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Clayton - IOS 12 programming for beginners an introductory guide to iOS app development with Swift 4.2 and Xcode 10

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IOS 12 programming for beginners an introductory guide to iOS app development with Swift 4.2 and Xcode 10: summary, description and annotation

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Begin your iOS 12 app development journey with this practical guide Key Features Kick-start your iOS programming career and have fun building iOS apps of your choice Get to grips with Xcode 10 and Swift 4.2, the building blocks of iOS development Discover the latest features of iOS 12 - SiriKit, notifications, and much more Book Description Want to build iOS 12 applications from scratch with the latest Swift 4.2 language and Xcode 10 by your side? Forget sifting through tutorials and blog posts; this book is a direct route to iOS development, taking you through the basics and showing you how to put principles into practice. Take advantage of this developer-friendly guide and start building applications that may just take the App Store by storm! If youre already an experienced programmer, you can jump right in and learn the latest iOS 12 features. For beginners, this book starts by introducing you to iOS development as you learn Xcode and Swift. Youll also study advanced iOS design topics, such as gestures and animations, to give your app the edge. Youll explore the latest Swift 4.2 and iOS 12 developments by incorporating new features, such as the latest in notifications, custom-UI notifications, maps, and the recent additions in Sirikit. The book will guide you in using TestFlight to quickly get to grips with everything you need to get your project on the App Store. By the end of this book, youll be ready to start building your own cool iOS applications confidently. What you will learn Explore the distinctive design principles that define the iOS user experience Navigate panels within an Xcode project Use the latest Xcode asset catalogue of Xcode 10 Create a playgrounds project within your projects and understand how Ranges and Control flow work Study operations with integers and work your way through if statements Build a responsive UI and add privacy to your custom-rich notifications Set up Sirikit to add voice for Siri shortcuts Collect valuable feedback with TestFlight before releasing your apps on the App Store Who this book is for This book is for you if you are completely new to Swift, iOS, or programming and want to make iOS applications. However, youll also find this book useful if youre an experienced programmer looking to explore the latest iOS 12 features.

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iOS 12 Programming for Beginners Third Edition An introductory guide to - photo 1
iOS 12 Programming
for Beginners
Third Edition
An introductory guide to iOS app development with Swift 4.2 and Xcode 10
Craig Clayton

BIRMINGHAM - MUMBAI iOS 12 Programming for BeginnersThird Edition Copyright - photo 2

BIRMINGHAM - MUMBAI
iOS 12 Programming for BeginnersThird Edition

Copyright 2018 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing or its dealers and distributors, will be held liable for any damages caused or alleged to have been caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

Commissioning Editor: Amarabha Banerjee
Acquisition Editor: Larissa Pinto
Content Development Editor: Flavian Vaz
Technical Editor: Akhil Nair
Copy Editor: Safis Editing
Project Coordinator: Kinjal Bari
Proofreader: Safis Editing
Indexer: Rekha Nair
Graphics: Alishon Mendonsa
Production Coordinator: Jyoti Chauhan

First published: October 2016
Second edition: October 2017
Third edition: December 2018

Production reference: 1201218

Published by Packt Publishing Ltd.
Livery Place
35 Livery Street
Birmingham
B3 2PB, UK.

ISBN 978-1-78934-866-8

www.packtpub.com

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Contributors
About the author

Craig Clayton is a self-taught, senior iOS engineer at Adept Mobile, specializing in building mobile experiences for NBA and NFL teams. He also volunteered as the organizer of the Suncoast iOS meetup group in the Tampa/St. Petersburg area for three years, preparing presentations and hands-on talks for this group and other groups in the community. He has also launched Cocoa Academy online, which specializes in bringing a diverse list of iOS courses, ranging from building apps to games for all programming levels, to the market.

About the reviewer

Kevin Munc (@muncman) is a programming veteran with 20+ years' experience in a variety of areas, ranging from mainframes to mobile, from web to blockchain, and from enterprise to startup. Along the way, he's reviewed books on Objective-C, watchOS, RFP, UIAutomation, SpriteKit, JavaFX, and Vim.

I would like to thank all of the people who have helped me sharpen my reviewing skills over the years. I'm also grateful for the ongoing support of my family as I continue to seek to grow as a developer.
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Preface

In this book, we will build a restaurant reservation app called Let's Eat. We will start the book off by exploring Xcode, our programming environment, which is also known as the Interface Development Environment ( IDE ). Next, you will start learning the foundations of Swift, the programming language used in iOS apps. Once we are comfortable with the basics of Swift, we will dig deeper to build a more solid foundation.

Once we have a solid foundation of using Swift, we will start creating the visual aspects of our Let's Eat app. During this process, we will work with storyboards and connect our app's structure together using segues. With our UI complete, we will go over the different ways in which we can display data. To display our data in a grid, we will use Collection Views, and to display our data in a list, we will use Table Views.

We will also look at how to add basic and custom annotations on to a map. Finally, it's time to get real data; we will look at what an Application Programming Interface ( API ) is and how we can get actual restaurant data into our Collection Views, Table Views, and Map.

We now have a complete app, but how about adding some bells and whistles? The first place where we can add a feature will be the restaurant detail page, where we can add restaurant reviews. Here, users will be able to take or choose a picture and apply a filter to their picture. They will also be able to give the restaurant a rating as well as a review. When they are done, we will save this data using Core Data.

Since we built our app to work on both iPhone and iPad, we should add the ability to make our app support iPad multitasking. Doing this will allow our app to be open alongside another app at the same time.

If we want to be able to send our reservation to a friend, we can create a custom UI for iMessages, which will send them the details for the reservation along with the app it came from. The one thing missing from our app is the ability to notify the user with a custom notification to alert when they have an upcoming reservation.

Finally, let's create quick access by using SiriKit and Siri to request money and send reservations. Now that we have added some bells and whistles, let's get this app to our friends using TestFlight, and finally get it into the App Store.

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