More information about his work can be found at http://www.shaveenk.com.

M. Cihan zer is a game developer and researcher in computer graphics. He started his career in game development and worked for several mobile and game companies.

He got his bachelor's degree from Ankara University, Turkey, and he is currently an MS student at Universit de Montral, Canada. Cihan's work focuses on realistic rendering and interactive techniques.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Game Programming Using Qt: Beginner’s Guide»

Look at similar books to Game Programming Using Qt: Beginner’s Guide. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Game Programming Using Qt: Beginner’s Guide»

Discussion, reviews of the book Game Programming Using Qt: Beginner’s Guide and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.