• Complain

Buttfield-Addison Paris - Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Here you can read online Buttfield-Addison Paris - Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores full text of the book (entire story) in english for free. Download pdf and epub, get meaning, cover and reviews about this ebook. year: 2013, publisher: OReilly Media, genre: Computer. Description of the work, (preface) as well as reviews are available. Best literature library LitArk.com created for fans of good reading and offers a wide selection of genres:

Romance novel Science fiction Adventure Detective Science History Home and family Prose Art Politics Computer Non-fiction Religion Business Children Humor

Choose a favorite category and find really read worthwhile books. Enjoy immersion in the world of imagination, feel the emotions of the characters or learn something new for yourself, make an fascinating discovery.

Buttfield-Addison Paris Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores: summary, description and annotation

We offer to read an annotation, description, summary or preface (depends on what the author of the book "Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores" wrote himself). If you haven't found the necessary information about the book — write in the comments, we will try to find it.

Get up to speed on Cocoa and Objective-C, and start developing applications on the iOS and OS X platforms. If you dont have experience with Apples developer tools, no problem! From object-oriented programming to storing app data in iCloud, this book covers everything you need to build apps for the iPhone, iPad, and Mac.
Youll learn how to work with the Xcode IDE, Objective-Cs Foundation library, and other developer tools such as Event Kit framework and Core Animation. Along the way, youll build example projects, including a simple Objective-C application, a custom view, a simple video player application, and an app that displays calendar events for the user.
Learn the application life cycle on OS X and iOS
Work with the user-interface system in Cocoa and Cocoa Touch
Use AV Foundation to display video and audio
Build apps that let users create, edit, and work with documents
Store data locally with the file system, or on the network with iCloud
Display lists or collections of data with table views and collection views
Interact with the outside world with Core Location and Core Motion
Use blocks and operation queues for multiprocessing

Buttfield-Addison Paris: author's other books


Who wrote Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores? Find out the surname, the name of the author of the book and a list of all author's works by series.

Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores — read online for free the complete book (whole text) full work

Below is the text of the book, divided by pages. System saving the place of the last page read, allows you to conveniently read the book "Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores" online for free, without having to search again every time where you left off. Put a bookmark, and you can go to the page where you finished reading at any time.

Light

Font size:

Reset

Interval:

Bookmark:

Make
Learning Cocoa with Objective-C
Paris Buttfield-Addison
Jonathon Manning
Published by OReilly Media

Beijing Cambridge Farnham Kln Sebastopol Tokyo Special Upgrade Offer If you - photo 1

Beijing Cambridge Farnham Kln Sebastopol Tokyo

Special Upgrade Offer

If you purchased this ebook directly from oreilly.com, you have the following benefits:

  • DRM-free ebooksuse your ebooks across devices without restrictions or limitations

  • Multiple formatsuse on your laptop, tablet, or phone

  • Lifetime access, with free updates

  • Dropbox syncingyour files, anywhere

If you purchased this ebook from another retailer, you can upgrade your ebook to take advantage of all these benefits for just $4.99. to access your ebook upgrade.

Please note that upgrade offers are not available from sample content.

A Note Regarding Supplemental Files

Supplemental files and examples for this book can be found at http://examples.oreilly.com/0636920023203/. Please use a standard desktop web browser to access these files, as they may not be accessible from all ereader devices.

All code files or examples referenced in the book will be available online. For physical books that ship with an accompanying disc, whenever possible, weve posted all CD/DVD content. Note that while we provide as much of the media content as we are able via free download, we are sometimes limited by licensing restrictions. Please direct any questions or concerns to .

Preface

Weve been developing for the Cocoa framework from when the Mac first supported it. Since then, weve seen the ecosystem of Cocoa and Objective-C development evolve from a small programmers niche to one of the most important and influential development environments in the world. (In fact, as 2012 closes, Objective-C is the third most popular programming language according to the TIOBE index, up from fifth most popular in 2011.)

Over the years, weve built a lot of large, complex iOS and OS X software, shipping it to millions upon millions of users along the way. Weve picked up a deep understanding of the toolset, frameworks, and programming language, an understanding crucial to building the best possible software for iOS and OS X. Apple constantly changes things, as the recent introduction of the svelte iPad mini and the stretched iPhone 5 show, but the knowledge necessary to bend the development tools, frameworks and languages to your will stays fairly constant. This book will give you the knowledge, confidence, and appreciation for iOS and OS X development with Cocoa, Cocoa Touch, and Objective-C.

