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Carlo Milanesi - Creative Projects for Rust Programmers: Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Creative Projects for Rust Programmers: Build exciting projects on domains such as web apps, WebAssembly, games, and parsing: summary, description and annotation

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A practical guide to understanding the latest features of the Rust programming language, useful libraries, and frameworks that will help you design and develop interesting projects

Key Features
  • Work through projects that will help you build high-performance applications with Rust
  • Delve into concepts such as error handling, memory management, concurrency, generics, and macros with Rust
  • Improve business productivity by choosing the right libraries and frameworks for your applications
Book Description

Rust is a community-built language that solves pain points present in many other languages, thus improving performance and safety. In this book, you will explore the latest features of Rust by building robust applications across different domains and platforms.

The book gets you up and running with high-quality open source libraries and frameworks available in the Rust ecosystem that can help you to develop efficient applications with Rust. Youll learn how to build projects in domains such as data access, RESTful web services, web applications, 2D games for web and desktop, interpreters and compilers, emulators, and Linux Kernel modules. For each of these application types, youll use frameworks such as Actix, Tera, Yew, Quicksilver, ggez, and nom. This book will not only help you to build on your knowledge of Rust but also help you to choose an appropriate framework for building your project.

By the end of this Rust book, you will have learned how to build fast and safe applications with Rust and have the real-world experience you need to advance in your career.

What you will learn
  • Access TOML, JSON, and XML files and SQLite, PostgreSQL, and Redis databases
  • Develop a RESTful web service using JSON payloads
  • Create a web application using HTML templates and JavaScript and a frontend web application or web game using WebAssembly
  • Build desktop 2D games
  • Develop an interpreter and a compiler for a programming language
  • Create a machine language emulator
  • Extend the Linux Kernel with loadable modules
Who this book is for

This Rust programming book is for developers who want to get hands-on experience with implementing their knowledge of Rust programming, and are looking for expert advice on which libraries and frameworks they can adopt to develop software that typically uses the Rust language.

Table of Contents
  1. Rust 2018 Productivity
  2. Storing and retrieving data
  3. Creating a REST Web Service
  4. Creating a full Web app using Actix
  5. Creating a Client-Side WebAssembly App Using Yew
  6. Creating a WebAssembly Game Using Quicksilver
  7. Creating a Desktop 2D Game Using ggez
  8. Using a Parser Combinator for Interpreting and Compiling
  9. Creating a Computer Emulator using Nom
  10. Creating a Linux kernel module
  11. The Future of Rust

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Creative Projects for Rust Programmers
Build exciting projects on domains such as web apps, WebAssembly, games, and parsing
Carlo Milanesi

BIRMINGHAM - MUMBAI Creative Projects for Rust Programmers Copyright 2020 - photo 2

BIRMINGHAM - MUMBAI
Creative Projects for Rust Programmers

Copyright 2020 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Richa Tripathi
Acquisition Editor: Denim Pinto
Content Development Editor: Ruvika Rao
Senior Editor: Afshaan Khan
Technical Editor: Pradeep Sahu
Copy Editor: Safis Editing
Project Coordinator: Francy Puthiry
Proofreader: Safis Editing
Indexer: Manju Arasan
Production Designer: Nilesh Mohite

First published: June 2020

Production reference: 1180620

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78934-622-0

www.packt.com

To my mother, Anna Mazza, and to the memory of my father, Pietro,
for their sacrifices and for exemplifying the power of determination
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Contributors
About the author

Carlo Milanesi has a computer science degree from the State University of Milan, and lives in Bergamo, Italy. He is a software engineer with decades of experience in teaching and developing software for desktop and the web on Windows or Linux, using C, C++, Smalltalk, Delphi, Visual Basic, C#, Java, JavaScript, and Rust.

He loves writing tests and documentation and has experience in the domains of banking, portfolio management, construction engineering, CAD systems for milling machines, human-machine interface systems for machine tools, and websites and web applications for enterprises and for public administration management. He has written a book on Rust entitled, Beginning Rust: From Novice to Professional.

About the reviewer

Daniel Durante has been both an author and a technical reviewer for Packt publishing. He is a consultant and strategist for Fortune 100 companies and a full stack developer from the age of 12. His code exists in infrastructures such as Hubcash, Stripe, and Walmart.

He has worked on text-based browser games that have reached over 1,000,000 active players. He has created bin-packing software for CNC machines, embedded programming with cortex-m and PIC circuits, high-frequency trading applications. He has also helped and contributed to maintain one of the oldest ORMs of Node.js (SequelizeJS).

I would like to thank my parents, my brother, my mentors, and friends who have all put up with my insanity sitting in front of a computer day in and day out. I would not be here today if it wasnt for their patience, guidance, and love.
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Preface

This book is a presentation of the most interesting and useful libraries and frameworks that are freely available for Rust programmers to use in building interesting and useful projects, such as frontend and backend web applications, games, interpreters, compilers, computer emulators, and Linux-loadable modules.

Who this book is for

This book is for developers who have already learned the Rust programming language and are eager to put it to work to build useful software, whether for businesses or for a hobby project. The book addresses diverse needs, such as building a web application, a computer game, an interpreter, a compiler, an emulator, or a device driver.

Some knowledge of SQL is required to understand the chapter on databases, and knowledge of the C programming language and Linux tools is required to understand the chapter on Linux modules.

What this book covers

, Rust 2018 Productivity, describes recent innovations in the Rust language and its ecosystem of tools and libraries. In particular, it shows you how to use some utility libraries that are in widespread usage.

, Storing and Retrieving Data , describes how to read and write some of the most popular text file formats in the Rust world: TOML, JSON, and XML. It also describes how to access some of the most popular database engines in the Rust world, such as SQLite, PostgreSQL, and Redis.

, Creating a REST Web Service , describes how to use the Actix framework to develop a REST service that can be used as a backend for any kind of client application, particularly web applications.

, Creating a Full Server-Side Web App , describes how to use the Tera template engine to replace placeholders in a text file, and how to use the Actix framework to create a full server-side web application.

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