• Complain

Jeremy McCurdy - Haxe Game Development Essentials

Here you can read online Jeremy McCurdy - Haxe Game Development Essentials full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2015, publisher: Packt Publishing, genre: Home and family. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Jeremy McCurdy Haxe Game Development Essentials
  • Book:
    Haxe Game Development Essentials
  • Author:
  • Publisher:
    Packt Publishing
  • Genre:
  • Year:
    2015
  • Rating:
    4 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 80
    • 1
    • 2
    • 3
    • 4
    • 5

Haxe Game Development Essentials: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Haxe Game Development Essentials" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Create games on multiple platforms from a single codebase using Haxe and the HaxeFlixel engine

About This Book
  • Learn the modern, cross-platform language Haxe to build games without any trouble
  • Create engaging 2D games that are compatible with desktop, web, and mobile platforms
  • Learn how to speed up your workflow with OpenFL and HaxeFlixel using this useful and compact guide
Who This Book Is For

This book is for game developers with some experience programming games on one or more platforms already. If you want to leverage your game development experience on one platform to develop for multiple platforms and to get up and running quickly, this book is for you. Having prior experience with a language similar to Haxe, such as ActionScript or JavaScript will help, but isnt required.

What You Will Learn
  • Understand the fundamentals of the Haxe programming language
  • Set up a development environment that will work on Windows, Mac, and Linux
  • Create fun 2D games using OpenFL and HaxeFlixel
  • Understand how to implement a user interface
  • Enhance the gameplay experience with cool animations
  • Improve immersion by adding sound
  • Make your game modular and easily expandable using configuration files
  • Compile games that will work on desktop, web, and mobile platforms
In Detail

Haxe is a powerful and high-level multi-platform language thats incredibly easy to learn. Used by thousands of developers and many high-profile companies, Haxe is quickly emerging as a forerunner in the area of cross-platform programming. OpenFL builds on top of Haxe to make developing for multiple platforms quick and painless. HaxeFlixel provides you with the tools you need to build amazing 2D games easier than ever before. Cross-platform development has been supercharged using the Haxe programming language, making it increasingly easy and hassle-free to develop multi-platform games.

If youve programmed games before and want to learn out how to deliver games across multiple platforms, or develop games faster, then Haxe Game Development Essentials is the book for you.

It starts by showing you how to set up your development environment, then running you through some Haxe language fundamentals, and finally taking you through the process of programming a game from start to finish.

You will learn how to create a side scrolling shooter game using HaxeFlixel. Next you will learn to enhance the game with new gameplay features, user interfaces, animations, sound, and configuration files to make your game expandable. Once your game is built and ready, you will learn how to deploy it to web, Android, iOS, and desktop systems.

By the end of this book, you will be confident about creating multi-platform games using Haxe, OpenFL, and HaxeFlixel in a faster and easier way.

Style and approach

Since this book is aimed at people who have worked on games before, this book is written in a way that will get you quickly up to speed with a new set of tools, but will still be accessible for less experienced developers. Each chapter covers an essential milestone in building a game from start to finish. The chapters move in a logical fashion, starting with the basics of Haxe development and ending with preparing a game for deployment.

Jeremy McCurdy: author's other books


Who wrote Haxe Game Development Essentials? Find out the surname, the name of the author of the book and a list of all author's works by series.

Haxe Game Development Essentials — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Haxe Game Development Essentials" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Haxe Game Development Essentials

Table of Contents
Haxe Game Development Essentials

Haxe Game Development Essentials

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2015

Production reference: 1241115

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-978-1

www.packtpub.com

Credits

Author

Jeremy McCurdy

Reviewers

Romuald Halasz

Nathan McDonald

Robin Poirier

Acquisition Editors

Harsha Bharwani

Usha Iyer

Content Development Editor

Samantha Gonsalves

Technical Editor

Edwin Moses

Copy Editor

Dipti Mankame

Project Coordinator

Sanchita Mandal

Proofreader

Safis Editing

Indexer

Hemangini Bari

Production Coordinator

Shantanu N. Zagade

Cover Work

Shantanu N. Zagade

About the Author

Jeremy McCurdy is a game developer who has been making games using ActionScript, C#, and Haxe for over four years. He has developed games targeted at iOS, Android, Windows, OS X, Flash, and HTML5. He has worked on games that have had millions of gameplay sessions, and has built games for many major North American television networks.

