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Buttfield-Addison Paris - Learning Swift: building apps for macOS, iOS, and beyond

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Buttfield-Addison Paris Learning Swift: building apps for macOS, iOS, and beyond

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Get valuable hands-on experience with Swift 3, the latest version of Apples programming language. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with Swift 3 by developing three complete, tightly linked versions of the Notes application for the OS X, iOS, and watchOS platforms.

In the process, youll learn Swifts fundamentals, including its syntax and features, along with the basics of the Cocoa, CocoaTouch, and WatchKit frameworks. This book teaches you how to use common design patterns for Swift, how to structure an application for Apples platforms, and how to submit working apps to the App Store.

Divided into four distinct parts, this book includes:

  • Swift 2 basics: Learn Swifts basic building blocks and features for object-oriented development
  • OS X app development: Set up the document model, build out features, and sync data with iCloud
  • iOS app...
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    Learning Swift

    by Jon Manning , Paris Buttfield-Addison , and Tim Nugent

    Copyright 2017 Secret Lab. All rights reserved.

    Printed in the United States of America.

    Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

    OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles (http://oreilly.com/safari). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com .

    • Editor: Rachel Roumeliotis
    • Production Editor: Melanie Yarbrough
    • Copyeditor: James Fraleigh
    • Proofreader: Amanda Kersey
    • Indexer: Ellen Troutman-Zaig
    • Interior Designer: David Futato
    • Cover Designer: Karen Montgomery
    • Illustrator: Rebecca Demarest
    • May 2016: First Edition
    • March 2017: Second Edition
    Revision History for the Second Edition
    • 2017-03-28: First Release

    See http://oreilly.com/catalog/errata.csp?isbn=9781491967065 for release details.

    The OReilly logo is a registered trademark of OReilly Media, Inc. Learning Swift, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

    While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

    978-1-491-96706-5

    [LSI]

    Preface

    Welcome to Learning Swift! This book will help you put the Swift programming language into practice by walking you through the development of a note-taking application for the Apple iOS, macOS, and watchOS platforms.

    Swift is a pretty amazing modern language, taking the best from other newer languages without reinventing the wheel. Swift is easy to write, easy to read, and really hard to make mistakes in.

    Our philosophy is that the best way to learn Swift is to build apps using it! To build apps, though, you need a great framework, and Apple has several: Cocoa, Cocoa Touch, and WatchKit, to name only a few. This book could quite easily be titled Learning Cocoa and Cocoa Touch with Swift, or something similar, because the frameworks are just as important as the language itself. At the time of writing, Swift is currently at version 3, and has a bright future ahead of it.

    Resources Used in This Book

    We recommend following the book by writing code yourself as you progress through each chapter. If you get stuck, or just want to archive a copy of the code, you can find what you need via our website.

    As this book teaches you how to build a real-world app, we primarily focus on showing you the coding side of things. Were not going to ask you to paint your own icons, so weve provided them for you. You can also download them from our website.

    Audience and Approach

    This book is solely focused on Swift 3 and does not cover the use of Objective-C. We might mention it occasionally, but we dont expect you to know how to use it. We first cover the basics of the Swift 3 language, and then move on to teach as much of the language as we can, as well as the use of the Cocoa, Cocoa Touch, and watchOS frameworks, through the construction of a complete app for both macOS and iOS. As a reminder, Swift is the programming language, Cocoa is the framework for macOS apps, Cocoa Touch is the framework for iOS apps, and somewhat predictably, watchOS is the framework for the Apple Watch.

    This books approach differs from that of other programming books that you may have encountered. As weve mentioned, we believe that the best way to learn Swift is to build apps using it. We assume that youre a reasonably capable programmer, but we dont assume youve ever developed for iOS or macOS, or used Swift or Objective-C before. We also assume that youre fairly comfortable navigating macOS and iOS as a user.

    Organization of This Book

    In this book, well be talking about Cocoa and Cocoa Touch, theframeworks used on macOS and iOS, respectively. Along the way, well alsobe covering Swift, including its syntax and features.

    In , we begin with a look at the tools used for programming with Swift, as well as the Apple Developer Program. Then we move on to the basics of the Swift programming language and structuring a program for Apples platforms, as well as common design patterns.

    covers the basics of Apples developer program and guides you through a simple Swift app.

    explores all the basics of Swift and prepares you for using it to build more complex applications.

    discusses Swifts object-oriented features, as well as the structure of a good app.

    In , we build a simple note-taking application for Macs, targeting macOS. Along the way, we discuss the design of the app, how its structured, how it uses documents, and how to build all the features.

    starts off our macOS notes app and sets up the document model and icon.

    goes into detail on working with documents in macOS apps.

    connects the app to iCloud and finishes up the macOS app.

    In .

    starts off our iOS app and sets up the same document model for iOS.

    connects the iOS app to iCloud.

    creates an interface on iOS for displaying our notes.

    sets up the iOS app to handle attachments.

    adds image support to the iOS app.

    adds sharing and searching support to the iOS app.

    adds audio, video, and location attachments to the iOS app.

    finishes the iOS app with a whole lot of polish!

    In , we add a watchOS app and explore bug hunting and performance tuning.

    adds a watchOS app to the iOS app, allowing for Apple Watch support.

    explores debugging and performance tuning.

    Conventions Used in This Book

    The following typographical conventions are used in this book:

    Italic

    Indicates new terms, URLs, email addresses, filenames, andfile extensions.

    Constant width

    Used for program listings, as well as within paragraphs torefer to program elements such as variable or function names,databases, data types, environment variables, statements, andkeywords.

    Constant width bold

    Shows commands or other text that should be typed literally bythe user.

    Constant width italic

    Shows text that should be replaced with user-supplied valuesor by values determined by context.

    Tip

    This element signifies a tip or suggestion.

    Note

    This element signifies a general note.

    Caution

    This element indicates a warning or caution.

    Using Code Examples

    Supplemental material (code examples, exercises, errata, etc.) is availablefor download at our website.

    This book is here to help you get your job done. In general, ifexample code is offered with this book, you may use it in your programsand documentation. You do not need to contact us for permission unlessyoure reproducing a significant portion of the code. For example, writinga program that uses several chunks of code from this book does not requirepermission. Selling or distributing a CD-ROM of examples from OReillybooks does require permission. Answering a question by citing this bookand quoting example code does not require permission. Incorporating asignificant amount of example code from this book into your productsdocumentation does require permission.

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