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Allan Brito - Blender for Video Production Quick Start Guide: Create high quality videos for YouTube and other social media platforms with Blender

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Blender for Video Production Quick Start Guide: Create high quality videos for YouTube and other social media platforms with Blender: summary, description and annotation

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Use Blender to edit and produce video for YouTube or any other social media platforms

Key Features
  • Use the Blender Video editing toolkit and UI
  • Make 3D info-graphics and interactive video with the latest Blender toolkit
  • Prepare a video production with live markings for tracking
Book Description

One of the critical components of any workflow related to video production is a reliable tool to create and edit media such as video and audio. In most cases, you will find video producers using software that can only cut and mount video in a traditional way. What if you could use a software that offers not only options to edit and cut video, but also create 3D content and animation? With Blender, you can make use of a fantastic set of tools to edit and cut video, and also produce 3D content that will enable you to take your productions to the next level.

Do you want to take footage from a camera and cut or add sound and titles? This book will show you how Blender can do that for you! You will learn to add 3D virtual objects to the same footage that will help you to create a full 3D environment. Using some camera tricks, you can even turn Blender into a powerful 2.5D animation software to create compelling infographics to produce educational, marketing, and instructional videos. You will also learn how to work with motion tracking to mix live-action footage with virtual objects. You will then learn how to use the video editing capabilities of Blender and match 3D content to your project for YouTube or any other media.

Toward the end of the book, you will export the project to YouTube using optimal settings for the best performance in the platform.

What you will learn
  • Import video and audio footage to Blender
  • Use the Video Sequencer Editor to manipulate footage
  • Prepare a project related to video in Blender
  • Cut and reorganize video footage in Blender
  • Create animations and add voiceover and sound to video
  • Build infographics based on 3D content
  • Blend 3D content with live-action footage
  • Export video for YouTube using optimal settings
Who this book is for

Anyone trying to produce content based on video for platforms like YouTube. Those artists will need a software to cut and edit video footage or make small intro clips, animations, or info graphics for video.

Table of Contents
  1. Blender as a Video Editor for YouTube
  2. Editing and Cutting Video Footage in Blender
  3. Using Properties to Enhance Video
  4. Animated Properties for Video Effects
  5. Creating Intro Videos for YouTube with Text and Motion Graphics
  6. Using Videos as Textures for 3D Compositions
  7. Adding Sound and Voiceover for YouTube
  8. Align 3d content with video using virtual cameras
  9. Exporting Video for YouTube

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Blender for Video Production Quick Start Guide Create high quality videos - photo 1
Blender for Video Production Quick Start Guide

Create high quality videos for YouTube and other social media platforms with Blender

Allan Brito

BIRMINGHAM - MUMBAI Blender for Video Production Quick Start Guide Copyright - photo 2

BIRMINGHAM - MUMBAI
Blender for Video Production Quick Start Guide

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Amarabha Banerjee
Acquisition Editor: Reshma Raman
Content Development Editor: Roshan Kumar
Technical Editor: Niral Almeida
Copy Editor: Safis Editing
Project Coordinator: Hardik Bhinde
Proofreader: Safis Editing
Indexer: Priyanka Dhadke
Graphics: Alishon Mendonsa
Production Coordinator: Nilesh Mohite

First published: November 2018

Production reference: 1291118

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78980-495-9

www.packtpub.com


For my nephews, Mateus and Daniel. The joy of family!
Allan Brito
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Contributors
About the author

Allan Brito is an a rchitect with a strong background in the use of technology in all phases of project development. His friends used to say that he swapped bricks for pixels.

Besides working in the architecture business, he also has more than 10 years of experience as a college teacher, helping students to create animations, 3D games, and mobile apps.

In the academic field, he was in charge of the e-learning department of one of the largest colleges in Brazil for almost eight years, using technologies such as interactive 3D content, games, and virtual reality as learning tools.

Blender is one of the essential tools in his workflow, and he has used it every day since the days of version 2.35 in 2005.

About the reviewer

Fernando Castilhos Melo lives in Toronto, Canada, and works as a software engineer. Since 2009, he has used his spare time to work on 3D modeling using Blender. He has lectured on Blender and 3D modeling at several Brazilian free/open source software events.

Fernando holds a degree in computer science from UCS (Universidade de Caxias do Sul, Brazil), and this is the fourth Blender book that he has worked on. The other ones were Blender Cycles: Lighting and Rendering Cookbook, in 2013; Blender 3D by Example, in 2015; and Blender 3D Printing by Example, in 2017.

Moreover, he has also developed an integration between Blender and Kinect named Kinected Blender in order to generate 3D animations using body movements captured from Kinect.

I would like to send a big thank you to the following people:
My wife, Mauren, for all the support she gave me during this reviewing process
My parents, Eloir and Miriam, for encouraging me
My dog, Polly, for being (literally) at my side all the time during this review
All my friends, for giving me the confidence to carry out this work
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Preface

How can software with a focus on 3D animation and modeling help with video production projects? Blender is an outstanding tool for content creation and has several hidden tools for artists willing to invest some time in learning the software.

The software now even has an integrated game engine for creating interactive 3D content.

Among all those hidden features of Blender, you will find a non-linear video editor. The primary use of that editor is to help artists with animation production , but since it can manipulate video and audio data, you can extend the application to include much more than just animation.

Using the Video Sequencer Editor in Blender alongside the Movie Clip Editor, you can create full-featured videos and projects. Do you have some footage that you've captured with your smartphone or standalone camera? Blender can help you improve that material by means of effects, audio, and more.

With the release of Blender 2.8, the software is gaining a revamped user interface and some improvements to existing tools, such as Eevee, that will enhance the way we work with Blender.

This book uses an early version of Blender 2.8 as a basis for all chapters, but you won't find any significant problems following the content in future releases.

Who this book is for

This book is aimed at anyone trying to produce content based on video for platforms such as YouTube. Those artists will need software to cut and edit video footage or make small intro clips, animations, or info graphics for their videos.

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