• Complain

Pavel Strakhov - Game Programming using Qt 5 Beginners Guide

Here you can read online Pavel Strakhov - Game Programming using Qt 5 Beginners Guide full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2018, publisher: Packt Publishing, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover

Game Programming using Qt 5 Beginners Guide: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Game Programming using Qt 5 Beginners Guide" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

A complete guide to designing and building fun games with Qt and Qt Quick using associated toolsets

About This Book

  • A step by step guide to learn Qt by building simple yet entertaining games
    • Get acquainted with a small yet powerful additionQt Gamepad Module, that enables Qt applications to support the use of gamepad hardware
    • Understand technologies such as QML, OpenGL, and Qt Creator to design intuitive games

      Who This Book Is For

      If you want to create great graphical user interfaces and astonishing games with Qt, this book is ideal for you. No previous knowledge of Qt is required; however knowledge of C++ is mandatory.

      What You Will Learn

    • Install the latest version of Qt on your system
    • Understand the basic concepts of every Qt game and application
    • Develop 2D object-oriented graphics using Qt Graphics View
    • Build multiplayer games or add a chat function to your games with Qt Network module
    • Script your game with Qt QML
    • Explore the Qt Gamepad module in order to integrate gamepad support in C++ and QML applications
    • Program resolution-independent and fluid UIs using QML and Qt Quick
    • Control your game flow in line with mobile device sensors
    • Test and debug your game easily with Qt Creator and Qt Test

      In Detail

      Qt is the leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms and is becoming popular by the day, especially on mobile and embedded devices. Its a powerful tool that perfectly fits the needs of game developers. This book will help you learn the basics of Qt and will equip you with the necessary toolsets to build apps and games.

      The book begins by how to create an application and prepare a working environment for both desktop and mobile platforms. You will learn how to use built-in Qt widgets and Form Editor to create a GUI application and then learn the basics of creating graphical interfaces and Qts core concepts.

      Further, youll learn to enrich your games by implementing network connectivity and employing scripting. You will learn about Qts capabilities for handling strings and files, data storage, and serialization.

      Moving on, you will learn about the new Qt Gamepad module and how to add it in your game and then delve into OpenGL and Vulcan, and how it can be used in Qt applications to implement hardware-accelerated 2D and 3D graphics. You will then explore various facets of Qt Quick: how it can be used in games to add game logic, add game physics, and build astonishing UIs for your games.

      By the end of this book, you will have developed the skillset to develop interesting games with Qt.

      Style and approach

      Learn Qt with the help of numerous sample games, introduced step-by-step in each chapter

  • Pavel Strakhov: author's other books


    Who wrote Game Programming using Qt 5 Beginners Guide? Find out the surname, the name of the author of the book and a list of all author's works by series.

    Game Programming using Qt 5 Beginners Guide — read online for free the complete book (whole text) full work

    Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Game Programming using Qt 5 Beginners Guide" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

    Light

    Font size:

    Reset

    Interval:

    Bookmark:

    Make
    Game Programming Using Qt 5 Beginners Guide Second Edition Create amazing - photo 1
    Game Programming Using Qt 5 Beginner's Guide
    Second Edition
    Create amazing games with Qt 5, C++, and Qt Quick
    Pavel Strakhov
    Witold Wysota
    Lorenz Haas
    BIRMINGHAM - MUMBAI Game Programming Using Qt 5 Beginners GuideSecond - photo 2
    BIRMINGHAM - MUMBAI
    Game Programming Using Qt 5 Beginner's GuideSecond Edition

    Copyright 2018 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    Acquisition Editor: Shweta Pant
    Content Development Editor: Flavian Vaz
    Technical Editor: Akhil Nair
    Copy Editor: Shaila Kusanale
    Project Coordinator: Devanshi Doshi
    Proofreader: Safis Editing
    Indexer: Rekha Nair
    Graphics: Jason Monteiro
    Production Coordinator: Aparna Bhagat

    First published: January 2016
    Second edition: April 2018

    Production reference: 1240418

    Published by Packt Publishing Ltd.
    Livery Place
    35 Livery Street
    Birmingham
    B3 2PB, UK.

    ISBN 978-1-78839-999-9

    www.packtpub.com


    I dedicate this book to all people who are passionate about programming; live long and prosper
    Pavel Strakhov
    maptio Mapt is an online digital library that gives you full access to over - photo 3
    mapt.io

    Mapt is an online digital library that gives you full access to over 5,000 books and videos, as well as industry leading tools to help you plan your personal development and advance your career. For more information, please visit our website.

