Blender Quick Start Guide
3D Modeling, Animation, and Render with Eevee
in Blender 2.8
Allan Brito
BIRMINGHAM - MUMBAI
Blender Quick Start Guide
Copyright 2018 Packt Publishing
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Commissioning Editor: Kunal Chaudhari
Acquisition Editor: Reshma Raman
Content Development Editor: Roshan Kumar
Technical Editor: Jinesh Topiwala
Copy Editor: Safis Editing
Project Coordinator: Hardik Bhinde
Proofreader: Safis Editing
Indexer: Pratik Shirodkar
Graphics: Alishon Mendonsa
Production Coordinator: Shantanu Zagade
First published: September 2018
Production reference: 1280918
Published by Packt Publishing Ltd.
Livery Place
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Birmingham
B3 2PB, UK.
ISBN 978-1-78961-947-8
www.packtpub.com
To my newborn son Arthur, for giving me a reason to become a better person every day for the rest of my life. -Allan Brito
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Contributors
About the author
Allan Brito is an a rchitect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels.
Besides working in the architecture business, he also has more than 10 years, experience as a college teacher, helping students to create animations, 3D games, and mobile apps.
In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools.
Blender is one of the essential tools in his workflow, and he has used it every day since 2005 with version 2.35.
About the reviewers
Fernando Castilhos Melo lives in Toronto, Canada, and works as a software engineer. Since 2009, he has used his spare time to work on 3D modeling using Blender. He has lectured on Blender and 3D modeling at several Brazilian free/open source software events.
Fernando holds a degree in computer science from UCS (Universidade de Caxias do Sul, Brazil), and this is the fourth Blender book that he has worked on. The other ones were Blender Cycles: Lighting and Rendering Cookbook, in 2013; Blender 3D by Example, in 2015; and Blender 3D Printing by Example, in 2017.
Moreover, he has also developed an integration between Blender and Kinect named Kinected Blender to generate 3D animations using body movements captured from Kinect.
I would like to send a big thank you to the following people:
My wife, Mauren, for all the support she gave me during this reviewing process
My parents, Eloir and Miriam, for encouraging me
My dog, Polly, for being (literally) at my side all the time during this review
All my friends for giving me the confidence to carry out this work
Germano Cavalcante de Sousa, with a background in architecture, uses Blender for arch viz work.
He has developed add-ons aimed at architecture, including the snap_utilities_line
add-on, which is officially distributed with Blender. He also helps, when he can, in Blender development, focusing on transformation and snapping capabilities.
I would like to thank Allan Brito for referring me for the book review and Hardik Bhinde for coordinating the review work.
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Preface
Blender has a long history in the computer graphics industry, but has not always been associated with quality content or ease of use. If you do a quick survey about the software among artists, you would get mixed opinions, with some criticism being aimed at the user interface. People would say it is hard to use or is missing powerful features.
In the last five years, the software has received significant updates on various tools, especially in the user interface. Blender has now been reborn with a brand new batch of software, features that match some multi-million-dollar tools on the market, and an interface that has improved usability.
And all that at no cost! In the era of subscription-based software, Blender is still free and open source. You can download the software at no cost and use it on as many computers as you want.
In this book, you will find a quick introduction to most of the new features of Blender 2.8, such as the fantastic real-time render engine Eevee and the revamped user interface.
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