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Makzan. - HTML5 Game Development by Example: Beginners Guide

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Makzan. HTML5 Game Development by Example: Beginners Guide
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2nd Revised Edition. Packt Publishing, 2015. 354 p. ISBN-10: 178528777X, ISBN-13: 978-1785287770.
HTML5 is a markup language used to structure and present content for the World Wide Web and is a core technology of the Internet. It is supported across different platforms and is also supported by various browsers. Its innovative features, such as canvas, audio, and video elements, make it an excellent game building tool.HTML5 Game Development by Example Beginners Guide Second Edition is a step-by-step tutorial that will help you create several games from scratch, with useful examples. Starting with an introduction to HTML5, the chapters of this book help you gain a better understanding of the various concepts and features of HTML
5. By the end of the book, youll have the knowledge, skills, and level of understanding you need to efficiently develop games over the network using HTML5.What You Will Learn:
Build real-time network multiplayer games;
Add physics to your canvas games by using the Box2D physics engine;
Build a CSS3-driven card game with transform and 3D flipping effects;
Learn to add sounds to your games;
Make a drawing tool in Canvas;
Create multiple layers in a canvas game;
Store game data persistently by using local storage;
Use sprite sheets to create frame-based animation.Get to grips with the latest HTML5, Canvas, CSS, and JavaScript techniques.
Learn to create exciting puzzle games, action games, multiplayer, and Box2D physics.
A task-based approach to achieve practical skills required for game development.Who This Book Is For:
This book is for web designers who have a basic knowledge of HTML, CSS, and JavaScript and want to create Canvas or DOM-based games that run on browsers. iPAD Amazon Kindle, PC , Cool Reader, Calibre, Adobe Digital Editions

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HTML5 Game Development by Example Beginner's Guide Second Edition

HTML5 Game Development by Example Beginner's Guide Second Edition

Copyright 2015 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2011

Second edition: June 2015

Production reference: 2250615

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-78528-777-0

www.packtpub.com

Credits

Author

Makzan

Reviewers

Lauri Hosio

Dan Nagle

Matt Palmerlee

Leonardo Risuleo

Commissioning Editor

Dipika Gaonkar

Acquisition Editors

Vivek Anantharaman

Sam Wood

Content Development Editor

Arwa Manasawala

Technical Editor

Menza Mathew

Copy Editors

Ameesha Green

Jasmine Nadar

Project Coordinator

Shweta H Birwatkar

Proofreader

Safis Editing

Indexer

Tejal Daruwale Soni

Production Coordinator

Manu Joseph

Cover Work

Manu Joseph

About the Author

Makzan focuses on the fields of web development and game design. He has over 14 years of experience in building digital products. He has worked on real-time multiplayer interaction games, iOS applications, and rich interactive websites.

He has written three books, on building a Flash virtual world, and creating games with HTML5 and the latest web standards and developed a video course as well. He currently teaches courses in Hong Kong and Macao SAR. He writes tutorials and shares his know-how on makzan.net.

I wish to thank my wife, Candy, for her patience and understanding. I would also like to thank the entire team at Packt Publishing. The book would not have been possible without their help. I thank all the reviewers for providing useful comments from which I have learned a lot.

About the Reviewers

Lauri Hosio has been making games since he discovered QBASIC with his friends in elementary school. Professionally, he's worked with web and mobile games for over 7 years.

Previously, he worked at Rovio as the acting lead game programmer on Angry Birds Friends. At other companies, he has also worked on web-based MMO games and general web development.

Before HTML5, he made independent web games with Flash that were played by millions of players. Some of his games have been published by AddictingGames and ArmorGames. Lauri currently works in Kansas City, Missouri, on mobile games and full-stack web development.

Dan Nagle has, since graduating as a valedictorian in computer engineering from the Mississippi State University in 2003, written and published apps for Android, Windows, Mac, Linux, iOS, numerous web apps, network servers, and pure embedded C. He is the author of the book, HTML5 Game Engines: App Development and Distribution , which was published by CRC Press. He has also written articles and spoken at conferences about developing websites and HTML5-based games.

For about 4 years, he owned and operated a web company that focused on website hosting and custom game development. Before that, he was an electrical engineer who developed embedded systems.

Currently, he is a senior software engineer who writes control software, web interfaces, and mobile apps for network devices that distribute HD video. He can be reached through his website at http://DanNagle.com/.

Matt Palmerlee has been developing software professionally since 2001 and has a passion for JavaScript and HTML5 game development. He built Astriarch, an open source multiplayer space strategy game, using HTML5 and Node.js. Matt has developed other HTML5 games, which were published by Mastered Software, his software development consulting company.

Matt occasionally blogs about interesting aspects of software development and HTML5 games on his personal website at http://mattpalmerlee.com/.

Leonardo Risuleo is the owner and creative director of Small Screen Design. He is a designer and developer with several years of experience in mobile, new media, and user experience. Leonardo is a highly dedicated professional, and he's passionate about what he does. He started his career in 2003, and in the last few years, he has worked on a variety of different mobile and embedded platforms for a number of well-known brands and studios. Leonardo designs, prototypes, and develops mobile applications, games, widgets, and websites.

From 2008 to 2010, he had the honor of being the Nokia Developer Champion, a recognition and reward program for top mobile developers worldwide. In 2008, Leonardo formally founded Small Screen Design (https://www.smallscreendesign.com), a design and development studio focused on mobile design and user experience. In 2015, he became Digital Championan ambassador for the Digital Agendafor Squillace, to help every European become digital.

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Preface

HTML5 promises to be the hot new platform for online games. HTML5 games work on computers, smartphones, tablets, iPhones, and iPads. Be one of the first developers to build HTML5 games today and be ready for tomorrow!

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