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Caudron Romain - Blender 3D: Designing Objects

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Caudron Romain Blender 3D: Designing Objects

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Build your very own stunning characters in Blender from scratch

About This Book

  • Packed with illustrations and a lot of tips and tricks to make your scenes come to life
    • Design a complete workflow with Blender to create stunning 3D scenes and films step by step
    • Gain an understanding of how to create and assign materials automatically, working in both the Blender Internal engine as well as in Cycles

      Who This Book Is For

      If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs.

      What You Will Learn

    • Understand the basics of 3D and how to navigate your way around the Blender interface
    • Discover the power of the texture paint tool in order to add color to a haunted house
    • Get to know the Cycles render engine by creating different materials for the house and the...
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    Blender 3D: Designing Objects

    Blender 3D: Designing Objects

    Build your very own stunning characters in Blender from scratch

    A course in three modules

    BIRMINGHAM - MUMBAI Blender 3D Designing Objects Copyright 2016 Packt - photo 1

    BIRMINGHAM - MUMBAI

    Blender 3D: Designing Objects

    Copyright 2016 Packt Publishing

    All rights reserved. No part of this course may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

    Every effort has been made in the preparation of this course to ensure the accuracy of the information presented. However, the information contained in this course is sold without warranty, either express or implied. Neither the authors, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this course.

    Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this course by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

    Published on: September 2016

    Published by Packt Publishing Ltd.

    Livery Place

    35 Livery Street

    Birmingham B3 2PB, UK.

    ISBN 978-1-78712-719-7

    www.packtpub.com

    Credits

    Authors

    Romain Caudron

    Pierre-Armand Nicq

    Enrico Valenza

    Reviewers

    Fernando Castilhos Melo

    Luo Congyi

    Waqas Abdul Majeed

    Reynante M. Martinez

    Jordan Matelsky

    Ian Smithers

    Romain Caudron

    John E. Herreo

    Sanu Vamanchery Mana

    Content Development Editor

    Parshva Sheth

    Graphics

    Jason Monteiro

    Production Coordinator

    Aparna Bhagat

    Preface

    Blender is a powerful tool, stable, with an integral workflow that will allow you to understand your learning of 3D creation with serenity. Today, it is considered to be one of the most complete 3D packages on the market and it is free and open source! It is very efficient for many types of productions, such as 3D animated or live action films, architecture, research, or even game creation with its integrated game engine and its use of the Python language. Moreover, Blender has an active community that contributes to expanding its functionalities. Today, it is used in many professional products and by many companies.

    What this learning path covers

    , Blender 3D By Example ,

    Through this module, you will create many types of concert projects using a step-by-step approach. You will start by getting to know the modeling tools available in Blender as you create a 3D robot toy. Then, you will discover more advanced techniques such as sculpting and re-topology by creating a funny alien character. After that, you will create a full haunted house scene.

    For the last project, you will create a short film featuring a rat cowboy shooting cheese in a rat trap! This will be a more complex project in which you learn how to rig, animate, compose advanced material, composite, and edit a full sequence.

    Each project in this module will give you more practice and increase your knowledge of the Blender tools, and Blender game engine. By the end of this book, you will master a workflow that you will be able to apply to your own creations.

    , Blender 3D Cookbook ,

    This module will take you on a journey to understand the workflow normally used to create characters, from the modeling to the rendering stages using the tools of the last official release of Blender exclusively.

    This module helps you create a character mesh and sculpt features, using tools and techniques such as the Skin modifier and polygon merging. You will also get a detailed, step-by-step overview of how to rig and skin your character for animation, how to paint textures and create shaders, and how to perform rendering and compositing. With the help of this book, you will be making production-quality 3D models and characters quickly and efficiently, which will be ready to be added to your very own animated feature or game.

    , Blender Cycles: Materials and Textures Cookbook - Third Edition

    This module will teach you how to utilize the power of the Blender series to create a wide variety of materials, textures, and effects with the Cycles rendering engine. You will learn about node-based shader creation, and master cycles through step-by-step, recipe-based advice. With this book, you will start small by rendering the textures of stones and water, then scale things up to massive landscapes of mountains and oceans. You will then learn how to create the look of different artificial materials such as plastic, carpenter wood, and metal, and utilize volumetric shaders to create the effects of smoke, clouds, and subsurface scattering effects of skin. You will also learn how illumination works in Cycles, improvising the quality of the final render, and how to avoid the presence of noise and fireflies. By the end, you will know how to create an impressive library of realistic-looking materials and textures.

    What you need for this learning path

    The only software strictly needed to put into practice the content of this course is the last official Blender release. You just have to download it from http://www.blender.org/download/get-blender; some Python script may be necessary in some recipes, but for the most part, they should all be included in the Blender package. Eventually, you can quite surely find any missing add-on at http://wiki.blender.org/index.php/Extensions:2.6/Py/Scripts.

    Any particular texture needed for the exercises in the book is provided as a free download on the Packt Publishing website itself. Not essential, but handy to have is a 2D image editor, in case you want to adapt your own textures to replace the provided ones; I suggest you try Gimp, an open source image editor that you can download from http://www.gimp.org; any other one you prefer is perfect anyway.

    Who this learning path is for

    If you are a graphic designer and are looking for a tool to meet your requirements in designing, especially with regards to 3D designing, this course is for you. This course will make use of Blender to meet your design needs.

    Reader feedback

    Feedback from our readers is always welcome. Let us know what you think about this coursewhat you liked or disliked. Reader feedback is important for us as it helps us develop titles that you will really get the most out of.

    To send us general feedback, simply e-mail <>, and mention the course's title in the subject of your message.

    If there is a topic that you have expertise in and you are interested in either writing or contributing to a book, see our author guide at www.packtpub.com/authors.

    Customer support

    Now that you are the proud owner of a Packt course, we have a number of things to help you to get the most from your purchase.

    Downloading the example code

    You can download the example code files for this course from your account at http://www.packtpub.com. If you purchased this course elsewhere, you can visit http://www.packtpub.com/support and register to have the files e-mailed directly to you.

    You can download the code files by following these steps:

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