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Francisco Tufró - Developing Mobile Games with Moai SDK

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Francisco Tufró Developing Mobile Games with Moai SDK
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Developing Mobile Games with Moai SDK: summary, description and annotation

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Learn the basics of Moai SDK through developing games

Overview

  • Develop games for multiple platforms with a single code base
  • Understand the basics of Moai SDK
  • Build two prototype games including one with physics
  • Deploy your game to iPhone

In Detail

Moai SDK is a fast, minimalist, open-source Lua mobile framework for pro game developers. Moai is built around Lua, a common programming language for games, and offers a single open-source platform for both the front-end elements seen by consumers and the back-end infrastructure.

Developing Mobile Games with Moai SDK will guide you through the creation of two game prototypes in a step-by-step way, giving you the basic tools you need in order to create your own games.

Developing Mobile Games with Moai SDK introduces the basic concepts behind game development, and takes you through the development of a tile-based memotest, and a platform game prototype as well. Youll end up with a good codebase to start writing your own games.

You will learn some tricks that come from real life experience while creating a small framework that will allow you to display images, play sounds, grab input, and so on. Youll also learn how to implement physics using Box2D bindings, and everything in Lua, without having to use any compilations. After doing this, well take a look at how to deploy your game to iOS and run it on an iPhone.

With this book, you should be ready to go and create your own game, release it to the Apple Store, and have enough tools to dig deeper into Moai SDK.

What you will learn from this book

  • Display images and play sounds
  • Iterate on gameplay implementation using Lua
  • Group your code in modules to make it maintainable
  • Work with Grids to manage rendering and gameplay
  • Build a game with physics
  • Animate a character and make it move with the keyboard
  • Work with the camera and create some nice parallax effects
  • Save memory and loading time using caching
  • Deploy your game to iPhone and iPad

Approach

A normal step-by-step tutorial with two sample games built in, to teach Moai SDK from scratch.

Who this book is written for

This book is for anyone who wants to build games, especially if they want to quickly iterate using a scripting language like Lua, and theyre targeting more than one platform. All of this without having to spend your salary on licenses. Moai SDK is aimed to professionals, but it has a great community that will help you learn and be a part of it.

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Developing Mobile Games with Moai SDK

Developing Mobile Games with Moai SDK

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2013

Production Reference: 1200313

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-506-4

www.packtpub.com

Cover Image by Aldana Belen Gonzalez (<>)

Credits

Author

Francisco Tufr

Reviewers

Eric Edelman

Marcos "marquete" Navarro

Adam Villalobos

Alejandro Jimenez Vilarroya

Acquisition Editor

Usha Iyer

Commissioning Editor

Ameya Sawant

Technical Editors

Saijul Shah

Dennis John

Copy Editors

Laxmi Subramanian

Brandt D'Mello

Insiya Morbiwala

Ruta Waghmare

Project Coordinator

Sherin Padayatty

Proofreader

Stephen Silk

Indexer

Monica Ajmera Mehta

Tejal Soni

Graphics

Aditi Gajjar

Production Coordinator

Pooja Chiplunkar

Nilesh Mohite

Cover Work

Pooja Chiplunkar

About the Author

Francisco Tufr has been captivated by computers and the possibility of using them to create new worlds since he was six years old. At age 14, he sort of hacked into a chat demo in Visual Basic and transformed it into a full-feature RPG chat, with support for maps, character sheets, and dice rolls. The years went by and he learned many things along the way, as any curious person does. Suddenly he found himself collaborating in various open-source projects, including Musix (a Linux distribution for musicians) and CLAM (working on the project for Google's Summer of Code 2008 ). He co-founded quov.is and worked as a Ruby on Rails developer for about 5 years while never forgetting about what drove him to computers in the first place, games.

He put together a team and created The Insulines , an old-school graphic adventure about rock 'n' roll and diabetes. It was thanks to this game that he first came into contact with Moai SDK. It took about 8 months of development. He fell so deeply in love with Moai SDK that now he's working full-time on it with Zipline Games.

He likes to call himself a developer, noting the difference from a programmer who is a person that has broad knowledge (not only in programming, but also in art, music, and other disciplines), perhaps not as deep as a specialized person does, but enough to tackle and solve problems in their entirety.

I want to thank Aldana for being the flower in concrete, my family for letting me break thousands of computers so that I could learn, the guys at Zipline Games for creating and (especially) sharing this amazing piece of software, and last but not the least, the guys at quov.is, with whom I have shared the most amazing experiences. I also want to thank the team behind The Insulines for a rushed but nice job.

About the Reviewers

Eric Edelman grew up in Indiana then moved out to the Seattle area to attend the DigiPen Institute of Technology. There he graduated with a Bachelor of Science degree in Real-Time Interactive Simulation while getting a double minor in Math and Physics. After that he worked at Microsoft writing automated tests for the XNA framework before moving to his position at Zipline Games. At Zipline Games, he helps to maintain Moai SDK as well as in creating in-house mobile games using Moai. He has worked on hit games such as Wolf Toss and Slots Tycoon together getting more than 2.5 million players.

Marcos "marquete" Navarro (pronounced mark-ET-eh) grew up in a small town and figured out he wanted to become a computer programmer at the age of 13. Five years later, he moved to Buenos Aires to study Computer Science. He has had the fortune of meeting some amazing people while away from his hometown, a subset of which he now works with.

Although software development pays his bills, he's always had a thing for language, and he really enjoys pointing out people's mistakes to them.

He also likes to write about himself in the third person whenever the opportunity arises.

I want to thank my girlfriend Mercedes (my favorite linguist) for helping me throughout the review process and being supportive in general.

Adam Villalobos went to DigiPen Institute of Technology, and received a Bachelor of Science degree in Real-Time Interactive Simulation with a minor in Math. He has worked with numerous platforms and technologies to develop games from console to PC, but especially focusing on mobile. He has also worked on Wolf Toss and Slots Tycoon for Zipline Games using Moai. For the Moai platform, he developed various features such as the Native Client host as well as optimized and debugged it for mobile.

I would like to thank everyone at Zipline Games for their work on the Moai SDK as well as the Moai community. Without them none of this would have been possible.

Alejandro Jimenez Vilarroya is a very experienced Spanish developer who has worked with many coding languages and tools during his career.

He has been coding for fun and learning purposes since he was 7 years old, and also worked as a professional coder later on. He has worked with languages such as Lua, JavaScript, C#, and Visual Basic, developing apps and games for various desktop and mobile platforms.

Alejandro started his own company, DunkelGames, in 2010, which was co-founded with the graphic artist Joan Carles Quintans after releasing ChocoRun , their first and very acclaimed mobile game.

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