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Aditya Ravi Shankar - Pro HTML5 Games

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Aditya Ravi Shankar Pro HTML5 Games

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Build your next game on a bigger scale with Pro HTML5 Games. This book teaches you the essentials of advanced game programming in HTML5. Youll learn techniques that you can transfer to any area of HTML5 game development to make your own professional HTML5 games!Led by an expert game programmer, youll build two complete games in HTML5: a strategy puzzle game based on the Box2d physics engine and in the style of Angry Birds and a real-time strategy (RTS) game complete with units, buildings, path-finding, artificial intelligence, and multiplayer support. In the process, youll learn how to do the following: * Create realistic physics in your game by incorporating the Box2d physics engine * Design large worlds with lots of characters and let users interact with them * Use sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game * Incorporate pathfinding and steering to help characters navigate through your world * Create challenging levels with intelligent enemies by using decision trees, state machines, and scripted events * Add multiplayer in your games using Node.js and the WebSocket API * This book will help you take your HTML5/javascript programming experience to the next level. It gives you the knowledge and skills you need to develop more complex, bolder games and become an HTML5 games pro. What youll learn : * Creating realistic physics in your game by incorporating the Box2d physics engine * Designing large worlds with lots of characters and let users interact with them * Using sprite sheets, panning, parallax scrolling, and sound effects to build a more polished game * Incorporating pathfinding and steering to help characters navigate through your world * Creating challenging levels with intelligent enemies by using decision trees, state machines, and scripted events * Adding multiplayer in your games using Node.js and the WebSocket API

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Pro HTML5 Games

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Aditya Ravi Shankar

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Pro HTML5 Games

Copyright 2012 by Aditya Ravi Shankar

This work is subject to copyright. All rights are reserved by the Publisher, whether the whole or part of the material is concerned, specifically the rights of translation, reprinting, reuse of illustrations, recitation, broadcasting, reproduction on microfilms or in any other physical way, and transmission or information storage and retrieval, electronic adaptation, computer software, or by similar or dissimilar methodology now known or hereafter developed. Exempted from this legal reservation are brief excerpts in connection with reviews or scholarly analysis or material supplied specifically for the purpose of being entered and executed on a computer system, for exclusive use by the purchaser of the work. Duplication of this publication or parts thereof is permitted only under the provisions of the Copyright Law of the Publishers location, in its current version, and permission for use must always be obtained from Springer. Permissions for use may be obtained through RightsLink at the Copyright Clearance Center. Violations are liable to prosecution under the respective Copyright Law.

ISBN-13 (pbk): 978-1-4302-4710-4

ISBN-13 (electronic): 978-1-4302-4711-1

Trademarked names, logos, and images may appear in this book. Rather than use a trademark symbol with every occurrence of a trademarked name, logo, or image we use the names, logos, and images only in an editorial fashion and to the benefit of the trademark owner, with no intention of infringement of the trademark.

The use in this publication of trade names, trademarks, service marks, and similar terms, even if they are not identified as such, is not to be taken as an expression of opinion as to whether or not they are subject to proprietary rights.

While the advice and information in this book are believed to be true and accurate at the date of publication, neither the authors nor the editors nor the publisher can accept any legal responsibility for any errors or omissions that may be made. The publisher makes no warranty, express or implied, with respect to the material contained herein.

President and Publisher: Paul Manning

Lead Editor: Louise Corrigan

Technical Reviewer: Richard Davey, Shane Hudson, Syd Lawrence, Josh Robinson

Editorial Board: Steve Anglin, Ewan Buckingham, Gary Cornell, Louise Corrigan, Morgan Ertel, Jonathan Gennick, Jonathan Hassell, Robert Hutchinson, Michelle Lowman, James Markham, Matthew Moodie, Jeff Olson, Jeffrey Pepper, Douglas Pundick, Ben Renow-Clarke, Dominic Shakeshaft, Gwenan Spearing, Matt Wade, Tom Welsh

Coordinating Editor: Anamika Panchoo

Copy Editors: William McManus, Kim Wimpsett

Compositor: SPi Global

Indexer: SPi Global

Artist: SPi Global

Cover Designer: Anna Ishchenko

Distributed to the book trade worldwide by Springer Science+Business Media New York, 233 Spring Street, 6th Floor, New York, NY 10013. Phone 1-800-SPRINGER, fax (201) 348-4505, e-mail orders-ny@springer-sbm.com , or visit www.springeronline.com .

For information on translations, please e-mail rights@apress.com , or visit www.apress.com .

Apress and friends of ED books may be purchased in bulk for academic, corporate, or promotional use. eBook versions and licenses are also available for most titles. For more information, reference our Special Bulk SaleseBook Licensing web page at www.apress.com/bulk-sales.

Any source code or other supplementary materials referenced by the author in this text is available to readers at www.apress.com . For detailed information about how to locate your books source code, go to www.apress.com/source-code.

For my father, who challenged me to learn game programming by first buying me a computer and then telling me that I could only play games on it if I made them myself.

For my mother, who had the unwavering confidence that I would complete this book even before I had written my first chapter.

And for my amazingly supportive sister, Arunima, who has always been my good luck charm.

Contents at a Glance

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About the Author Aditya Ravi Shankar started programming in 1993 when he - photo 25

About the Author Aditya Ravi Shankar started programming in 1993 when he - photo 26

About the Author Aditya Ravi Shankar started programming in 1993 when he - photo 27

About the Author

Aditya Ravi Shankar started programming in 1993 when he was first introduced to - photo 28

Aditya Ravi Shankar started programming in 1993 when he was first introduced to the world of computers. With no access to the Internet or online tutorials at the time, he wrote his first game in GW-BASIC by painstakingly retyping code from a book he found at the local library.

After graduating from the Indian Institute of Technology Madras in 2001, he spent nearly a decade working as a software consultant, developing trading and analytics systems for investment banks and large Fortune 100 companies, before eventually leaving his corporate life behind so he could focus on doing what he loved.

A self-confessed technology geek, he has spent the time since then working on his own projects and experimenting with every new language and technology that he could, including of course HTML5. During this time he became well known for singlehandedly re-creating the famous Command and Conquer RTS game entirely in HTML5.

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