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Jason van Gumster - Blender For Dummies

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Jason van Gumster Blender For Dummies

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Learn 3D animation the easy way with this complete step-by-step guide

Blender For Dummies is the quick and easy guide to learning 3D modeling and animation using the popular, free, open source Blender software. Youll learn how to create models, animate movement, and render well-lit scenes as you master the powerful features that rival the more expensive professional animation software. This third edition is updated to cover the latest features added in Blender, including digital sculpting with dynamic topology, rendering with the incredibly powerful Cycles renderer, and more advanced simulation tools. Youll learn the shortcuts and tricks that make creating animation a reality for anyone at any level. The companion web site provides access to additional tutorials that give you the confidence you need to start animating quickly. This useful guide blends the functionality of a reference with the hands-on learning that develops your skills and understanding in a flash.

  • Create 3D objects with meshes, curves, and surfaces
  • Add color, texture, shades, reflections, and transparencies
  • Set your models in motion with animation and rigging
  • Create expert-level scenes with lighting and camera placement

If you want to learn 3D animation, but dont want to spend thousands of dollars getting started, Blender is just the solution you need. Blender For Dummies is the ultimate learning companion.

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Blender For Dummies 3rd Edition Published by John Wiley Sons Inc 111 - photo 1

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Blender For Dummies, 3rd Edition

Published by: John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030-54, www.wiley.com

Copyright 2015 by John Wiley & Sons, Inc., Hoboken, New Jersey

Media and software compilation copyright 2015 by John Wiley & Sons, Inc. All rights reserved.

Published simultaneously in Canada

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without the prior written permission of the Publisher. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

Trademarks: Wiley, For Dummies, the Dummies Man logo, Dummies.com, Making Everything Easier, and related trade dress are trademarks or registered trademarks of John Wiley & Sons, Inc. and may not be used without written permission. The Blender logo is a copyrighted property of NaN Holding B.V. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

LIMIT OF LIABILITY/DISCLAIMER OF WARRANTY : THE PUBLISHER AND THE AUTHOR MAKE NO REPRESENTATIONS OR WARRANTIES WITH RESPECT TO THE ACCURACY OR COMPLETENESS OF THE CONTENTS OF THIS WORK AND SPECIFICALLY DISCLAIM ALL WARRANTIES, INCLUDING WITHOUT LIMITATION WARRANTIES OF FITNESS FOR A PARTICULAR PURPOSE. NO WARRANTY MAY BE CREATED OR EXTENDED BY SALES OR PROMOTIONAL MATERIALS. THE ADVICE AND STRATEGIES CONTAINED HEREIN MAY NOT BE SUITABLE FOR EVERY SITUATION. THIS WORK IS SOLD WITH THE UNDERSTANDING THAT THE PUBLISHER IS NOT ENGAGED IN RENDERING LEGAL, ACCOUNTING, OR OTHER PROFESSIONAL SERVICES. IF PROFESSIONAL ASSISTANCE IS REQUIRED, THE SERVICES OF A COMPETENT PROFESSIONAL PERSON SHOULD BE SOUGHT. NEITHER THE PUBLISHER NOR THE AUTHOR SHALL BE LIABLE FOR DAMAGES ARISING HEREFROM. THE FACT THAT AN ORGANIZATION OR WEBSITE IS REFERRED TO IN THIS WORK AS A CITATION AND/OR A POTENTIAL SOURCE OF FURTHER INFORMATION DOES NOT MEAN THAT THE AUTHOR OR THE PUBLISHER ENDORSES THE INFORMATION THE ORGANIZATION OR WEBSITE MAY PROVIDE OR RECOMMENDATIONS IT MAY MAKE. FURTHER, READERS SHOULD BE AWARE THAT INTERNET WEBSITES LISTED IN THIS WORK MAY HAVE CHANGED OR DISAPPEARED BETWEEN WHEN THIS WORK WAS WRITTEN AND WHEN IT IS READ.

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Wiley publishes in a variety of print and electronic formats and by print-on-demand. Some material included with standard print versions of this book may not be included in e-books or in print-on-demand. If this book refers to media such as a CD or DVD that is not included in the version you purchased, you may download this material at http://booksupport.wiley.com . For more information about Wiley products, visit www.wiley.com .

Library of Congress Control Number: 2014957118

ISBN 978-1-119-03953-2 (pbk); ISBN 978-1-119-04713-1 (epub); 978-1-119-04700-1 (epdf)

Blender For Dummies
Visit www.dummies.com/cheatsheet/blender to view this book's cheat sheet.
  1. Table of Contents
Guide
Pages
Introduction

Welcome to Blender For Dummies, 3rd Edition, your introduction to one of the most well-known free programs for creating 3D computer graphics. With Blender, you can create characters, props, environments, and nearly anything else your imagination can generate. And it's not just about creating objects. You can set them in motion, too. Tell a story in an animation, entertain people in a video game, or add a special effect to some video footage. It's all possible. They still havent quite designed a way for Blender to give you a foot massage if youve had a bad day, but in all seriousness, its difficult to imagine a task in computer animation that you cant do with Blender. And just think: the developers of Blender have included all these features in a package you can download for free and run on nearly any computer. Crazy!

Blender sits at a very unique position in the world of 3D computer graphics. In the past, to get into 3D modeling and animation, you had only a few options, and most of them were too expensive, too limiting, or ahem too illegal for people just trying to see what this whole 3D thing was all about. Blender circumvents all those issues because its free. And not just zero-cost free, but freedom Free. Blender is open source. A world full of developers and users regularly contribute code and documentation, adding enhancements and improvements at a mind-boggling pace.

Of course, 3D computer graphics is a complex topic, and all software of this type is dense with buttons, options, settings, and unique ways of working. Perhaps more than any other program like it, Blender carries a pretty heavy reputation for being difficult to understand. Blender isnt typically viewed as software for beginners. But, if Ive done my job right, this book will help simplify things. Blender For Dummies, 3rd Edition is not just a book on using Blender. Sure, I explain why things in Blender work in their peculiar Blenderish ways, but I also make a point to explain core principles of 3D computer graphics as they are relevant. Theres no use in being able to find a button if youre not really sure what it does or how it works. My hope is that with this combined knowledge, you can actually take advantage of Blenders unique traits to create your own high-quality 3D art as quickly and efficiently as possible. Perhaps you can even become as addicted to it as I am!

About This Book

Blender is an extremely complex program used for the even more complex task of producing high-quality 3D models and animations. As such, I cant cover every single feature and button in Blender. For a more comprehensive manual, refer to the excellent online documentation available through Blenders website at http://www.blender.org/manual .

Because I want to bring you up to speed on working in 3D space with Blender so that you can start bringing your ideas to life as soon as possible, I focus on introducing you to the fundamental Blender way of working. Not only do I show you how something is done in Blender, but I also often take the time to explain why things are done a certain way. This approach should hopefully put you on the fast track to making awesome work and also allow you to figure out new parts of Blender on your own when you come across them.

Throughout the book, I refer to the Blender community. Blenders user community is probably one of its most valuable assets, and I would be remiss to neglect bringing it up. Not only do many members of the community create great work, but they also write new code for Blender, write and edit documentation, and help each other improve. And understand that when I make reference to the Blender community, I include you in that community as well. As of right now, you are a Blenderhead

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