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David Nolte - Mobile Game Design Essentials

Here you can read online David Nolte - Mobile Game Design Essentials full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2013, publisher: Packt Publishing, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

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David Nolte Mobile Game Design Essentials

Mobile Game Design Essentials: summary, description and annotation

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Immerse yourself in the fundamentals of mobile game design. This book is written by two highly experienced industry professionals to give real insights and valuable advice on creating games for this lucrative market.

  • Packed with the best practices in game development, and the methodologies and tricks to create fun, polished games Detailed descriptions of software and methodologies to create graphics and audio for video games References to the most popular programming and scripting languages and development kits

In Detail

The videogame industry is not affected by the economic crisis as the market expands each year. In addition to that, the mobile market offers the opportunity to small teams with limited budgets to create successful games that can compete with the big companies. This is a guide to help you take a share of this huge market.Mobile Game Design Essentials will teach you how to develop professional quality games for mobile platforms. You will learn how to take advantage of devices and their built-in technologies. Get to know the best software and programming languages to create videogames from scratch and detailed tutorials to get your hands dirty with the common practices of game development.Mobile Game Design Essentials introduces you to smartphones, their operating systems, and development environments. It describes in detail the roles required by an indie team of mobile developers, the most popular software to create graphics and audio for games, the most used programming languages, and the best game engines. It also provides several tutorials detailing efficient game development and prototyping.Starting with a description of the mobile platforms and the roles to cover when building up your own indie team, Mobile Game Design Essentials then provides a description of the techniques and software used to create graphics and audio for games and the coding languages and development environments used by programmers. It also aims to acquaint you with the best practices of mobile game design and development, by addressing the importance of the prototype-test-polish cycle and the analysis of the distinctive aspects of mobile game design. Finally, it concludes with a step-by-step guide to create the presentation document for your next mobile game.Mobile Game Design Essentials covers everything you need to know to get started in the mobile game industry; from collecting your team, recommendations on development software, to marketing and publication.