Audience

We assume that youre a reasonably capable programmer, but we dont assume youve ever developed for iOS or OS X, or used Objective-C before. We also assume that youre fairly comfortable navigating OS X as a user, and know how to use an iOS device.

Organization of This Book

In this book, well be talking about Cocoa and Cocoa Touch, the frameworks used on OS X and iOS, respectively. Along the way, well also be covering Objective-C, including its syntax and features. Pretty much every chapter contains practical exercises that you can follow along with. The early chapters cover general topics, such as setting up a development environment and coming to grips with the Objective-C language, while later chapters cover specific features of Cocoa and Cocoa Touch.

Here is a concise breakdown of the material each chapter covers:

This chapter introduces Cocoa and Cocoa touch, the frameworks used on OS X and iOS. Introduces Xcode, the IDE that youll be using while coding for these platforms. This chapter also covers the Apple Developer Programs, which are necessary if you want to distribute software on the Mac or iTunes App Stores.

This chapter covers object-oriented programming, the programming paradigm used in Objective-C, as well as how Objective-C implements object-oriented programming. This chapter also covers memory management in Cocoa and Cocoa touch, which is one of the most important things to understand when developing for the Mac and for iOS.

This chapter introduces the Foundation framework, which provides the basic data types (like strings, arrays, and dictionaries). This chapter also discusses the underlying design patterns on which much of Cocoa and Cocoa Touch are based.

This chapter discusses how applications are assembled and operate on Mac and iOS devices. In this chapter, well talk about the application lifecycle on both platforms, as well as how sandboxing affects application access to data and resources.

This chapter demonstrates how user interfaces are loaded and presented to the user. This chapter introduces one of the most powerful concepts provided by Cocoa: nibs , which are predesigned and preconfigured user interfaces, and which can be directly connected to your code. This chapter also discusses Core Animation, the animation system used on OS X and iOS.

This chapter introduces blocks, which are an incredibly flexible and useful addition that Objective-C introduces to the C language. Blocks are functions that can be stored in variables and passed around like values. This makes things like callbacks very simple to implement. This chapter also introduces operation queues, which are a straightforward way to work with concurrency without having to deal with threads.

In this chapter, youll learn about the drawing system used on both OS X and iOS, as well as how to draw custom graphics. The retina display is also covered, as well as how view geometry works.

This chapter covers audio and video playback using AVFoundation, the audio and video engine. Youll also learn how to access the iOS photo library and get access to the users photos.

This chapter covers a range of data storage options available on OS X and iOS. Key-Value Coding and Key-Value Observing, preferences, notifications, and filesystem access are all covered. In addition, youll learn how to make security-scoped bookmarks, which allow sandboxed apps to retain access to locations that the user has granted your apps permission to use.

This chapter covers Cocoa Bindings, a tremendously powerful system that allows you to connect your applications user interface to an applications data, without the need for intermediary glue code.

This chapter covers table views (an effective way to display multiple rows of data to your user) and collection views, which allow you to display a collection of items to the user.

This chapter discusses the document systems on both iOS and OS X, which are instrumental in creating applications that work with multiple documents. Here, we discuss the differences in how the two platforms handle documents.

Cocoa and Cocoa Touch provide very straightforward tools for accessing networked resources, and this chapter demonstrates how to retrieve information from the internet while keeping the application responsive. This chapter also covers the network service discovery system, Bonjour.

This chapter covers a variety of technologies used to work with the physical world: Core Location, for getting access to the GPS; Core Motion, for learning about how the hardware is moving and oriented, and the printing systems on both iOS and OS X.

This chapter discusses the calendaring system used on iOS and OS X, and demonstrates how to get access to the users calendar. We also discuss considerations for user privacy.

This chapter covers Instruments, the profiler and analysis tool for Mac and iOS applications. An example of a crashing application is discussed, and the cause of the crash is diagnosed and fixed using the application. Additionally, this chapter covers Xcodes built-in debugger.

Next page
Light

Font size:

Reset

Interval:

Bookmark:

Make

Similar books «Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores»

Look at similar books to Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores. We have selected literature similar in name and meaning in the hope of providing readers with more options to find new, interesting, not yet read works.


Reviews about «Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores»

Discussion, reviews of the book Learning Cocoa with Objective-C: Developing for the Mac and iOS App Stores and just readers' own opinions. Leave your comments, write what you think about the work, its meaning or the main characters. Specify what exactly you liked and what you didn't like, and why you think so.