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Battagline - HANDS-ON GAME DEVELOPMENT WITH WEBASSEMBLY: learn webassembly c++ programming by building a retro... space game

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    HANDS-ON GAME DEVELOPMENT WITH WEBASSEMBLY: learn webassembly c++ programming by building a retro... space game
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HANDS-ON GAME DEVELOPMENT WITH WEBASSEMBLY: learn webassembly c++ programming by building a retro... space game: summary, description and annotation

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Make your WebAssembly journey fun while making a game with it

Key Features

  • Create a WebAssembly game that implements sprites, animations, physics, particle systems, and other game development fundamentals
    • Get to grips with advanced game mechanics in WebAssembly
    • Learn to use WebAssembly and WebGL to render to the HTML5 canvas element

      Book Description

      Within the next few years, WebAssembly will change the web as we know it. It promises a world where you can write an application for the web in any language, and compile it for native platforms as well as the web.

      This book is designed to introduce web developers and game developers to the world of WebAssembly by walking through the development of a retro arcade game. You will learn how to build a WebAssembly application using C++, Emscripten, JavaScript, WebGL, SDL, and HTML5.

      This book covers a lot of ground in both game development and web application development. When creating a game or...

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    Hands-On Game Development with WebAssembly Learn WebAssembly C programming - photo 1
    Hands-On Game Development with WebAssembly
    Learn WebAssembly C++ programming by building a retro space game
    Rick Battagline

    BIRMINGHAM - MUMBAI Hands-On Game Development with WebAssembly Copyright 2019 - photo 2

    BIRMINGHAM - MUMBAI
    Hands-On Game Development with WebAssembly

    Copyright 2019 Packt Publishing

    All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    Acquisition Editor: Ashitosh Gupta
    Content Development Editor: Smit Carvalho
    Technical Editor: Ralph Rosario, Jane D'souza
    Copy Editor: Safis Editing
    Project Coordinator: Kinjal Bari
    Proofreader: Safis Editing
    Indexer: Tejal Daruwale Soni
    Graphics: Alishon Mendonsa
    Production Coordinator: Jayalaxmi Raja

    First published: May 2019

    Production reference: 1300519

    Published by Packt Publishing Ltd.
    Livery Place
    35 Livery Street
    Birmingham
    B3 2PB, UK.

    ISBN 978-1-83864-465-9

    www.packtpub.com

    To Kate, Luke, Lilly, and Cora you are my world.
    Rick Battagline
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    Packt.com

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    Contributors
    About the author

    Rick Battagline is a game developer who has been working with web- and browser-based technologies since 1997. He wrote his first computer game in 1996 and, in 2006, he founded BattleLine Games LLC., an independent game studio where he works to this day. That same year, his game, Epoch Star, was nominated for an award at the Slamdance Guerrilla Games Competition, and was listed in Game Informer Magazine issue 156 as one of "The top ten games you've never heard of."

    Since then, Rick has written hundreds of games for platforms including the web, Windows PC, iOS, Android, Wii U, and Nintendo Entertainment System emulators. He has developed games in web technologies including WebAssembly, HTML5, WebGL, JavaScript, TypeScript, Flash, and PHP.

    I want to thank Prasad Annadata and Steve Tack for their tremendous contributions to this book. Without your help, I would have never finished this. Special thanks to my editors, Ashitosh Gupta, Ralph Rosario, and Smit Carvalho, for all of their hard work. I would also like to thank my father, Richard, and my brother, John, who are there for me when I need them.

    Finally, I want to thank my wife, Kate, and my children, Luke, Lilly, and Cora. You mean everything to me.
    About the reviewers

    Prasad Annadata is a senior technologist with experience ranging from mainframes to cloud computing. His foray into game development started when he adopted classic minesweeper game to Unix. Recruited right out of college into a major consulting firm his career spawned consulting and major financial institutions. Prasad Annadata has been an author of several peer-reviewed papers on privacy and security, a professional technology reviewer for a chapter on Cyber Law in the book Chitty on Contracts: Hong Kong and a sole inventor of a B2B technology patent.

    He has a bachelors and masters degrees in Computer Science and currently serves as an SVP in a major financial institution and his interests include cloud computing and cloud security.

    I wish to thank the author, Rick Battagline, for thinking of me when it came to providing a technical review of this book. Also, I thank Packt Publishing for the opportunity.

    Steve Tack is a software developer with 28 years of experience. Since the 1980s, he's enjoyed making computers do fun things, from programming simple games in BASIC on a Sinclair ZX81 to creating real-time 3D graphics on modern hardware.

    Packt is searching for authors like you

    If you're interested in becoming an author for Packt, please visit authors.packtpub.com and apply today. We have worked with thousands of developers and tech professionals, just like you, to help them share their insight with the global tech community. You can make a general application, apply for a specific hot topic that we are recruiting an author for, or submit your own idea.

    Preface

    WebAssembly is a technology that will change the web as we know it within the next few years. WebAssembly promises a world where web-based applications run at near-native speeds. It is a world where you can write an application for the web in any language you like, and compile it for native platforms as well as the web. It is early days for WebAssembly, but this technology is already taking off like a rocket. If you are interested in where the web is going, as much as where it is today, read on!

    I wrote this book to reflect the way I like to learn new skills. I will walk you through the development of a game using WebAssembly and all of its related technologies. I am a long-time game and web developer, and I have always enjoyed learning new programming languages by writing games. In this book, we will be covering a lot of ground on a lot of topics using both web and game development tools that go hand in hand with WebAssembly. We will learn how to write games that target WebAssembly utilizing a plethora of programming languages and tools, including Emscripten, C/C++, WebGL, OpenGL, JavaScript, HTML5, and CSS. As a long-time owner of an independent game development studio that specializes in the development of web-based games, I have found that it is essential to have a broad understanding of web- and game-based technologies and I have stuffed this book full of them. You will be learning a sample platter of skills with a focus on getting your apps up and running with WebAssembly. If you want to learn how to develop games with WebAssembly, or if you would like to create web-based applications that are lightning fast, this book is for you.

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