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Lance Flavell [Flavell - Beginning Blender: Open Source 3D Modeling, Animation, and Game Design

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Lance Flavell [Flavell Beginning Blender: Open Source 3D Modeling, Animation, and Game Design
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Beginning Blender: Open Source 3D Modeling, Animation, and Game Design: summary, description and annotation

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A new world of creative possibilities is opened by Blender, the most popular and powerful open source 3D and animation tool. Blender is not just free software; it is also an important professional tool used in animated shorts, television commercials and shows, as well as in production for films like Spiderman 2. Lance FlavellsBeginning Blender will give you the skills to start shaping new new worlds and virtual characters, and perhaps lead you down a new professional path.

Beginning Blender covers the latest Blender 2.5 release in depth. The book starts with with the creation of simple figures using basic modeling and sculpting. It then teaches how to bridge from modeling to animation, and from scene setup to texture creation and rendering, lighting, rigging and ultimately, full animation. You will create and mix your own movie scenes, and you will even learn the basics of games logic and how to deal with games physics.

Whether you are new to modeling, animation, and game design, or whether you are simply new to Blender, this book will show you everything you need to know to get your 3D projects underway.

What youll learn
  • How to create models using sculpt mode, extrusion modeling, and more
  • Go beyond playing with color to learn procedural texturing and UV mapping
  • How to use light and depth of focus to make are realistic-looking model
  • Adding rigging and realistic animation
  • Using the compositor for movie mixing and lip-syncing animations
  • How to put the games engine and physics to work to create full-featured games
Who this book is for

This book is for those who are starting out in 3D, animation and games design. It also appeals to those who know about 2-D design and photography and would like to expand their skill set.

Table of Contents
  1. Introduction: What is Blender?
  2. Getting to know Blender
  3. Mesh Editing & Basic Modeling
  4. Texturing
  5. Lighting
  6. Basic Rigging
  7. Advance Rigging
  8. Animating
  9. Mixing Movies: The Compositor
  10. Games Engine
  11. Physics Simulation
  12. Going further

**

About the Author

Lance Flavell is a 3D modeling and animation teacher with an animation diploma from Aucklands Media Design School in New Zealand. He has a strong interest in teaching students how to use open source software, especially Blender, to create and explore 3D computer graphics.

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Appendix A. Companies That Use Blender

This appendix provides a list of companies that current use Blender. The content of is based largely on information found at www.blender.org/community/professionals.

Note

This appendix is licensed under the Open Content License, a copy of which is contained in . For more information, see http://opencontent.org/opl.shtml.

Table A.1. Blender Users

Company/Web Site

Description

Montage Studio

www.montagestudio.org

This is a small studio that focuses on providing professional-level training for artists looking to learn Blender. It also provides services such as modeling, rendering, and some animation.

Realworks Studios India

www.realworks.in

This is an open source 3D visualization studio.

Cinesoft

http://cinesoft.net

Cinesoft provides open source/free software development and customization for the entertainment and media industry.

Blender 3D Architect

www.blender3darchitect.com

This site focuses on using Blender 3D for architectural visualizations, with articles on subjects including external renders, CAD drawing with Blender, and precision modeling.

See3D

www.see3d.co.uk

This is a team based in a state-of-the-art facility at Aberystwyth University. It provides cutting-edge visualizations services to commercial customers and academics.

J. Michael Saunders

www.jmichaelsaunders.com

This is the blog and portfolio for Blender user J. Michael Saunders; it includes professional work and personal art.

MetaVR

www.metavr.com

MetaVR provides high-performance PC-based solutions for 3D visual systems for simulation and training. MetaVR's software products enable users to build high-fidelity virtual worlds with its WorldPerfect-terrain generation application and render the resulting virtual world with its real-time 3D visualization application, Virtual Reality Scene Generator (VRSG).

instinctive mediaworks

www.instinctive.de

instinctive mediaworks performs graphics services for the digital domain, print media, web design, software development, and music production. Some of its modules have been contributed to the official Blender tree, including audio integration into the animation system, mesh beveling, and DTP-like 3D text objects.

3D Verstas

www.3dverstas.com

3D Verstas develops techniques to include 3D graphic material in productions, where this type of material is rarely used because of the expenses. In addition to 3D pictures and animations, 3D Verstas produces special effects for marketing and other types of videos.

Damiles home page

www.artresnet.com/david

This is the blog of David Milln Escriv, a developer of Blender nodes who is also involved in the Plumiferos movie. He is currently working on a computer vision application project.

IDstudio

www.idstudio.it

IDStudio is a multimedia agency.

Pixelarq

www.pixelarq.com

Pixelarq offers support in all kind of digital projects related to architecture and web design.

Pikilipita

www.pikilipita.com

Pikilipita is a cartoon studio and creates live video performances for handheld video game consoles.

Science Museum of Minnesota

www.smm.org

The Science Museum of Minnesota uses Blender to teach adolescents and teenagers 3D techniques; it also uses Blender for professional educational/science content.

IronCode Software

www.ironcode.com

IronCode Softwareis an independent game developer.

2gen.Net

www.2gen.net

2Gen.Net produces 3D visualizations, animations, and engaging applications.

mke3.net

www.mke3.net

mke3.netis an online visual communication portfolio of Blender user and contributor Matt Ebb; it includes both personal and professional work across various media.

MXDSoft Computer Games

www.themagicseal.com

MXDSoft Computer Gamescreates "games for smart people."

TrackTo

www.trackto.nl

TrackTo is a 3D animations production studio.

FloatPoint Media

www.floatpoint.com

FloatPoint Mediais involved in advanced digital design and 3D animation.

CSN Media

www.csnmedia.nl

CSN Mediaprovides courses, video, and animation productions.

Studio ZOO

www.zoo.nl

Studio ZOO provides digital design and education projects.

imago viva

www.imago-viva.de

imago viva creates interactive 3d and animation productions.

Rickert Digital Design

www.rickert-digital.com

Rickert Digital Design works in the areas of 3D media concepts and design.

CyberEye Visioneering

www.cybereye-visioneering.com

CyberEye Visioneering provides digital imaging for oil and gas exploration.

3D Artworx

www.3d-artworx.de

3D Artworx creates audio, video, web, and 3D animation productions.

Appendix B. Blender and GPL Terms of Use

This appendix is provided as a reference in question/answer format, intended to give you quick answers to frequently asked questions many people have about Blender. For further information, you can find the FAQ online at www.blender.org/education-help/faq/gpl-for-artists, and read the GPL in

Note

This appendix is licensed under the Open Content License, a copy of which is contained in . For more information, see http://opencontent.org/opl.shtml.

In a few sentences, what is the GPL?
In a few sentences, what is the GPL?
  • You are free to use Blender, for any purpose.

  • You are free to distribute Blender.

  • You can study how Blender works and change it.

  • You can distribute changed versions of Blender. In the last case you have the obligation to also publish the changed source code as GPL.

Can I sell my Blender creations?

Anything you create with Blenderwhether it's graphics, movies, scripts, exported 3D files, or the .blend files themselvesis your sole property, and can be licensed or sold under any conditions you prefer.

So I can make games without having to worry about the GPL, right?

Games created in Blender (.blend files) are program output and therefore not covered by the GPL. You can consider them your property, and license or sell them freely.

With standalone games, however, any data that is included inside the actual standalone executable is covered by the GPL. If this is a problem, then you should set up the standalone player so it reads from external

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