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Jonathon Manning - Learning Swift: Building Apps for macOS, iOS, and Beyond, 3rd Edition

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Jonathon Manning Learning Swift: Building Apps for macOS, iOS, and Beyond, 3rd Edition

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Get valuable hands-on experience with Swift, the open source programming language developed by Apple. With this practical guide, skilled programmers with little or no knowledge of Apple development will learn how to code with the latest version of Swift by developing a working iOS app from start to finish. Youll begin with Swift programming basics--including guidelines for making your code Swifty--and learn how to work with Xcode and its built-in Interface Builder. Then youll dive step-by-step into building and customizing a basic app for taking, editing, and deleting selfies. Youll also tune and test the app for performance and manage the apps presence in the App Store. Divided into four parts, this book includes: Swift 4 basics: Learn Swifts basic building blocks and the features of object-oriented development Building the Selfiegram app: Build model objects and the UI for your selfie app and add location support, user settings, and notifications Polishing Selfiegram: Create a theme and support for sharing and add custom views, image overlays, and localization Beyond app development: Debug and performance test with Xcode, automate chores with Fastlane, and user-test the app with TestFlight

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Learning Swift

by Jonathon Manning , Paris Buttfield-Addison , and Tim Nugent

Copyright 2018 Secret Lab. All rights reserved.

Printed in the United States of America.

Published by OReilly Media, Inc. , 1005 Gravenstein Highway North, Sebastopol, CA 95472.

OReilly books may be purchased for educational, business, or sales promotional use. Online editions are also available for most titles ( http://oreilly.com/safari). For more information, contact our corporate/institutional sales department: 800-998-9938 or corporate@oreilly.com.

  • Editor: Rachel Roumeliotis
  • Production Editor: Melanie Yarbrough
  • Copyeditor: Rachel Head
  • Proofreader: Kim Cofer
  • Indexer: Ellen Troutman-Zaig
  • Interior Designer: David Futato
  • Cover Designer: Karen Montgomery
  • Illustrator: Rebecca Demarest
  • March 2018: Third Edition
Revision History for the Third Edition
  • 2018-03-26: First Release

See http://oreilly.com/catalog/errata.csp?isbn=9781491987575for release details.

The OReilly logo is a registered trademark of OReilly Media, Inc. Learning Swift, the cover image, and related trade dress are trademarks of OReilly Media, Inc.

While the publisher and the authors have used good faith efforts to ensure that the information and instructions contained in this work are accurate, the publisher and the authors disclaim all responsibility for errors or omissions, including without limitation responsibility for damages resulting from the use of or reliance on this work. Use of the information and instructions contained in this work is at your own risk. If any code samples or other technology this work contains or describes is subject to open source licenses or the intellectual property rights of others, it is your responsibility to ensure that your use thereof complies with such licenses and/or rights.

978-1-491-98757-5

[LSI]

Preface

Welcome to Learning Swift! This book will help you put the Swift programming language into practice by walking you through the development of a complete application for iOS that features a wide array of features, including camera access, working with the filesystem, face detection, and the iOS graphics system. Along the way, well also introduce you to new and advanced topics in the Swift programming language.

Swift is a pretty amazing modern language, taking the best from other newer languages without reinventing the wheel. Swift is easy to write, easy to read, and hard to make big mistakes in.

Our philosophy is that the best way to learn Swift is to build apps using it! To build apps, though, you need a great framework, and Apple has one of the best ones for building high-quality, featureful software: Cocoa Touch. This book could quite easily be titled Learning Cocoa Touch with Swift, or something similar, because the frameworks are just as important as the language itself. At the time of writing, Swift is currently at version 4, and has a bright future ahead of it.

Resources Used in This Book

We recommend following along with the book by writing code yourself as you progress through each chapter. If you get stuck, or just want to archive a copy of the code, you can find what you need via our website .

Audience and Approach

This book is solely focused on Swift 4 and does not cover the use of Objective-C. We might mention it occasionally, but we dont expect you to know how to use it. We first cover the basics of the Swift 4 language, and then move on to teach as much of the language as we can, as well as the use of Cocoa Touch, through the construction of Selfiegram, a photo-taking app for iOS.

This books approach differs from that of other programming books that you may have encountered.

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