About the Author
Born in 1961, Robert Wiebe has more than 30 years experience in designing, implementing, and testing software. He wrote his first game in 1979, as a high school student, using the 6502 assembler code on an Ohio Scientific C2-4P computer with 8k RAM. More recently, he has focused on developing games and utilities for Mac OS X.
His interests include collecting vintage computers, which include many pre-IBM PC era microcomputers, Apple Macintosh computers starting with the SE/30, running Mac OS 7 through to the Macbook Pro running Mac OS X that he uses today, and both 2D and 3D game engines including Cocos2D, Torque, Cube 2, Dim 3, GameSalad, and Unity.
In addition to writing games, he has experience developing software in a number of industries, including mining, finance, and communications. He has worked for a number of employers, including Motorola as a Senior Systems Architect developing 2-way wireless data systems, and Infowave Software as the Software Development Manager for their Imaging Division. After working for other people's companies, he founded his own companies, Mireth Technology and Burningthumb Software, which are his primary interests today. This is his first book.
I would like to thank my son, Abram, who not only inspired me to pursue writing, but also has been instrumental in researching, reviewing, and revising the content of this book. I would also like to thank my wife, Donna, for not only encouraging me, but also for making it possible for me to pursue the things I want to do. And finally, I would like to thank my daughter, Amanda, who keeps me focused on the things that really matter in life. |
About the Reviewers
Fabio Ferrara is a trainee at Kiwari, which is a company for software specializing in e-mail marketing. His tasks include application SQL, debugging web applications, and the creation of mini websites.
He is also a trainee at Shangrilabs S.r.l, Milan (entertainment company). His tasks include designing graphics and programming.
He is a registered student at Brera Academy, Milan. He is pursuing his first degree course in "New Technologies for Arts". He has passed all his exams for the first two years, with a grading average of 29/30. Now, he's starting with his third and final year.
He has a high school Diploma di Maturit Scientifica - from Liceo Luigi Cremona, Milan.
Karl Henkel is the founder of Parabox LLC, a company specializing in games and simulation development. Prior to forming Parabox, Karl studied Digital Media at Ohio University.
Marcin Kamiski is a programmer with 12 years experience. For the past eight years, he has been working in the games industry as an independent game developer, and is hired for outsourcing. His main fields of expertise are AI, network programming, debugging, and optimizing.
In 2005, with two friends, he created Mithril Games, a company that was creating audio games for blind people. In 2011, he founded the company, Digital Hussars, mainly to provide game programming services for others. The biggest Polish game developer and publisher, City Interactive, is using his services.
I would like to thank my wife and my daughter for supporting me in making my dreams come true. |
Clifford Peters is currently a college student, pursuing a degree in Computer Science. He enjoys programming and has been doing so for the past four years. He enjoys using Unity and hopes to use it more in the future.
Clifford has also helped to review the books Unity Game Development Essentials, Unity 3D Game Development by Example Beginner's Guide, and Unity 3D Game Development Hotshot.
Alejandro Martinez Poms is a Spanish developer, currently developing software for mobile devices. Now working on Sixtemia Mobile Studio.
He has participated in some game development, and is passionate about technology and the Internet. He has for some time written in his blog (www.elmundoexterior.es) and on his personal website (www.alejandromp.com), in addition to collaborating on other sites.
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