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Enrico Valenza [Valenza - Blender 3D Cookbook

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Enrico Valenza [Valenza Blender 3D Cookbook

Blender 3D Cookbook: summary, description and annotation

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Build your very own stunning characters in Blender from scratch

About This Book
  • Establish the basic shape of a character with the help of templates, and complete it by using different Blender tools
  • Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles
  • Familiarize yourself with the processes involved in rigging, skinning, and finally animating the basic walk-cycle of the character
Who This Book Is For

This book is aimed at the professionals that already have good 3D CGI experience with commercial packages and have now decided to try the open source Blender and want to experiment with something more complex than the average tutorials on the web.

However, its also aimed at the intermediate Blender users who simply want to go some steps further.

Its taken for granted that you already know how to move inside the Blender interface, that you already have 3D modeling knowledge, and also that of basic 3D modeling and rendering concepts, for example, edge-loops, n-gons, or samples.

In any case, its also possible for a keen beginner to follow this book, by combining it with the manual on the BlenderWiki or preceding it with a basic Blender UI tutorial on the web.

The keyboard/mouse shortcuts for the operations in the recipes are, at least in all the more relevant cases, indicated in brackets.

What You Will Learn
  • Create a basic mesh depicting the characters overall shape and mood in a few simple steps
  • Use your sculpting skills to carve the character features from the mesh
  • Find the best possible flow for your edge-loops to enhance the character features and for the best possible range of deformation
  • Paint your character to enhance the surfaces details
  • Mix both the Blender Internal and Cycles rendering engines in order to render materials as quickly as possible
In Detail

This book will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.

This book helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

**

Enrico Valenza [Valenza: author's other books


Who wrote Blender 3D Cookbook? Find out the surname, the name of the author of the book and a list of all author's works by series.

Blender 3D Cookbook — read online for free the complete book (whole text) full work