    Why subscribe?
    • Spend less time learning and more time coding with practical eBooks and Videos from over 4,000 industry professionals

    • Improve your learning with Skill Plans built especially for you

    • Get a free eBook or video every month

    • Mapt is fully searchable

    • Copy and paste, print, and bookmark content

    PacktPub.com

    Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at www.PacktPub.com and as a print book customer, you are entitled to a discount on the eBook copy. Get in touch with us at service@packtpub.com for more details.

    At www.PacktPub.com , you can also read a collection of free technical articles, sign up for a range of free newsletters, and receive exclusive discounts and offers on Packt books and eBooks.

    Contributors
    About the authors

    Pavel Strakhov is a software architect and developer from Russia. He started working with Qt in 2011 in Moscow Institute of Physics and Technology, where it was used to build scientific image processing software. During 2012-2015, he was highly active in the Qt section of StackOverflow, helping people learn Qt and solve issues. In 2016, he started working on Qt bindings for Rust language.

    I would like to thank all the reviewers who worked with me on this book for their invaluable feedback. I am also very grateful to all people from Packt Publishing who worked with me. Writing this book wouldn't have been possible without their support and motivation.

    Witold Wysota is a software architect and developer living in Poland. He started his adventure with Qt in 2004 and, since then, it has become his main area of expertise.

    He is an active trainer and consultant in Qt, C++, and related technologies in both commercial and academic environments.

    In real life, he is a passionate adept of Seven Star Praying Mantis, a traditional style of Chinese martial arts.

    Lorenz Haas, a passionate programmer, started his Qt career with Qt 3. He immersed himself in this framework, became one of the first certified Qt developers and specialists, and turned his love for Qt into his profession.

    Lorenz is now working as a lead software architect. He mainly develops machine controls and their user interfaces as well as general solutions for the industry sector.

    Years ago, he started contributing to Qt Creator and Qt. He added a couple of refactoring options that you probably rely on regularly if you use Qt Creator. He is also the author of the Beautifier plugin.

    About the reviewers

    Julien Dramond is a software developer living in Paris, France. He started his career developing C++ web services until he entered the embedded world via the Orange set-top boxes in 2012. Specialized in QML, he mainly prototypes and develops user interfaces with designers. Recently, he started contributing to Qt, especially in finding bugs and proposing patches for the QML JS Reformater of Qt Creator. When he is not writing code, he enjoys traveling and drawing.

    Simone Angeloni is a software engineer with over 13 years of experience in C++ and a skillset including cross-platform development, embedded systems, multi-threading, user interfaces, network communication, databases, web applications, game development, and visual design.

    He is currently a senior software engineer in the R&D dept of Nikon Corporation, and he is developing software/hardware solutions to control robots used in the motion picture industry.

    Packt is searching for authors like you

    If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.

    Preface

    As a leading cross-platform toolkit for all significant desktop, mobile, and embedded platforms, Qt is becoming more popular by the day. This book will help you learn the nitty-gritty of Qt and will equip you with the necessary toolsets to build apps and games. This book is designed as a beginner's guide to take programmers new to Qt from the basics, such as objects, core classes, widgets, and new features in version 5.9, to a level where they can create a custom application with the best practices of programming with Qt.

    From a brief introduction of how to create an application and prepare a working environment for both desktop and mobile platforms, we will dive deeper into the basics of creating graphical interfaces and Qt's core concepts of data processing and display. As you progress through the chapters, you'll learn to enrich your games by implementing network connectivity and employing scripting. Delve into Qt Quick, OpenGL, and various other tools to add game logic, design animation, add game physics, handle gamepad input, and build astonishing UIs for games. Toward the end of this book, you'll learn to exploit mobile device features, such as sensors and geolocation services, to build engaging user experiences.

    Next page
    Light

    Font size:

    Reset

    Interval:

    Bookmark:

    Make

    Similar books «Game Programming using Qt 5 Beginners Guide»

    Look at similar books to Game Programming using Qt 5 Beginners Guide. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


    Reviews about «Game Programming using Qt 5 Beginners Guide»

    Discussion, reviews of the book Game Programming using Qt 5 Beginners Guide and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.