• Complain

Sadun E. - iOS Drawing: Practical UIKit Solutions

Here you can read online Sadun E. - iOS Drawing: Practical UIKit Solutions full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

No cover
  • Book:
    iOS Drawing: Practical UIKit Solutions
  • Author:
  • Genre:
  • Rating:
    5 / 5
  • Favourites:
    Add to favourites
  • Your mark:
    • 100
    • 1
    • 2
    • 3
    • 4
    • 5

iOS Drawing: Practical UIKit Solutions: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "iOS Drawing: Practical UIKit Solutions" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Addison-Wesley, 2013. 311 p. ISBN: 0321947878, ASIN: B00FWSK82A.
. .
Covers iOS 7 and Xcode 5Apple lavished iOS with a rich and evolving library of resolution-independent 2D drawing utilities. Its APIs include powerful features such as transparency, path-based drawing, anti-aliasing, and more. Harness these low-level, lightweight drawing routines in your apps to build images, to create PDFs, to display views, and to print.In this guide, Erica Sadun, bestselling author of The Core iOS 6 Developers Cookbook and The Advanced iOS 6 Developers Cookbook, helps readers explore iOS drawing through an abundance of examples alongside plenty of explanations and tips. This short work provides the basic how-to developers need to get started.You will learn about these specific topics:
The basic concepts of Quartz (Core Graphics) and UIKit drawing.
The coordinate system, paths, masking, and clipping.
Text drawing.
Transparency and alpha channels, drawing modes, blending, colors, and spaces.
Transforms and geometry.
Patterns, shadows, and gradients.
Bitmaps and pixels.
To access the code samples, visit.Table of Contents:
Drawing Contexts.
The Language of Geometry.
Drawing Images.
Path Basics.
Paths in Depth.
Drawing Gradients.
Masks, Blurs, and Animation.
Drawing Text.
Appendix A. Blend Modes.
Appendix B. Miter Threshold Limits. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

Sadun E.: author's other books


Who wrote iOS Drawing: Practical UIKit Solutions? Find out the surname, the name of the author of the book and a list of all author's works by series.

iOS Drawing: Practical UIKit Solutions — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "iOS Drawing: Practical UIKit Solutions" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
About This eBook

ePUB is an open, industry-standard format for eBooks. However, support of ePUB and its many features varies across reading devices and applications. Use your device or app settings to customize the presentation to your liking. Settings that you can customize often include font, font size, single or double column, landscape or portrait mode, and figures that you can click or tap to enlarge. For additional information about the settings and features on your reading device or app, visit the device manufacturers Web site.

Many titles include programming code or configuration examples. To optimize the presentation of these elements, view the eBook in single-column, landscape mode and adjust the font size to the smallest setting. In addition to presenting code and configurations in the reflowable text format, we have included images of the code that mimic the presentation found in the print book; therefore, where the reflowable format may compromise the presentation of the code listing, you will see a Click here to view code image link. Click the link to view the print-fidelity code image. To return to the previous page viewed, click the Back button on your device or app.

iOS Drawing

Practical UIKit Solutions

Erica Sadun

iOS Drawing Practical UIKit Solutions - image 1

Upper Saddle River, NJ Boston Indianapolis San Francisco
New York Toronto Montreal London Munich Paris Madrid
Cape Town Sydney Tokyo Singapore Mexico City

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

The publisher offers excellent discounts on this book when ordered in quantity for bulk purchases or special sales, which may include electronic versions and/or custom covers and content particular to your business, training goals, marketing focus, and branding interests. For more information, please contact:

U.S. Corporate and Government Sales
(800)-382-3419

For sales outside the United States, please contact

International Sales

Visit us on the Web: informit.com/aw

Copyright 2014 Pearson Education, Inc.

All rights reserved. This publication is protected by copyright, and permission must be obtained from the publisher prior to any prohibited reproduction, storage in a retrieval system, or transmission in any form or by any means, electronic, mechanical, photocopying, recording, or likewise. To obtain permission to use material from this work, please submit a written request to Pearson Education, Inc., Permissions Department, One Lake Street, Upper Saddle River, New Jersey 07458, or you may fax your request to (201) 236-3290.