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Index
A
  • actions
    • tweaking, in Graph Editor /
  • additional UV layers
    • setting up /
  • animation
    • OpenGL playblast, rendering of /
  • animation controls
    • building /
  • animation process
    • URL /
  • animations, rendering
    • URL /
  • Append and Link
    • URL /
  • Armature
    • about /
    • skinning, to Gidiosaurus mesh /
    • parenting, Automatic Weights tool used /
  • Armature, character
    • building, from scratch /
    • rig, building for secondary parts /
    • rig, completing /
    • perfecting, as rig for Armor /
    • building, through Human Meta-Rig tool /
    • generating, by Rigify add-on /
  • Armature modifier
    • URL /
  • Armature option, Skin modifier
    • using /
  • Armor
    • detailing, Curve used from Mesh tool /
  • armor plates
    • modeling /
  • armor shaders
    • building, in Cycles /
    • building, in Blender Internal /
  • Armor textures
    • defining /
    • references /
  • Automatic Weights tool
    • used, for parenting Armature /
    • used, for parenting Mesh /
    • about /
B
  • B-bones
    • about /
  • Background Images tool
    • about /
    • templates, setting with /
    • using /
  • base mesh
    • about /
    • building /
    • preparing, for sculpting /
  • base mesh, character
    • building, with Skin modifier /
    • sculpting /
  • Big Buck Bunny
    • URL /
  • Blender bug tracker
    • URL /
  • Blender Internal
    • tileable scales image, creating /
    • color maps, painting in /
    • reptile skin shaders, building in /
    • eyes' shaders, building in /
    • armor shaders, building in /
    • three-point lighting rig, setting in /
  • Blender Internal shaders
    • creating /
  • Blender Render engine
    • about /
    • URL /
  • body parts
    • joining /
  • bones, Armature
    • URL /
  • Boolean modifier
    • using /
  • Bridge tool
    • about /
C
  • character
    • animating /
    • linking /
  • Clone brush
    • using /
  • color maps
    • painting, in Blender Internal /
    • painting, in Cycles /
  • composite nodes
    • URL /
  • control bones
    • creating /
  • Copy Attributes Menu add-ons
    • about /
  • Copy Rotation constraint
    • about /
  • cranium/neck section, mesh /
  • Cube primitive
    • about /
  • curves
    • URL /
  • Cycles
    • color maps, painting in /
    • reptile skin shaders, building /
    • eyes shaders, building /
    • armor shaders, building /
  • Cycles materials and textures
    • URL /
  • Cycles Render engine
    • defining /
    • rendering settings, tweaking /
D
  • 3D Cursor
    • about /
  • 3D manipulator widget
    • enabling /
  • 3D scene layout
    • setting up /
  • data system
    • URL /
  • display, Render
    • references /
  • DJV Imaging
    • URL /
  • drivers
    • assigning, to shape keys /
    • about /
    • URL /
  • Dumped Track constraint
    • about /
  • Dynamic topology feature
    • using /
  • Dynamic topology setting
    • about /
E
  • edge-loops flow
    • planning, Grease Pencil tool used /
  • Empties
    • preparing /
  • expressions shape keys
    • defining /
  • eye, creature
    • modeling /
    • building /
  • eyeball rotation
    • transferring, to eyelids /
  • eyes' shaders
    • building, in Blender Internal /
  • eyes shaders
    • building, in Cycles /
  • Eyes sphere
    • eyeballs /
    • irises /
    • pupils /
F
  • fangs
    • about /
  • FK/IK sliders
    • about /
  • Fresnel node
    • about /
G
  • Gidiosaurus
    • about /
  • Gidiosaurus character
    • defining /
  • Gidiosaurus object /
  • Gimp
    • about /
  • Global Illumination effect
    • about /
  • GPU graphic cards, for Cycles
    • URL /
  • GPU rendering
    • URL /
  • Graph Editor
    • actions, tweaking in /
    • URL /
  • Grease Pencil tool
    • about /
    • used, for planning edge-loops flow /
    • URL /
  • Gstretch tool
    • about /
  • guides
    • creating /
H
  • HDR (High Dynamic Range) image
    • about /
  • hdr image
    • about /
  • head deformation, Gidiosaurus mesh
    • fixing /
  • high resolution mesh
    • more details, sculpting on /
  • Hooks
    • using /
    • URL /
  • Human Meta-Rig
    • about /
  • Human Meta-Rig tool
    • used, for building Armature /
    • about /
    • using /
I
  • IK solver
    • about /
  • image based lighting (IBL)
    • setting /
    • in Cycles /
    • in Blender Internal /
  • Image Empties method
    • about /
    • templates, setting with /
  • images
    • requisites /
  • Images as Planes add-on
    • about /
    • templates, setting with /
  • image texture
    • Vertex Colors layer, baking to /
  • Inverse Kinematic
    • building /
  • Inverse Kinematics
    • about /
  • Inverse Kinematics constraint
    • about /
K
  • Knife Topology Tool
    • about /
  • Krita
    • URL /
L
  • Laplacian Deform modifier
    • using /
    • URL /
  • Laplacian modifier
    • setting up /
  • Lattice object /
  • Layered Painting, in Blender 2.72
    • references /
  • library
    • setting up /
  • lights
    • settings /
  • Linux Ubuntu
    • about /
  • Live Unwrap tool /
  • Locked Track constraint
    • about /
  • Loft tool
    • about /
  • LoopTools add-on
    • about /
    • using /
    • URL /
    • used, for re-topologizing mesh /
    • enabling /
  • low resolution mesh
    • preparing, for unwrapping /
M
  • Matcaps
    • about /
  • materials, Blender Render Engine
    • URL /
  • mesh
    • editing /
    • re-topologizing, Snap tool used /
    • re-topologizing, Shrinkwrap modifier used /
    • re-topologizing, LoopTools add-on used /
    • unwrapping /
    • modifying /
  • Mesh
    • parenting, Automatic Weights tool used /
  • Mesh Deform modifier
    • used, to skin character /
  • Mesh to Curve technique
    • used, for adding details /
  • model
    • preparing, for using UDIM UV tiles /
  • morphing
    • about /
Next page
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