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Jen Rizzo - Cinema 4D Beginners Guide

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Jen Rizzo Cinema 4D Beginners Guide
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Cinema 4D Beginners Guide: summary, description and annotation

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Model, animate, and render like a Pro! Overview Step-by-step instructions on modeling, texturing, lighting & rendering a photorealistic 3D interior scene Dynamic animations using MoGraph Node-based programming to link parameters using XPresso Stylized rendering with Sketch & Toon A straightforward, conversational style suited to beginners In Detail 3D animation offers a versatile way to bring ideas to life. With this guide, youll learn how to take your vision and turn it into beautiful images With Cinema 4D, you can quickly and easily bring your visions to life. This beginners guide will walk you through creating and animating a 3D scene, with tips and techniques for everything from photorealistic rendering to motion graphics. Cinema 4D enables everyone from professionals to hobbyists to create stunning 3D animations. This book will walk you through all the steps of creating an interior flythrough of an office: creating a 3D structure, adding materials and lighting, animating, and rendering. Then, youll explore additional features through a series of mini projects: creating motion graphics, exporting a stylized non-realistic image, adding hair and creating cloth. Youll learn how to connect pieces that all work together by exploring node-based programming in Xpresso, then wrap everything up with an introduction to compositing in Adobe After Effects. What you will learn from this book An overview of 3D animation on a linear timeline Material/Texture creation Photorealistic Rendering Stylistic Rendering 3D Animation on a linear timeline Motion Graphics with Mograph toolset Basic Xpresso programming Integrating 3D scenes with Adobe After Effects Adding realism to scenes with hair and cloth Exporting scenes to Adobe After Effects for external compositing Approach Step-by-step instructions with guiding screenshots will help new users to create a photorealistic interior scene with an animated camera. Users will also learn how to use the MoGraph module to create dynamic motion graphics, how to link parameters with Xpresso (Cinema 4Ds node-based programming language), and are guided through mini-projects to explore additional tools for non-photorealistic illustrations, hair creation and cloth rendering. Who this book is written for Designers and artists with a basic proficiency in animation or computer graphics, as well as professionals who are familiar with other 3D animation software.

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Cinema 4D Beginner's Guide

Cinema 4D Beginner's Guide

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: November 2012

Production Reference: 1171112

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-214-4

www.packtpub.com

Cover Image by William Kewley (<>)

Credits

Author

Jen Rizzo

Reviewers

Jonathan Richter

Matt Grigoryan

Sean Siegler

Acquisition Editor

Pramila Balan

Lead Technical Editors

Pramila Balan

Llewellyn F. Rozario

Technical Editors

Veronica Fernandes

Devdutt Kulkarni

Prashant Salvi

Copy Editors

Alfida Paiva

Laxmi Subramanian

Project Coordinator

Vishal Bodwani

Proofreaders

Katherine Tarr

Mario Cecere

Indexer

Hemangini Bari

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Author

Jen Rizzo is a Motion Graphics Designer in San Francisco, CA. Her career began at Skidmore, Owings and Merrill (New York) as a 3D Architectural Visualizer, then continued in a similar capacity at FRCH Design Worldwide (Cincinnati) before relocating to San Francisco in 2008. She has worked with over thirty companies in the last four years, jumping in at every stage of the design process. She is overly excited by almost everything.

In her personal life, she strives to become a stronger cyclist and hopes to someday beat someone at a board game. She has a near-unhealthy obsession with cured meat, cheese, chocolate and coffee, and will wax poetically on the city of San Francisco until someone distracts her. She would like to thank malt, hops, and yeast for existing in perfect liquid triumvirance.

Acknowledgement

I am constantly amazed by the unshakeable support system I have developed over the last decade of my life, and I am deeply grateful to the following people:

To my mother, without whom my entire career would not be possible. The path of my life continues to surprise and delight me every day and no one has been more integral in that than you. Thank you for never once making me wonder if you were proud of me.

To both my fathers, for loving and supporting me as strongly as they possibly could in their very different ways.

To Susan, whose support and enthusiasm for this project from the very first moment was what got me excited about writing this year.

To Jeff, who is responsible for showing me how to fall in love with this city, and to Michelle who continues to help me eat my way across it. If I could acknowledge you two with a corgi,I promise I would.

To Patrick, whose constant support for me and whatever new scheme I've dreamed up that day never fails. You kept me going this year when I wasn't sure how to and I'll never be able to thank you properly. To Akima for your wisdom and insight - I am blown away by your energy to help the people you love and grateful that I get to be a part of it. To Denman, the undisputed king of puns - your thoughtful approach to everything you do is overwhelming and I love it.

To Jesse for somehow always knowing the right thing to share to inspire me and to Elianna for far too many dinnertime giggles - the way you two have forged your own path blows me away. To Jaleen for being my constant parallel - I'll never understand it, but I am so grateful for it. To Justin, whose love and support is always just a few feet away.

To Justin, Andrew N., Katie K., Harley, Laurence, Drue, Paul, Diane, Kyle, Michelle L., Tom, Carla, Amy B., Tom, and David. Thank you for your friendship, your support, and your inspiration over the last few years.

To John, Cathy, Ian, Matt, Andrew, Kurt, Ben, and all the members of DD08 - thank you for letting me learn from you.

To Nathan, Lars, both Seans and Kathleen thank you for still being so very present in my life after all these years.

To my many brilliant co-workers over the years, who are responsible for everything I know. Thank you for every time you let me look over your shoulder or schemed up a new technique with me. Matt and Sean, you have my sincere appreciation for your technical contributions.

To Dan Weaver, who believed in a 21-year-old me and pushed me into a career I didn't even know I wanted. Thank you for never making me feel stupid, and for taking the time to answer my never-ending stream of questions.

And finally, a special thank you to Harry, my right hand and favorite partner in crime. Thank you for being my daily sounding board and most significant inspiration. The world has simply never felt more possible than it does with you.

About the Reviewers

Matt Grigoryan garnered a fine-tuned creative skill set of over a decade that includes art direction, motion graphics, team management, training, leadership building, graphic design, animation, and traditional layout. He's fluent in Adobe Creative Suite with strong focus on After Effects, Cinema4D, familiar with Maya Suite, and Autodesk Flint/Flame systems.

Matt has worked the gamutfrom feature films to broadcast to software development, constantly refining and expanding his creative skill set. His latest adventure of overseeing all motion design at Xbox/Microsoft office in Mountain View has been an exciting one. Previous employers, both staff and freelance include: Autodesk, Banana Republic, Eveo, Genentech, Impact Media Group, Old Navy, PayPal, Microsoft, Safeway, Seagate, and UrsaMinor.

I'd like to thank Jen for trusting me enough and allowing my two cents being included in her fantastic book. I'm proud of her and glad she's in my life, both professionally and personally. As for me, I'd like to thank everyone who's been actively encouraging my development as an artist and a contributor in today's field of graphics. Starting with my parents for accepting my decision to pursue two art degrees, colleagues for providing much needed perspective when needed, and those close to me for being a never-ending fountain of support.

Jonathan Richter lives in the USA and is the founder of Supermassive Studios, an award-winning motion design/3D animation, and video boutique. With an extensive and varied background ranging from music composition to photography, Jonathan has created a company that leverages technology to tell captivating stories. With Cinema 4D, he enjoys pushing the boundaries of what it is capable of. His passion projects include short films and visual effects. In 2011, his short film The Box

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