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Bernardo Iraci - Blender Cycles Lighting and Rendering Cookboo

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Bernardo Iraci Blender Cycles Lighting and Rendering Cookboo
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Blender provides a broad spectrum of modeling, texturing, lighting, animation and video post-processing functionality in one package. It provides cross-platform interoperability, extensibility and a tightly integrated workflow. Blender is one of the most popular Open Source 3D graphics applications in the world.

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Blender Cycles: Lighting and Rendering Cookbook

Blender Cycles: Lighting and Rendering Cookbook

Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: December 2013

Production Reference: 1191213

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78216-460-9

www.packtpub.com

Cover Image by Bernardo Iraci (<>)

Credits

Author

Bernardo Iraci

Reviewers

Patrick Boelens

Fernando Castilhos Melo

Acquisition Editors

Akram Hussain

Luke Presland

Lead Technical Editor

Amey Varangaonkar

Technical Editors

Tanvi Bhatt

Kapil Hemani

Akashdeep Kundu

Shiny Poojary

Faisal Siddiqui

Copy Editors

Roshni Banerjee

Brandt D'Mello

Deepa Nambiar

Karuna Narayanan

Shambhavi Pai

Alfida Paiva

Adithi Shetty

Project Coordinator

Navu Dhillon

Proofreaders

Lucy Rowland

Elinor Perry-Smith

Indexer

Priya Subramani

Graphics

Ronak Dhruv

Yuvraj Mannari

Abhinash Sahu

Production Coordinator

Shantanu Zagade

Cover Work

Shantanu Zagade

About the Author

Bernardo Iraci was born in Livorno, Italy in 1985. He followed a standard education career until he graduated in Economics in 2009. He always had a great passion for computers, especially gaming. During the latter part of his studies, he also developed a passion for 3D graphics, and this soon became the main focus of his career. It was at this time that he came to understand that his passion was the most important thing to pursue, more important than even attending university.

Even though Bernardo later participated in various online courses teaching the different aspects of computer graphics, he has been largely self-taught. In 2010, he moved to Warsaw, Poland, where he was finally able to start working full-time in computer graphics as a 3D generalist in the field of movies VFX and advertisments. He also started work as a freelancer.

Bernardo constantly works to improve his skills and knowledge about computer graphics and thinks that this is the only way to keep pace with this field. When he is not busy with graphics, he likes to travel, watch movies, and play the guitar.

I would like to thank my family because they gave me the tools and the spirit to pursue my dreams. It is thanks to them that I am able to do what I do today.

I would also like to thank my girlfriend as she constantly supports, pushes, and inspires me every day of my life.

About the Reviewers

Patrick Boelens is a 3D content creator, programmer, and game designer with a passion for anything in which these fields meet. While studying Communication and Multimedia Design, he started producing video tutorials for the CG Cookie Network, showing people how to make custom scripts and add-ons for the open source software Blender. He was also a part of the team behind the studio's first iOS game, Eat Sheep. He has since worked on a wide variety of projects, including client- and server-side web development, games, and applications.

Fernando Castilhos Melo lives in Caxias do Sul, Brazil, and works in a software house as a software developer and systems analyst. Since 2009, he has been working on 3D modeling in his spare time using the software Blender. He has conducted some lectures on Blender and 3D modeling in several Brazilian free software events such as FLISOL and TcheLinux. Fernando is majoring in Computer Science at the UCS (University of Caxias do Sul). He is developing an integration between Blender and Kinect to generate a 3D animation as his coursework in the university. For more information, access his webpage: http://www.fernando.melo.nom.br/.

I want to thank my fiance Mauren, my parents Eloir and Miriam, my friends, and my teachers from the university, for the support during the review of |this book.

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Preface

One of the most advanced 3D packages on the scene, Blender now has a powerful new tool to allow its users to achieve even more astonishing results: the Cycles rendering engine. Cycles is based on an accurate lighting model and realistic shaders. It is also blazing fast thanks to the fact that it can take advantage of modern GPUrendering capabilities. Cycles is definitely a modern and effective tool that every Blender user wants to know in order to get the best results. Blender Cycles: Lighting and Rendering Cookbook will take you a journey through the new great Blender rendering engine Cycles. We will start with understanding the fundamental concepts of this rendering engine, and use them to learn the creation of any kind of lighting, material, texture and setup. At the end of the book, both beginners and more advanced users will not only be able to create virtually any kind of shader and lighting, but will also be able to find and experiment with new techniques on their own. Thanks to the logical way in which the topics are presented in the book readers will be able to create their work without additional tutorials just using the knowledge they will master by reading this book.

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