Pavel Strakhov - Game Programming using Qt 5 Beginners Guide
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A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets
About This Book
- Get acquainted with a small yet powerful additionQt Gamepad Module, that enables Qt applications to support the use of gamepad hardware
- Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games
Who This Book Is For
If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory.
What You Will Learn
- Install the latest version of Qt on your system
- Understand the basic concepts of every Qt game and application
- Develop 2D object-oriented graphics using Qt Graphics View
- Build multiplayer games or add a chat function to your games with Qt Network module
- Script your game with Qt QML
- Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications
- Program resolution-independent and fluid UIs using QML and Qt Quick
- Control your game flow in line with mobile device sensors
- Test and debug your game easily with Qt Creator and Qt Test
In Detail
Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. Its a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.
The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qts core concepts.
Further, youll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qts capabilities for handling strings and files, data storage, and serialization.
Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games.
By the end of this book, you will have developed the skillset to develop interesting games with Qt.
Style and approach
Learn Qt with the help of numerous sample games, introduced step-by-step in each chapter
Pavel Strakhov: author's other books
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