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Vandad Nahavandipoor - Graphics and Animation on iOS: A Beginners Guide to Core Graphics and Core Animation

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Graphics and Animation on iOS: A Beginners Guide to Core Graphics and Core Animation: summary, description and annotation

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Jazz up your iPhone and iPad apps with some slick graphics and animationand keep users from looking elsewhere. This short and concise book shows developers with even little Cocoa programming experience how to create impressive graphics and animation effects with relatively easy coding. Learn how to incorporate smooth animations and draw images in your apps to achieve the classy look you want. The recipes in this book include step-by-step instructions and simple code solutions that you can put to work right away.Learn basic concepts for adapting to different screen sizes Construct, set, and use colors Draw text, images, lines, and rectangles Add shadows to shapes Create and draw gradients Learn how to animate and scale, rotate, or move views

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Graphics and Animation on iOS
Vandad Nahavandipoor
Editor
Andy Oram

Copyright 2011 Vandad Nahavandipoor

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (.

Nutshell Handbook, the Nutshell Handbook logo, and the OReilly logo are registered trademarks of OReilly Media, Inc. Graphics and Animation on iOS , the image of an Asian civet, and related trade dress are trademarks of OReilly Media, Inc.

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and OReilly Media, Inc., was aware of a trademark claim, the designations have been printed in caps or initial caps.

While every precaution has been taken in the preparation of this book, the publisher and authors assume no responsibility for errors or omissions, or for damages resulting from the use of the information contained herein.

OReilly Media Preface Face itanimations make apps really attractive to - photo 1

O'Reilly Media

Preface

Face itanimations make apps really attractive to users. If your app presents a simple user interface, but only does what it says it does, chances are that users will choose a competitors app, one with a better user interface that makes use of iOS SDKs fantastic animation and graphics capabilities.

This book is written to teach programmers how to incorporate smooth animations, along with skills such as loading custom fonts and drawing images in their apps.

Audience

This book is written for programmers who are fairly new to Cocoa and iOS programming. However, it is assumed that you know basic Objective-C and have done some Cocoa programming. I also assume you know some elementary principles of computer graphics, such as coordinates and the RGB color scheme.

Conventions Used in This Book

The following typographical conventions are used in this book:

Italic

Indicates new terms, URLs, email addresses, filenames, and file extensions.

Constant width

Used for program listings, as well as within paragraphs to refer to program elements such as variable or function names, databases, data types, environment variables, statements, and keywords.

Constant width bold

Shows commands or other text that should be typed literally by the user.

Constant width italic

Shows text that should be replaced with user-supplied values or by values determined by context.

Tip

This icon signifies a tip, suggestion, or general note.

Caution

This icon indicates a warning or caution.

Using Code Examples

This book is here to help you get your job done. In general, you may use the code in this book in your programs and documentation. You do not need to contact us for permission unless youre reproducing a significant portion of the code. For example, writing a program that uses several chunks of code from this book does not require permission. Selling or distributing a CD-ROM of examples from OReilly books does require permission. Answering a question by citing this book and quoting example code does not require permission. Incorporating a significant amount of example code from this book into your products documentation does require permission.

We appreciate, but do not require, attribution. An attribution usually includes the title, author, publisher, and ISBN. For example: Graphics and Animation on iOS by Vandad Nahavandipoor (OReilly). Copyright 2011 Vandad Nahavandipoor, 978-1-449-30567-3.

If you feel your use of code examples falls outside fair use or the permission given above, feel free to contact us at .

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Acknowledgments

In 2007, after iOS became so popular among programmers, I started to learn how to program in iOS SDK using an Xcode that was much less advanced than what we use today. My first impression after seeing some iOS apps was: My God, they look gorgeous! I had never seen such smooth interfaces, graphics, and animations rendered on a mobile device before, and the big touch-screen added to that excitement. If you are thinking of writing iOS apps that require smooth animations and graphics rendering, then this is the book for you.

Although I did my part to write this book, I feel the need to thank my wonderful colleagues and friends, Andy Oram and Brian Jepson of OReilly, for their continuous support and help in every project we have worked on together so far, including the book you are reading right now.

I would also like to thank Sarah Schneider, Rachel James, Betsy Waliszewski, and Gretchen Giles of OReilly for always being very helpful and responsive to my annoying requests to create SVN repositories, change book titles, and so on. Thanks also go to Gary McCarville, Kirk Pattinson, Shaun Puckrin, Sushil Shirke, Simon Whitty, Mark Harris, and Shency Revindran for being great friends and colleagues .

A big thanks to you as well for deciding to read this book. I hope that you will enjoy reading this book as much as I enjoyed writing it.

Chapter 1. Graphics and Animations

Youve certainly seen applications with beautiful graphics effects on iPhones or iPads. And youve probably also encountered impressive animations in games and other apps. When the iOS runtime and Cocoa programming frameworks combine, they make an amazing variety of graphics and animation effects possible with relatively simple coding. The quality of these graphics and animations depends partly, of course, on the aesthetic sensitivities of the programmer and artistic collaborators. But in this short book, youll see how much you can accomplish with modest programming skills.

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