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Makzan - HTML5 games development by example: beginners guide: create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques

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Makzan HTML5 games development by example: beginners guide: create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques
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HTML5 games development by example: beginners guide: create six fun games using the latest HTML5, Canvas, CSS, and JavaScript techniques: summary, description and annotation

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HTML5 Games Development by Example

HTML5 Games Development by Example

Copyright 2011 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: August 2011

Production Reference: 1180811

Published by Packt Publishing Ltd.

Livery Place 35 Livery Street Birmingham B3 2PB, UK.

ISBN 978-1-849691-26-0

www.packtpub.com

Cover Image by Girish Suryawanshi ( <> )

Credits

Author

Makzan

Reviewers

Matteo Ferretti

Henk Jurriens

William Malone

Acquisition Editor

David Barnes

Development Editor

Neha Mallik

Technical Editors

Pallavi Kachare

Azharuddin Sheikh

Copy Editor

Neha Shetty

Project Coordinator

Zainab Bagasrawala

Proofreader

Joanna McMahon

Indexer

Rekha Nair

Graphics

Geetanjali Sawant

Production Coordinators

Melwyn D'sa

Adline Swetha Jesuthas

Cover Work

Melwyn D'sa

About the Author

Makzan is the founder of 42games Limited. He has been designing games since he was a child. He likes to see how the well-designed interactions in his games can trigger the emotions and influence the player. He believes that games should let a player share joyful times with friends. Therefore, his favorite game type is multiplayer casual games.

Makzan also wrote a book named Flash Multiplayer Virtual World . It is about developing a virtual world to play with friends in real time with Adobe Flash and socket server.

I would like to thank the entire team from Packt Publishing. The book would not have been possible without the help from all the editors and proofreaders. I thank all the reviewers for providing useful comments from which I have learned a lot. I thank my family for giving me support during the book writing process.

About the Reviewers

Matteo Ferretti is a software engineer, an amateur comic-book artist, and an occasional graphic designer, who was drawn into software development since he played his first video game.

He fell in love with JavaScript at the end of the 20th century, and he still loves it with the same passion.

Currently he is working for Mozilla, after more than two years in TomTom as a Senior Software Engineer and Tech Leader.

I wish to thank my love, Elisa, for her patience and understanding. I also want to thank my parents, for their continuous support throughout my whole life.

Henk Jurriens is a software developer and developer evangelist, experienced with Java, Groovy and Grails, and HTML5. Henk is passionate about new technologies and loves to talk about it, and so gives different presentations about HTML5, Linked Data, and Groovy and Grails.

In addition, Henk founded an HTML5 User Group to promote and share knowledge about HTML5. During the year, different meetups are organized. Together with the Google Technology User Group, he organized for example, a HTML5 Hackathon.

Last year, Henk also helped with a HTML5 Game Jam and there he saw the potential of HTML5 Games and this was the reason for him to review this book. With the help of this book, great HTML5 games can be built!

William Malone is a software developer specializing in dialects of ECMAScript (ActionScript and JavaScript). He has written many articles about Flash and HTML5 which are available at http://www.williammalone.com.

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Preface

HTML5 promises to be the hot new platform for online games. HTML5 games work on computers, smartphones, and tablets, including iPhones and iPads. Be one of the first developers to build HTML5 games today and be ready for tomorrow!

This book will show you how to use the latest HTML5 and CSS3 web standards to build card games, drawing games, physics games, and even multiplayer games over the network. With this book, you will build six example games with clear systematic tutorials.

HTML5, CSS3, and the related JavaScript API are the latest hot topics in web. These standards bring us the new game market, HTML5 Games. With the new power from them, we can design games with HTML5 elements, CSS3 properties, and JavaScript to play in browsers.

This book is divided into nine chapters with each one focusing on one topic. We will create six games and specifically learn how we draw game objects, animate them, add audio, connect players, and build a physics game with a Box2D physics engine.

What this book covers

, Introducing HTML5 Games , introduces the new features from HTML5, CSS3, and related JavaScript API. It also demonstrates what games we can make with these features and its benefits.

, Getting Started with DOM-based Game Development , kick-starts the game development journey by creating a traditional Ping Pong game in DOM and jQuery.

, Building Memory Matching Game in CSS3 , walks through the new features from CSS3 and discusses how we can create a memory card matching game in DOM and CSS3.

, Building Untangle Game with Canvas and Drawing API , introduces a new way to draw games and interact with them in a web page with the new Canvas element. It also demonstrates how to build a puzzle solving game with Canvas.

, Building a Canvas Game Masterclass

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