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Oliver Villar - Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters: summary, description and annotation

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Master the Newest Blender Techniques for Creating Amazing 3D Characters: From Design and Modeling to Video Compositing

Now fully updated for Blender 2.78b and beyond, Learning Blender, Second Edition, walks you through every step of creating an outstanding 3D animated character with Blender, and then compositing it in a real video using a professional workflow. This edition covers the powerful new selection and modeling tools, as well as high-efficiency improvements related to other parts of the project such as texture painting, shading, rigging, rendering, and compositing.

Still the only Blender tutorial to take you from preproduction to final result, this guide is perfect for both novices and those moving from other software to Blender (open source and free software). Author Oliver Villar provides full-color, hands-on chapters that cover every aspect of character creation: design, modeling, unwrapping, texturing, shading, rigging, animation, and rendering. He also walks you through integrating your animated character into a real-world video, using professional camera tracking, lighting, and compositing techniques.

The rich companion website (blendtuts.com/learning-blender-files) will help you quickly master even the most complex techniques with bonus contents like video tutorials. By the time youre done, youll be ready to create outstanding characters for all mediaand youll have up-to-date skills for any 3D project, whether it involves characters or not.

  • Learn Blenders updated user interface, navigation, and selection techniques
  • Create your first scene with Blender and the Blender Render and Cycles render engines
  • Organize an efficient, step-by-step pipeline to streamline workflow in any project
  • Master modeling, unwrapping, and texturing
  • Bring your character to life with materials and shading
  • Create your characters skeleton and make it walk
  • Use Camera Tracking to mix 3D objects into a real-world video
  • Transform a raw rendered scene into the final result using Blenders compositing nodes

Oliver Villar: author's other books


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Learning Blender: A Hands-On Guide to Creating 3D Animated Characters

Second Edition

Oliver Villar

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Boston Columbus Indianapolis New York San Francisco Amsterdam Cape Town
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Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

For information about buying this title in bulk quantities, or for special sales opportunities (which may include electronic versions; custom cover designs; and content particular to your business, training goals, marketing focus, or branding interests), please contact our corporate sales department at

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Library of Congress Control Number: 2017931009

Copyright 2017 Pearson Education, Inc.

All rights reserved. Printed in the United States of America. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. For information regarding permissions, request forms and the appropriate contacts within the Pearson Education Global Rights & Permissions Department, please visit www.pearsoned.com/permissions/.

The Blender brand name and logo are a copyrighted property of NaN Holding B.V., and has been licensed in 2002 to the Blender Foundation.

Maya is a registered trademark or trademark of Autodesk, Inc., in the USA and other countries. This book is independent of Autodesk, Inc., and is not authorized by, endorsed by, sponsored by, affiliated with, or otherwise approved by Autodesk, Inc.

3ds Max is a registered trademark or trademark of Autodesk, Inc., in the USA and other countries. This book is independent of Autodesk, Inc., and is not authorized by, endorsed by, sponsored by, affiliated with, or otherwise approved by Autodesk, Inc.

Photoshop is a registered trademark of Adobe Systems incorporated in the USA and/or other countries.

Krita is a trademark owned by Stitchting Krita Foundation.

ISBN-13: 978-0-13-466346-3
ISBN-10: 0-13-466346-2

1 17

Editor-in-Chief
Mark L. Taub

Executive Editor
Laura Lewin

Development Editor
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Editorial Assistant
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Praise for Learning Blender, Second Edition

Oliver Villars book will give you a solid foundation in Blender and computer graphics in general. Filled with well-crafted examples and lessons, this book will give you the tools you need to succeed as an artist.

David Andrade, Producer, Theory Studios

The days are now over when beginners found learning Blender 3D difficult. Oliver Villar introduces to beginners the best of Blenders 3D features and 3D fundamentals in fun and exciting ways. His approach of completing a character from scratch, touching every aspect of 3D from Blenders point of view, is truly filled with explanations of techniques and important tools that will help readers to bring their ideas to life creatively while following professional workflows in 3D.

Starting with the fundamentals of 3D, this is a great resource for every beginner artist who is looking to learn Blender 3D. Its truly a book written with great dedication!

Waqas Abdul Majeed, CG Generalist, www.waqasmajeed.com

I found Oliver Villars book Learning Blender to be an essential tool in getting users not only acquainted with Blender but also in preparing them by explaining the history and the magic that has made Blender what it is now. His book also prepares users to be produc- tive and informed by explaining the community and its various portals. His book is complete in explaining all the aspects of the UI and acquainting users with the classic G, S, and R. The exercises are perfect for getting users on the level to begin making their own worlds. I was even pleased to see him discussing F2, ripping with V, and even knife project, which are classics I usually consider to be more advanced. This book is a no-holds-barred approach to getting the most out of this capable little program. I must also add that the character created is attractive and well created and is a fine example of using the program for character modelling. Oliver is truly a skilled artist and that shines through in his use of this program.

Jerry Perkins, 3D Conceptor, Fenix Fire

To Gosia the strongest woman Ive known for being with me for her - photo 2

To Gosia, the strongest woman Ive known, for being with me, for her encouragement, and for helping me evolve.

To my parents and family, for their support in my journey.

To my friends, for their patience, happy moments, and encouragement.

To everyone who crossed paths with me at some point of my life; Ive been able to learn a lot from all of you.

Preface

Character creation is a big undertaking. It involves several very different skills, and thats what youre going to learn soon enough. In this preface, I quickly show you what this book is about and what you can expect from it. If you already have some experience with other 3D software, youve come to the right place, as youll find some instructions on how to handle switching between different programs, which can be frustratingand sometimes even more difficult than learning a program for the first time.

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