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David Horachek - Creating eLearning Games with Unity

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David Horachek Creating eLearning Games with Unity
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Creating eLearning Games with Unity: summary, description and annotation

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This book is an easy-to-follow guide that incrementally develops the game framework and missions, step-by-step, with each chapter. Extensive source code is provided and explained in detail to support and explain each of the concepts in the book.
This book is intended for novice game programmers with a little experience in Unity3D, who want to learn how to program eLearning games. Educators and trainers who want to use Unity in an eLearning setting will also benefit from the book. It would be helpful to have a basic understanding of the concepts such as Unity scripting and the Finite State Machine (FSM), but no prior experience in game development is required.

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Creating E-Learning Games with Unity

Creating E-Learning Games with Unity

Copyright 2014 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2014

Production Reference: 1180314

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-342-4

www.packtpub.com

Cover Image by Parag Kadam (<>)

Credits

Author

David Horachek

Reviewers

Neeraj Jadhav

Alankar Pradhan

K. Aava Rani

Ranpariya Ankur J. [PAHeartBeat]

Acquisition Editor

Joanne Fitzpatrick

Content Development Editor

Chalini Snega Victor

Technical Editors

Arwa Manasawala

Manal Pednekar

Anand Singh

Ankita Thakur

Copy Editors

Sarang Chari

Brandt D'Mello

Mradula Hegde

Project Coordinator

Binny K. Babu

Proofreader

Simran Bhogal

Indexer

Hemangini Bari

Graphics

Ronak Dhruv

Yuvraj Mannari

Abhinash Sahu

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Author

David Horachek is a video game software developer with over 13 years of experience in programming arcade, home console, and portable games. He has programmed game projects published by Midway Games, EA, Ubisoft, SEGA, and others. He develops games under the Arbelos Interactive label.

I would like to thank my wife Allison and my family for their encouragement and support, the team at Packt Publishing for their patience and advice, and aspiring e-learning game programmers for their work to come.

About the Reviewers

Neeraj Jadhav did his Bachelors in Computer Engineering from Mumbai University and Masters in Computer Science from University of Houston-Clear Lake. He has been working as a software developer for three years. His interests primarily lie in software development with Java and C# as well as web development with HTML 5, CSS 3, jQuery, and JavaScript. During his graduate years, he worked on developing games using Unity's 3D game engine with JavaScript and C#.

Alankar Pradhan is from Mumbai, Maharashtra, and went to Indian Education Society's CPV High School. He is an ambitious person who loves interacting with new people, travelling, spending leisure time with friends, or playing games on both his PC and mobile. Games have been always a passion in his life. More than just playing the game, his main curiosity is how things work. Hence, he decided to pursue his career in the same field. He graduated with BSc Honors in Software Development from Sheffield Hallam University, UK. He is currently pursuing an advanced course in game programming (BAC+5 Equivalent) from DSK Supinfogame, where he is undertaking industry-oriented projects to enhance his skill set and giving his best in doing so. He worked as a game programming intern at The Walt Disney Company India Pvt Ltd. During his internship, he worked on a live project, called Hitout Heroes, where he was responsible for integration of small gameplay modules and then social integration of Facebook into the game, but later on, the whole UI implementation, working, flow, and mechanism was managed solely by him. At the end, he was responsible for bug solving and memory management. His name was added in the credits due to his accomplishments.

He has worked in many small projects in team as well as individually, thus sharpening his own skills in various languages, such as C#, C++, Java, Unreal Script, Python, Lua, Groovy/Grails, and HTML5/CSS. He is familiar with engines such as Unity3D, Unreal Development Kit, and Visual Studio and also SDKs such as NetBeans, Eclipse, and Wintermute. Recently, in 2013, his dissertation on Comparison between Python and Lua in Gaming Industry got published as a book.

More to this, he even likes to read, listen to music, and write poems and rap songs at times. He has his own website at http://alan.poetrycraze.com where he posts his poems and has also published a book called The Art Of Lost Words , which is available on Amazon.com.

We are so often caught up with our goals that we forget to appreciate the journey, especially the people we meet on the way. Appreciation is a wonderful feeling; it's way better if we don't overlook it. I hereby take this opportunity to acknowledge the people who directed me and inspired me in this initiative. I would like to express hearty thanks to my parents, who instilled and believed in me always. I am also thankful to my friends for their constant support and encouraging words that helped me to reach this level. Last but not least, I would like to thank all the people who are directly or indirectly involved in this and helped me in one or the other way.

K. Aava Rani is a co-founder of CulpzLab Pvt Ltd., a software company having 10 years of experience in game technologies. A successful blogger and technologist, she switched her focus to game development in 2004. Since then, she has produced a number of game titles and has provided art and programming solutions to Unity developers across the globe. She is based in New Delhi, India. She has been a recipient of several prestigious awards including Adobe for game technology expert 2012 and SmartFoxServer for her articles. She has experience in various technologies.

Aava is the co-founder of CulpzLab, a software development company of highly skilled professionals in web, game development, and interactive media. Founded in 2010, CulpzLab has proven itself to be a reliable technology partner for its clients. Currently, CulpzLab employs over 50 people and is based in New Delhi, India.

CulpzLab is a leading, custom (bespoke) process-driven software solutions provider that has helped and partnered with many reputable brands, start-up ventures, and offshore IT companies, helping them realize their digital solutions and delivering effectively, efficiently, and on time.

CulpzLab has worked with a plethora of clients globally. With a diverse technology background, industry expertise, and a client footprint that extends to more than 14 countries, CulpzLab is well positioned to help organizations derive maximum value from their IT investments and fully support their business aims.

CulpzLab's core business purpose is to invent, engineer, and deliver technology solutions that drive business value, create social value, and improve the lives of customers.

I would like to acknowledge the creators of Unity3D program, the amazing tool that allows the ultimate digital experience in creative expression. I'd also like to thank my clients for being part of the fun! Many of you have become good friends over my creative successes. And finally, I'd like to thank R.K.Rajanjan, who taught me how to love and appreciate technologies.

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