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A
  • Ableton Live
    • about /
    • URL /
  • abstraction /
  • abstraction, programming language /
  • academic formation, game designer
    • about /
  • accelerometer
    • about /
  • ActionScript /
  • AD
    • about /
  • adaptive audio /
  • adaptive diegetic audio /
  • adaptive non-diegetic audio /
  • ADC
    • about /
  • Adobe Flash
    • about /
  • Adobe Flash Player /
  • Adobe Flash Professional /
  • Ad supported /
  • aesthetics, UI design /
  • Agile software development
    • about /
    • URL /
  • alpha transparency
    • about /
  • altered states /
  • Amazon Appstore
    • about /
  • analog sound recording
    • vs, digital sound recording /
  • analog sticks
    • about /
  • Android
    • about /
    • drawbacks /
    • Google Play /
    • Amazon Appstore /
    • apps, developing /
    • mobile game /
    • Intellij /
    • Eclipse /
  • Android developer
    • URL /
  • Android SDK
    • about /
  • Android UI /
  • Android Virtual Device (AVD) /
  • animations /
    • about /
  • anti-aliasing
    • about /
    • URL /
  • Apple Developer
    • URL, for documentation /
  • Apple Store /
  • apps
    • developing, for Android /
  • App Store
    • about /
  • AR
    • about /
    • URL /
  • arbitrate
    • about /
  • AR Defender
    • about /
  • Aron Granberg
    • URL /
  • Artificial Intelligence
    • about /
  • art schools, game artist
    • about /
  • assets
    • software /
  • Asset Store
    • about /
  • Asus Transformer Pad Infinity TF700 /
  • Audacity /
    • about /
    • URL /
  • audio
    • designing, for mobile game /
    • planning, for mobile game /
    • roles, in mobile game /
    • adding, to game /
  • audio, mobile game
    • hardware limitation /
  • audio assets
    • about /
  • audio design
    • best practices /
  • audio file compression
    • about /
  • Audio Invaders
    • about /
  • audio output /
  • audio personality
    • about /
  • Augmented Reality (AR)
    • about /
  • automatic memory allocation
    • about /
  • Avid Pro Tools
    • about /
    • URL /
  • Axure
    • about /
    • URL /
  • Azure /
B
  • backgrounds /
  • backgrounds, 2D graphic assets
    • about /
  • baking
    • about /
  • balancing, mobile game /
    • symmetry /
    • randomization /
    • feedback loops /
    • game director /
    • statistics /
  • BASIC Operating System /
  • beta testing
    • about /
  • BlackBerry
    • about /
    • App World /
    • game, developing for /
    • URL, for developing game /
  • BlackBerry 10 /
  • BlackBerry App World
    • about /
  • BlackBerry SDK /
  • Blender
    • URL /
    • about /
  • blocks, Objective-C /
  • BMP
    • about /
  • Boehm-Demers-Weiser garbage collector
    • URL /
  • Braid
    • about /
  • brainwave readers
    • about /
    • URL /
  • brushes /
  • budgeting
    • about /
  • built-in devices
    • about /
    • GPS /
    • accelerometer /
    • camera /
    • microphone /
    • external controllers /
  • business model
    • about /
    • premium /
    • Freemium /
    • Ad supported /
    • hybrid /
    • selecting /
  • button size, UI design /
  • bytecode /
C
  • C++
    • about /
    • memory management /
    • objects /
    • complaints /
  • C++ Visual Studio 2012 Express
    • URL /
  • cabinets
    • about /
  • camera
    • about /
  • Canvace
    • URL /
  • Canvas /
  • canvas /
  • cat herding
    • about /
  • CGM
    • about /
  • character, mobile game
    • design process /
    • silhouette, creating /
  • character design
    • about /
  • class extensions
    • about /
  • CLDC
    • about /
  • Cocoa /
  • Cocoa Touch /
  • Cocos2D
    • about /
    • advantages /
    • disadvantages /
  • coding department
    • about /
    • game engine /
    • physics programming /
    • physics /
    • Artificial Intelligence /
    • user interface /
    • network /
  • coding languages
    • about /
  • cohesion
    • about /
  • colors
    • using, for mobile game /
  • commitment
    • about /
  • communication /
  • compatibility testing
    • about /
  • competitors /
  • compliance testing
    • about /
  • compression
    • about /
  • compression, types
    • uncompressed /
    • lossless /
    • lossy /
  • concept art /
  • conclusion, game program /
  • control scheme /
  • Corona SDK
    • about /
    • advantages /
    • disadvantages /
  • Creator /
  • Cubase /
D
  • 2D game engine
    • about /
    • Torque 2D /
    • Cocos2D /
    • Corona SDK /
  • 2D graphic assets
    • about /
    • sprites /
    • backgrounds /
    • tiles /
    • parallax motion /
    • masking /
  • 2D graphic assets, fields
    • concept art /
    • sprites /
    • backgrounds /
    • terrains /
    • tilesets /
    • interface /
    • textures /
    • materials /
  • 3D environments /
  • 3D game engine
    • about /
    • Shiva 3D /
    • Unity 3D /
  • 3D graphic assets
    • about /
    • 3D model /
    • 3D models /
    • texturing /
    • materials /
    • UV Mapping /
    • baking /
    • animations /
  • 3D graphic assets, fields
    • models /
    • animations /
    • 3D environments /
    • lighting /
  • 3D model
    • about /
    • importing /
  • 3D Studio Max /
  • DAC
    • about /
  • DAE
    • about /
    • Avid Pro Tools /
    • Sound Forge /
    • Audacity /
    • Ableton Live /
  • DeBabelizer
    • about /
    • URL /
  • designer resume, pitch document /
  • designer tools
    • about /
    • pencils /
    • paper /
    • text editors /
    • software /
    • image editors /
  • desktop browser game /
  • Diamond Dash
    • about /
  • diegetic audio /
    • types /
  • diegetic audio, types
    • adaptive /
    • interactive /
    • non-dynamic /
  • diegetic UI /
  • difficulty settings, mobile game /
    • global difficulty /
  • digital audio workstation (DAW)
    • about /
  • digital sound recording
    • vs, analog sound recording /
  • digital sound technology
    • about /
    • sound recording /
    • playback /
  • discipline
    • about /
  • disposable code
    • about /
  • DOS Operating System /
  • double tap
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