AirPlay, AirPort, AirPrint, AirTunes, App Store, Apple, the Apple logo, Apple TV, Aqua, Bonjour, the Bonjour logo, Cocoa, Cocoa Touch, Cover Flow, Dashcode, Finder, Fire-Wire, iMac, Instruments, Interface Builder, iOS, iPad, iPhone, iPod, iPod touch, iTunes, the iTunes logo, Leopard, Mac, Mac logo, Macintosh, Multi-Touch, Objective-C, Quartz, QuickTime, QuickTime logo, Safari, Snow Leopard, Spotlight, and Xcode are trademarks of Apple, Inc., registered in the United States and other countries. OpenGL, or OpenGL Logo,: OpenGL is a registered trademark of Silicon Graphics, Inc. The YouTube logo is a trademark of Google, Inc. Intel, Intel Core, and Xeon are trademarks of Intel Corp. in the United States and other countries.

ISBN-13: 978-0-321-94787-1
ISBN-10: 0-321-94787-8

Editor-in-Chief
Mark Taub

Senior Acquisitions Editor
Trina MacDonald

Senior Development Editor
Chris Zahn

Managing Editor
Kristy Hart

Senior Project Editor
Betsy Gratner

Copy Editor
Kitty Wilson

Proofreader
Anne Goebel

Technical Reviewer
Richard Wardell

Editorial Assistant
Olivia Basegio

Cover Designer
Chuti Prasertsith

For my kids Hang in there guys I love you Acknowledgments No book is - photo 2

Picture 3
For my kids. Hang in there, guys! I love you.
Picture 4

Acknowledgments

No book is the work of one person. I want to thank my team, who made this possible. The lovely Trina MacDonald green-lighted this title, so you have the opportunity now to read it. Chris Zahn is my wonderful development editor, and Olivia Basegio makes everything work even when things go wrong.

I send my thanks to the entire Addison-Wesley/Pearson production team, specifically Kristy Hart, Betsy Gratner, Kitty Wilson, Anne Goebel, and Chuti Prasertsith.

Thanks go as well to Stacey Czarnowski, my new agent now that Neil Salkind retired; to Rich Wardwell, my technical editor; and to my colleagues, both present and former, at TUAW and the other blogs Ive worked at.

I am deeply indebted to the wide community of iOS developers who have supported me in IRC and who helped read this book and offer feedback. Particular thanks go to Oliver Drobnik, Aaron Basil (Ethervision), Harsh Trivedi, Michael Prenez-Isbell, Alex Hertzog, Neil Taylor, Maurice Sharp, Rod Strougo, Chris Samuels, Wess Cope, Hamish Allan, Jeremy Tregunna, Mahipal Raythattha, Eddie Kim, Jeremy Sinclair, Jeff Tentschert, Greg Hartstein, Mike Greiner, Ajay Gautam, Shane Zatezalo, Doug Drummond, Wil Macaulay, Mike Kale, Bill DeMuro, Evan Stone, Ashley Ward, Nick Pannuto, Diederik Hoogenboom, Nico Ameghino, Duncan Champney, August Joki, Remy psy Demarest, Joshua Weinburg, Emanuele Vulcano, and Charles Choi. Their techniques, suggestions, and feedback helped make this book possible. If I have overlooked anyone who helped contribute, please accept my apologies for the oversight.

Special thanks also go to my husband and kids. You are wonderful.

About the Author

Erica Sadun is the bestselling author, coauthor, and contributor to several dozen books on programming, digital video and photography, and web design, including the widely popular The Core iOS 6 Developers Cookbook, Fourth Edition. She currently blogs at TUAW.com and has blogged in the past at OReillys Mac Devcenter, Lifehacker, and Ars Technica. In addition to being the author of dozens of iOS-native applications, Erica holds a Ph.D. in computer science from Georgia Techs Graphics, Visualization, and Usability Center. A geek, a programmer, and an author, shes never met a gadget she didnt love. When not writing, she and her geek husband parent three geeks-in-training, who regard their parents with restrained bemusement when theyre not busy rewiring the house or plotting global dominance.

Preface

Apple has lavished iOS with a rich and evolving library of 2D drawing utilities. These APIs include powerful features like transparency, path-based drawing, antialiasing, and more. They offer low-level, lightweight, easy-to-integrate drawing routines that you can harness to build images, to display views, and to print.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «iOS Drawing: Practical UIKit Solutions»

Look at similar books to iOS Drawing: Practical UIKit Solutions. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «iOS Drawing: Practical UIKit Solutions»

Discussion, reviews of the book iOS Drawing: Practical UIKit Solutions and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.