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Allan Brito - Blender Quick Start Guide

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Blender is open source 3D creation software. With a long history and an enthusiastic community of users, it is the ideal choice for almost any kind of work with 3D modeling or animation. However, for new users, its power and exibillity can sometimes be daunting, and thats when you need this book!
The book starts by showing you round the all-new Blender 2.8 user interface. Youll look at the most commonly-used options and tools, such as navigating in 3D and selecting objects. You will then use and manipulate one of the most important windows of the interface, the 3D View.
Youll learn how to use essential tools for working with 3D modeling. To give your models the feel of real-world objects, youll learn how to create materials and set up surfaces. Youll see how to use Physically-Based Rendering (PBR), which allows you to craft realistic surfaces such as wood, stone, and metal. You will also work with Eevee, a new real-time render engine in Blender.
You will see how to add motion to objects, making use of Blenders impressive 3D animation features. Finally, youll learn how to create scenes and organize them for rendering, and later add titles and effects using built-in Blender tools.
By the end of the book, you will be able to use Blender 2.8 new UI, Create 3D Models with textures, Animations, and Render them in real-time using Eevee.

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Blender Quick Start Guide 3D Modeling Animation and Render with Eevee - photo 1
Blender Quick Start Guide

3D Modeling, Animation, and Render with Eevee
in Blender 2.8

Allan Brito

BIRMINGHAM - MUMBAI Blender Quick Start Guide Copyright 2018 Packt Publishing - photo 2

BIRMINGHAM - MUMBAI
Blender Quick Start Guide

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Kunal Chaudhari
Acquisition Editor: Reshma Raman
Content Development Editor: Roshan Kumar
Technical Editor: Jinesh Topiwala
Copy Editor: Safis Editing
Project Coordinator: Hardik Bhinde
Proofreader: Safis Editing
Indexer: Pratik Shirodkar
Graphics: Alishon Mendonsa
Production Coordinator: Shantanu Zagade

First published: September 2018

Production reference: 1280918

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78961-947-8

www.packtpub.com


To my newborn son Arthur, for giving me a reason to become a better person every day for the rest of my life. -Allan Brito
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Contributors
About the author

Allan Brito is an a rchitect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels.

Besides working in the architecture business, he also has more than 10 years, experience as a college teacher, helping students to create animations, 3D games, and mobile apps.

In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools.

Blender is one of the essential tools in his workflow, and he has used it every day since 2005 with version 2.35.

About the reviewers

Fernando Castilhos Melo lives in Toronto, Canada, and works as a software engineer. Since 2009, he has used his spare time to work on 3D modeling using Blender. He has lectured on Blender and 3D modeling at several Brazilian free/open source software events.

Fernando holds a degree in computer science from UCS (Universidade de Caxias do Sul, Brazil), and this is the fourth Blender book that he has worked on. The other ones were Blender Cycles: Lighting and Rendering Cookbook, in 2013; Blender 3D by Example, in 2015; and Blender 3D Printing by Example, in 2017.

Moreover, he has also developed an integration between Blender and Kinect named Kinected Blender to generate 3D animations using body movements captured from Kinect.

I would like to send a big thank you to the following people:
My wife, Mauren, for all the support she gave me during this reviewing process
My parents, Eloir and Miriam, for encouraging me
My dog, Polly, for being (literally) at my side all the time during this review
All my friends for giving me the confidence to carry out this work

Germano Cavalcante de Sousa, with a background in architecture, uses Blender for arch viz work.

He has developed add-ons aimed at architecture, including the snap_utilities_line
add-on, which is officially distributed with Blender. He also helps, when he can, in Blender development, focusing on transformation and snapping capabilities.

I would like to thank Allan Brito for referring me for the book review and Hardik Bhinde for coordinating the review work.
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Preface

Blender has a long history in the computer graphics industry, but has not always been associated with quality content or ease of use. If you do a quick survey about the software among artists, you would get mixed opinions, with some criticism being aimed at the user interface. People would say it is hard to use or is missing powerful features.

In the last five years, the software has received significant updates on various tools, especially in the user interface. Blender has now been reborn with a brand new batch of software, features that match some multi-million-dollar tools on the market, and an interface that has improved usability.

And all that at no cost! In the era of subscription-based software, Blender is still free and open source. You can download the software at no cost and use it on as many computers as you want.

In this book, you will find a quick introduction to most of the new features of Blender 2.8, such as the fantastic real-time render engine Eevee and the revamped user interface.

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