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Tony Mullen - Mastering Blender

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Blender, the open-source 3D software, is more popular than ever and continues to add functionality. If youre an intermediate or advanced user, this new edition of Tony Mullens expert guide is what you need to get up to speed on Blender and expand your skills. From modeling, texturing, animation, and visual effects to high-level techniques for film, television, games, and more, this book covers it all. It also highlights Blenders very latest features, including new camera tracking tools and a new renderer.

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Acquisitions Editor: Mariann Barsolo

Development Editor: Laurene Sorensen

Technical Editor: Oscar Baechler

Production Editor: Dassi Zeidel

Copy Editor: Linda Recktenwald

Editorial Manager: Pete Gaughan

Production Manager: Tim Tate

Vice President and Executive Group Publisher: Richard Swadley

Vice President and Publisher: Neil Edde

Book Designers: Maureen Forys, Happenstance Type-O-Rama; Judy Fung

Compositor: Jeff Lytle, Happenstance Type-O-Rama

Proofreader: Amy J. Schneider

Indexer: Ted Laux

Project Coordinator, Cover: Katherine Crocker

Cover Designer: Ryan Sneed

Cover Image: Jonathan Ball, Poked Studio ( www.pokedstudio.com )

Copyright 2013 by John Wiley & Sons, Inc., Indianapolis, Indiana

Published simultaneously in Canada

ISBN: 978-1-118-27540-5

ISBN 978-1-118-33339-6 (ebk.)

ISBN: 978-1-118-33056-2 (ebk.)

ISBN: 978-1-118-33128-6 (ebk.)

No part of this publication may be reproduced, stored in a retrieval system or transmitted in any form or by any means, electronic, mechanical, photocopying, recording, scanning or otherwise, except as permitted under Sections 107 or 108 of the 1976 United States Copyright Act, without either the prior written permission of the Publisher, or authorization through payment of the appropriate per-copy fee to the Copyright Clearance Center, 222 Rosewood Drive, Danvers, MA 01923, (978) 750-8400, fax (978) 646-8600. Requests to the Publisher for permission should be addressed to the Permissions Department, John Wiley & Sons, Inc., 111 River Street, Hoboken, NJ 07030, (201) 748-6011, fax (201) 748-6008, or online at http://www.wiley.com/go/permissions .

Limit of Liability/Disclaimer of Warranty: The publisher and the author make no representations or warranties with respect to the accuracy or completeness of the contents of this work and specifically disclaim all warranties, including without limitation warranties of fitness for a particular purpose. No warranty may be created or extended by sales or promotional materials. The advice and strategies contained herein may not be suitable for every situation. This work is sold with the understanding that the publisher is not engaged in rendering legal, accounting, or other professional services. If professional assistance is required, the services of a competent professional person should be sought. Neither the publisher nor the author shall be liable for damages arising herefrom. The fact that an organization or Web site is referred to in this work as a citation and/or a potential source of further information does not mean that the author or the publisher endorses the information the organization or Web site may provide or recommendations it may make. Further, readers should be aware that Internet Web sites listed in this work may have changed or disappeared between when this work was written and when it is read.

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Libr ary of Congress Control Number: 2012949504

TRADEMARKS: Wiley, the Wiley logo, and the Sybex logo are trademarks or registered trademarks of John Wiley & Sons, Inc. and/or its affiliates, in the United States and other countries, and may not be used without written permission. All other trademarks are the property of their respective owners. John Wiley & Sons, Inc. is not associated with any product or vendor mentioned in this book.

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Dear Reader,

Thank you for choosing Mastering Blender, Second Edition . This book is part of a family of premium-quality Sybex books, all of which are written by outstanding authors who combine practical experience with a gift for teaching.

Sybex was founded in 1976. More than 30 years later, were still committed to producing consistently exceptional books. With each of our titles, were working hard to set a new standard for the industry. From the paper we print on, to the authors we work with, our goal is to bring you the best books available.

I hope you see all that reflected in these pages. Id be very interested to hear your comments and get your feedback on how were doing. Feel free to let me know what you think about this or any other Sybex book by sending me an email at . Customer feedback is critical to our efforts at Sybex.

Best regards,

Neil Edde Vice President and Publisher Sybex an Imprint of Wiley To my family - photo 1

Neil Edde

Vice President and Publisher

Sybex, an Imprint of Wiley

To my family

Acknowledgments

As always, my thanks go first and foremost to Ton Roosendaal and all the Blender developers for all their hard work and dedication. You guys are doing important work and deserve the heartfelt gratitude of the entire community of Blender users.

Many other developers and users have helped me in researching and writing this book, and Im very grateful for all the support Ive received from the Blender community. I cant list all of the individuals at BlenderArtists.org whose artwork, comments, and tutorials have helped me to learn what I know about Blender, but I am particularly grateful for those who helped me as I ventured outside my comfort zone to write about the Blender Game Engine. Special thanks to BlenderArtists.org forum members Social, Mmph!, Blendenzo, and the other BGE gurus who were always eager to help me with my questions and investigations of this sometimes arcane functionality. Im also very grateful to Dolf Veenvliet (macouno) and Campbell Barton (ideasman_42), who helped me enormously to deepen my knowledge of Blenders Python API.

Throughout this book, I have referred to websites, tutorials, support threads, and other resources created by members of the community, and I am very grateful to all of those who have shared their knowledge. Once again, many thanks to Bart Veldhuizen and the contributors to BlenderNation.com and to Roel Spruit and all the moderators and administrators at BlenderArtists.org for their support and for the great service they provide the Blender community.

This book would not have been possible without the efforts of my editors and colleagues at Sybex/Wiley, and Im very grateful to all of them. Thank you to Mariann Barsolo, Pete Gaughan, Dassi Zeidel, Linda Recktenwald, and everyone else who had a hand in publishing and promoting the book. Thanks are also due to Oscar Baechler for his work as technical editor.

As always, I am grateful to my wife, Yuka, and my two daughters for their love and support.

About the Author

Tony Mullen is a college lecturer, animator, independent filmmaker, and writer living in Tokyo. He has worked as a newspaper cartoonist, a graphic designer, a software developer, and a researcher in natural language processing, among other things.

Since discovering Blender, he has been involved in CG animation to the point of obsession, but he also maintains a keen interest in stop-motion techniques, notably as the lead animator and codirector of the award-winning 16mm film Gustav Brastache and the Auto-Debilitator and other independent shorts. He is currently working on a short film using Blender, which he blogs about at http://electrictownmovie.wordpress.com .

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