He is the games technical lead at REDspace, an award-winning interactive studio that has worked for some of the world's largest brands. They are located in Nova Scotia, Canada, and have been building awesome experiences for 15 years.

Acknowledgements

I would like to thank my family for constantly pushing me to reach my goals. Thanks go to my parents, Gaile Jodrey and Blaine McCurdy; sisters, Darlene and Gabrielle Therrien; grandparents, Roy and Marg Jodrey; and cousin, Tammy Lucy Prall.

I would also like to thank my college instructor, Sean Morrow, from the Nova Scotia Community College's Truro Campus. He set me on the path to being a programmer twice, taught me the fundamentals of programming, and made learning incredibly fun.

I'd also like to thank my coworkers who pushed me from being a scared little intern to a proper technical leadShane Kerr, Thomas Gillis, Armen Abrahamyan, Mike McGraw, Robin Poirier, and Nathan McDonald.

Lastly, I'd like to thank Mike Johnston and Wes Gould, who have given me awesome career opportunities at REDspace and made a workplace that I feel proud to be a part of.

I wouldn't be here writing this now if it weren't for all of these people. They have all made my life as a developer possible, and I honestly can't thank them enough.

About the Reviewers

Romuald Halasz began his adventure in the world of programming nearly 20 years ago. His passion for writing code was sparked by computer games. He was amazed by them and wanted to learn how they are made in order to bring his own ideas to life. It's been a wonderful experience that involved learning and great amounts of fun.

Throughout his journey, he has explored different segments of the development spectrum, such as web development, enterprise software development, and more recently, mobile development.

He has worked in different companies, from start-ups to multinationals. He has also tried his hand at freelancing. In general, he sees coding as a way of life. It is a journey of learning and giving life to projects, which start with one idea. There is also the satisfaction of people using the products that you have worked on.

Nathan McDonald is a game developer who is currently working at REDspace, where he helps build games using languages and tools such as Haxe, Flambe, and Unity.

I would like to thank Jeremy McCurdy for the opportunity to help him with this book and Robin Poirier for all the help that he's given.

Robin Poirier is a game developer from Nova Scotia, Canada. He works mainly in Haxe/Flambe and Unity3D. He has developed games that deploy for iOS, Android, Flash, and HTML5. He currently works at REDspace as part of their games division.

Specials thanks to Jeremy McCurdy for this opportunity to be part of this book and Nathan McDonald for being a good rubber duck.

www.PacktPub.com
Support files, eBooks, discount offers, and more

For support files and downloads related to your book, please visit www.PacktPub.com.

Did you know that Packt offers eBook versions of every book published, with PDF and ePub files available? You can upgrade to the eBook version at > for more details.

At www.PacktPub.com, you can also read a collection of free technical articles, sign up for a range of free newsletters and receive exclusive discounts and offers on Packt books and eBooks.

httpswww2packtpubcombookssubscriptionpacktlib Do you need instant - photo 1

https://www2.packtpub.com/books/subscription/packtlib

Do you need instant solutions to your IT questions? PacktLib is Packt's online digital book library. Here, you can search, access, and read Packt's entire library of books.

Why subscribe?
  • Fully searchable across every book published by Packt
  • Copy and paste, print, and bookmark content
  • On demand and accessible via a web browser
Free access for Packt account holders

If you have an account with Packt at www.PacktPub.com, you can use this to access PacktLib today and view 9 entirely free books. Simply use your login credentials for immediate access.

Preface

Developing games that can reach a wide audience can often be a serious challenge. A big part of the problem is figuring out how to make a game that will work on a wide range of hardware and operating systems. This is where Haxe comes in.

Over the course of this book, we'll look at getting started with Haxe and the HaxeFlixel game engine, build a side-scrolling shooter game that covers the core features you need to know, and prepare the game for deployment to multiple platforms.

After completing this book, you will have the skills you need to start producing your own cross-platform Haxe-driven games!

What this book covers

, Getting Started , explains setting up the Haxe and HaxeFlixel development environment and doing a quick Hello World example to ensure that everything is working.

, Building a New Game , looks at the fundamentals of the Haxe language and building the core foundation of our game.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Haxe Game Development Essentials»

Look at similar books to Haxe Game Development Essentials. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Haxe Game Development Essentials»

Discussion, reviews of the book Haxe Game Development Essentials and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.