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Fisher Gordon - Blender 3D Basics

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Fisher Gordon Blender 3D Basics
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Blender 3D Basics: summary, description and annotation

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The complete novices guide to 3D modeling and animation

  • The best starter guide for complete newcomers to 3D modeling and animation
  • Easier learning curve than any other book on Blender
  • You will learn all the important foundation skills ready to apply to any 3D software

In Detail

Blender is by far the most popular open source graphics program available. It is a full featured 3D modeling, animation and games development tool used by millions all over the world and its free! This book is for those looking for an entry into the world of 3D modeling and animation regardless of prior experience.

Blender 3D Basics is the entry level book for those without prior experience using 3D tools. It caters for those who may have downloaded Blender in the past but were frustrated by its lack of intuitiveness. Using simple steps it builds, chapter by chapter, into a full foundation in 3D modeling and animation.

Using Blender 3D Basics the reader will model a maritime scene complete with boats and water, then add materials, lighting and animation. The book demystifies the Blender interface and explains what each tool does so that you will be left with a thorough understanding of 3D.

What you will learn from this book

  • How to create 3D objects in blender
  • How to compose a scene ready for animation
  • Loading, saving, importing and exporting various file formats
  • Create a full animation using key-frames on a timeline
  • Adding simple materials and lighting your scene
  • Rendering and compositing the final animation sequence
  • Add stereoscopic 3D effects

Approach

Written in a step by step tutorial style, learning comes as a result of creating the fully animated scene and the explanations that follow each stage.

Who this book is written for

Blender 3D Basics is great for anyone who is new to Blender or new to 3D.

Fisher Gordon: author's other books


Who wrote Blender 3D Basics? Find out the surname, the name of the author of the book and a list of all author's works by series.

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Blender 3D Basics Beginner's Guide

Blender 3D Basics Beginner's Guide

Copyright 2012 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: June 2012

Production Reference: 1130612

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84951-690-7

www.packtpub.com

Cover Image by Gordon C. Fisher ( <>)

Credits

Author

Gordon C. Fisher

Reviewers

John W. Allie

Allan Brito

Matt Campbell

Roberto Roch

Bryan Tenorio

Willem Verwey

Acquisition Editor

Robin de Jongh

Lead Technical Editor

Dayan Hyames

Technical Editors

Joyslita D'Souza

Vishal D'Souza

Lubna Shaikh

Project Coordinator

Leena Purkait

Proofreader

Bernadette Watkins

Indexer

Rekha Nair

Graphics

Manu Joseph

Production Coordinator

Aparna Bhagat

Cover Work

Aparna Bhagat

About the Author

Gordon C. Fisher got his start in Computer Graphics working with industry pioneers at Information International, Inc. At University of California, Santa Barbara (UCSB) he was the first student to display computer-generated artwork, interactive computer graphics, and computer animation at the UCSB Gallery. Since then, he has made 3D animation for clients including the U.S. Army, Ford Motor Co. the Dallas Cowboys, the Southeastern Conference, and Costco and Southwest Airlines.

He has been using Blender professionally since 2002 and has given classes on using Blender and using Python with Blender at Python conferences in Texas and Arkansas. His short, Land and Sky, made with Blender was shown at the Ozark Foothills Film Fest.

He has garnered two ADDY Citations of Excellence for an animation and an interactive CD. He has been a speaker at Siggraph, describing his work in VRML. His work has been displayed at the National Air and Space Museum.

He is the Creative Director for Point Happy Interactive and spends his spare time as a Bicycling Advocate and Space Activist.

He was the co-author and editor for Love and Oil , his grandfather's memoirs of traveling throughout Mexico, prospecting for oil during the Mexican Revolution. He has written articles about 3D modeling and animation for the American Modeler magazine and Digital Video Producer ezine.

I would like to thank the people without whom this book would not exist.

The staff at Packt; Rachel Gottsch, my English teacher in ninth, tenth, and tenth grades; Gary Demos who encouraged me; Jeffrey Marcus and Gary Brown of UCSB who gave me the access and freedom to do computer graphics; Ton Roosendaal for Blender and Betsy Brown, puppeteer extraordinaire, who got me started in this direction.

About the Reviewers

John W. Allie is an illustrator and writer. He has been using Blender since 1999, when it wasn't even open source. Blender is an important part of his personal and professional work, which includes everything from games to animations. He lives in New Haven, Connecticut, where he is currently working on a graphic novel.

Allan Brito is a Brazilian Architect and a specialist in information visualization, who lives and works in Recife, Brazil. He works with Blender 3D to produce animations and still images for visualization and instructional material. Besides his work with Blender as an artist, he also has a wide experience in teaching and researching about 3D modeling, animation, and multimedia.

He is an active member of the community of Blender users and writes about Blender 3D and its development for websites in Brazilian Portuguese (http://www.allanbrito.com) and English (http://www.blender3darchitect.com and http://www.blendernation.com). Besides his two blogs, he has managed to write three books about Blender in both English and Brazilian Portuguese, covering topics such as architectural visualization, mechanical modeling, and general Blender guides.

To find out more about him visit the website http://www.blender3darchitect.com, where he covers the use of Blender and other tools for architectural visualization.

I want to thank my wife Erica for her support during the review of this book.

Matt Campbell graduated from Conestoga College with a diploma in Mechanical Technology. He has worked in the 3D modeling world since 2007, working mostly with CAD packages. Recently, he has become interested in creating immersive 3D movies.

I would like to thank my wife Emma and my son Ethan for always being supportive.

Bryan Tenorio studied 3D animation in both high school and in college. He specializes in using Blender as his main tool, and Gimp for most 2D work. He has worked on various freelance jobs. He was on a small team that did previz work for the film 0000 , by Eddie Alcazar . He also worked on a few Indie games with (Subli)minal Gaming. Currently he's employed at Rival Theory, a software company that specializes in artificial intelligence for video games.

Willem Verwey is the founder and Chairman of the 3D Animation Network www.3danim8.net. The 3D Animation Network introduced children to animation using Blender since 2007.

He has also served on the Blender Foundation Certification Review Board since 2007.

He is the co-owner of Metagon Games and is currently working on Hidden Object Adventure Games distributed by Big Fish Games .

He technically reviewed Material Cookbook .

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