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Mike Geig - Sams Teach Yourself Unity Game Development in 24 Hours, 4th Edition

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Sams Teach Yourself Unity 2021 Game Development in 24 Hours Mike Geig Sams - photo 1
Sams Teach Yourself Unity 2021 Game Development in 24 Hours

Mike Geig

Sams Publishing

Many of the designations used by manufacturers and sellers to distinguish their products are claimed as trademarks. Where those designations appear in this book, and the publisher was aware of a trademark claim, the designations have been printed with initial capital letters or in all capitals.

The author and publisher have taken care in the preparation of this book, but make no expressed or implied warranty of any kind and assume no responsibility for errors or omissions. No liability is assumed for incidental or consequential damages in connection with or arising out of the use of the information or programs contained herein.

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Copyright 2022 Pearson Education, Inc.

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ISBN-13: 9780137445080 ISBN-10:

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To all the people that read the dedications page. Nothing can stop you now.

Preface

The Unity game engine is an incredibly powerful and popular choice for professional and amateur game developers alike. This book has been written to get readers up to speed and working in Unity as fast as possible (in about 24 hours, to be exact) while covering fundamental principles of game development. Unlike other books that cover only specific topics or spend the entire time teaching a single game, this book covers a large array of topics while still managing to contain four games. Talk about a bargain! By the time you are done reading this book, you wont have just theoretical knowledge of the Unity game engine. You will have a portfolio of games to go with it.

Register your copy of Sams Teach Yourself Unity Game Development in 24 Hours on the InformIT site for convenient access to updates and/or corrections as they become available. To start the registration process, go to informit.com/register and log in or create an account. Enter the product ISBN (9780137445080) and click Submit. Look on the Registered Products tab for an Access Bonus Content link next to this product, and follow that link to access any available bonus materials. If you would like to be notified of exclusive offers on new editions and updates, please check the box to receive email from us.

Acknowledgments

A big thank you goes out to everyone who helped me write this book.

This edition comes at a very strange time in my life. Thank you to everyone who helps make it the good kind of strange.

Link and Luke: You continue to be the tornado that carries me to Oz while also destroying most of Kansas.

Thanks to my parents. As I am now a parent myself, I recognize how hard it was for you not to strangle or stab me. Thanks for not strangling or stabbing me.

Thanks to Angelina Jolie. Due to your role in the spectacular movie Hackers (1995), I decided to learn how to use a computer. You underestimate the impact you had on 10-year-olds at the time. Youre elite!

To the inventor of beef jerky: History may have forgotten your name, but definitely not your product. I love that stuff. Thanks!

Thank you to Rocio Chongtay for being an awesome technical editor for this book. Also, thanks for reaching out and asking me when I am going to update this book. Now.

Thank you to Chris Zahn for helping with all of the formatting and structural edits. If the readers find any problems in this book I will tell them to blame you! Picture 2

Thank you Laura for convincing me to write this book. Also thank you for buying me lunch at GDC. I feel that lunch, the best of all three meals, specifically enabled me to finish this.

Finally, a thank you is in order for Unity Technologies. If you never made the Unity game engine, this book would be very weird and confusing.

About the Author

Mike Geig works in the Production team at Unity Technologies where he helps democratize game development by developing and delivering high impact learning resources. Mike has experience as an indie game dev, a university educator, and an author. A gamer at heart, Mike works to make the development of interactive entertainment fun and accessible for all skill sets. Hi, Mom!

Hour 1. Introduction to Unity

What Youll Learn in This Hour:

How to install Unity

How to create a new project or open an existing project

How to use the Unity editor

How to navigate inside the Unity Scene view

This hour focuses on getting you ready to rock and roll in the Unity environment. It starts by looking at the different Unity licenses and then installing the one you choose. This hour youll also learn how to create new projects as well as open existing ones. Youll open the powerful Unity editor and examine its various components. Finally, youll learn to navigate a scene by using mouse controls and keyboard commands. This lesson is meant to be hands-on, so download Unity while reading and follow along.

Installing Unity

Before you can begin using Unity, you first need to download and install it. Software installation is a pretty simple and straightforward process these days, and Unity is no exception. Before you can install anything, though, you need to look at the three available Unity license options: Unity Personal, Unity Plus, and Unity Pro. Unity Personal is free and has everything you need to complete all the examples and projects in this book. In fact, Unity Personal contains everything you need to make games commercially, up to an annual revenue of $100,000! If youre lucky enough to start earning more than this, or you want to access the advanced features of Unity Plus or Unity Pro (mainly aimed at teams), then you can always upgrade in the future.

NOTE

Unity Hub

From the Unity website you will download and install the Unity Hub. The Hub is a launcher that acts as a centralized, well hub, for all of your Unity editor (the software that enables us to make games) installs and projects. If youre coming to this book after having used a previous version of Unity without the Hub, dont worry. The concepts behind Unity installations and projects are exactly the same. As the saying goes, new packaging, same great taste!

NOTE

Same Great Taste!

The images and instructions in this book are accurate as of the writing. That being said, the Unity Hub and editor are living and constantly evolving pieces of software. As such, new versions may come out causing some of the images or text here to not match what you are seeing. Please note that while the fine specifics of the software may change, the general steps and concepts outlined in this book will still be accurate and relevant!

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