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John P. Doran - Mastering UDK Game Development

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John P. Doran Mastering UDK Game Development
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Eight projects specifically designed to help you exploit the Unreal Development Kit to its full potential

Overview

  • Guides you through advanced projects that help augment your skills with UDK by practical example.
  • Comes complete with all the art assets and additional resources that you need to create stunning content.
  • Perfect for level designers who want to take their skills to the next level.

In Detail

UDK (Unreal Development Kit) is the free version of the popular and award-winning Unreal Engine 3. A truly powerful tool for game development, there has never been a better time to use it for both commercial and independent projects. By learning about advanced functionality via engaging practical examples, you too can take your game to the next level and stand out from the crowd.

Learn about advanced aspects of UDK game development, ranging from the creation of a 2D-style platformer to building your very own Western-RPG style inventory system using Scaleform. Youll discover how you can exploit UDK to the fullest extent, making it possible to create a series of exciting projects all within the UDK Editor.

By using this book, you will be able to create a 2D-style platformer, a spaceship rail-shooter, as well your very own custom HUD. We then move on to more advanced projects, like the creation of an inventory system for a Western-RPG, complete with dynamic objects that can be dropped anywhere in the game world. On top of all of this, youll also learn how to quickly and efficiently create modular environments within UDK itself.

What you will learn from this book

  • Create a side scrolling platformer game with collectables and power-ups.
  • Build a third-person rail-shooter making use of prefabs, particle systems, skyboxes, and more.
  • Design a HUD using Scaleform and the latest ActionScript 3.0 code that you can integrate with any map youve ever created.
  • Create realistic environments whilst ensuring performance and minimizing repetitive gameplay.
  • Detailed tips and tricks showing you how to create environments and iterate on them quickly using Geometry Mode.
  • Discover how you can utilize lighting and the environment to affect a players behavior.
  • Create a dynamic torch that can be picked up, stored in an inventory, equipped (to carry around lighting the way), and dropped anywhere in the game.
  • Create a new inventory to accommodate for our torch and other dynamic objects.

Approach

Written as a series of engaging and practical projects, this essential guide will help you take your skills to the next level and become a game development hotshot. If you would like to truly unlock the potential of the Unreal Development Kit or are interested in using Scaleform for your own personal projects, then this book is for you.

Who this book is written for

Mastering UDK Game Development was designed for people who want to truly take their projects to the next level. Those who are familiar with the basics of creating things in UDK will have an easier time, but each project contains step-by-step explanations, diagrams, screenshots, and downloadable content that should make it possible for someone with no prior experience to learn UDK at an accelerated pace.

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Copyright 2013 Packt Publishing

All rights reserved. No part of this book may be reproduced, stored in a retrieval system, or transmitted in any form or by any means, without the prior written permission of the publisher, except in the case of brief quotations embedded in critical articles or reviews.

Every effort has been made in the preparation of this book to ensure the accuracy of the information presented. However, the information contained in this book is sold without warranty, either express or implied. Neither the author, nor Packt Publishing, and its dealers and distributors will be held liable for any damages caused or alleged to be caused directly or indirectly by this book.

Packt Publishing has endeavored to provide trademark information about all of the companies and products mentioned in this book by the appropriate use of capitals. However, Packt Publishing cannot guarantee the accuracy of this information.

First published: March 2013

Production Reference: 1080313

Published by Packt Publishing Ltd.

Livery Place

35 Livery Street

Birmingham B3 2PB, UK.

ISBN 978-1-84969-560-2

www.packtpub.com

Cover Image by John P. Doran (<>)

Credits

Author

John P. Doran

Reviewers

Edward Davies

Richard Moore

H. Woodman

Acquisition Editor

Erol Staveley

Lead Technical Editor

Azharuddin Sheikh

Technical Editor

Hardik Soni

Copy Editors

Alfida Paiva

Aditya Nair

Insiya Morbiwala

Project Coordinator

Anugya Khurana

Proofreader

Martin Diver

Indexers

Hemangini Bari

Tejal R. Soni

Production Coordinator

Arvindkumar Gupta

Cover Work

Arvindkumar Gupta

About the Author

John P. Doran is a technical game designer who has been creating games for over 10 years. He has worked on an assortment of games in teams from just himself to over 70 in-student, mod, indie, and professional projects.

He previously worked at LucasArts on Star Wars: 1313 as a Game Design Intern. He was the only junior designer in a team of seniors. He later graduated from DigiPen Institute of Technology in Redmond, WA with a Bachelor of Science degree in Game Design.

John is currently a Software Engineer at DigiPen's Singapore campus, where he tutors students and assists them with difficulties in Computer Science concepts, programming, linear algebra, game design, and advanced usage of UDK, Flash, and Unity in a development environment.

This is his second book; previously he was coauthor for the book UDK iOS Game Development Beginner's Guide , Packt Publishing .

He can be found online at >.

Acknowledgement

A big thanks goes to my good friends, James King, who provided the three-dimensional ship models used in , Terror in Deep Space , and Helen Rachael Morris, for giving me the HUD and inventory images. They make their respective projects look so much better, and I couldn't have done it without them.

I want to thank my brother Chris Doran and my girlfriend Hannah Mai for being supportive and patient with me as I spent my free time and weekends away from them to finish this book.

On that same note, I also want to thank Samir Abou Samra and Elie Hosry for their support and encouragement while I was working on this book, as well as the rest of the DigiPen Singapore staff.

Thanks to Erol Staveley who approached me about writing again, as well as everyone else at Packt Publishing who were so helpful, as always!

Last but not least, I'd like to thank my family as well as my parents, Joseph and Sandra Doran, who took me seriously when I told them I wanted to make games for living.

About the Reviewers

Edward Davies has a BA in Game Art and Animation from the University of Glamorgan. He is currently pursuing an MA in Animation, with which he will graduate in 2013.

He has a great interest in concept art and game development with the Unreal (UDK) Games Engine.

Find out more about Edward's work at the following links:

  • DeviantArt http://kungfoowiz.deviantart.com
  • Website http://kungfoowiz.weebly.com
  • Blog http://kungfoowiz.blogspot.com

Richard Moore graduated in 2009, studying video game design at Hull School of Art and Design (University of Lincoln), where he first began expanding his creativity by working as a freelance designer in Hull, East Yorkshire and in London. He has worked on a number of different projects, such as a collection of stylish websites, logos, brochures, business cards, web banners, animated graphics, and e-mail marketing campaigns, with clients from different industry backgrounds.

Through the clouds lies his passion in video game development and the complete creation of three-dimensional art, including modeling, texturing, and high-resolution rendering. He does game documentation and conceptual drawings as well. He will always take any opportunity to meet as many different people from the game-development community, and as a result, he has attended the Game Grads career fair and participated in the Game Republic 2009 student showcase in Sheffield and Platform 2010, Hull's first Digital and Gaming event, where he won the award for best character design.

In March 2011, he participated in Platform Expo 2011, Hull's second video game expedition, where he entered the video game showcase for the second consecutive year and won the second prize for his outstanding contribution to video game design. In July 2011, he volunteered as a marketing assistant/designer for an online-based video games magazine where he created a brand new look and feel for the magazine. He also dazzled with written reviews on the latest video game titles, and talking to clients about potential advertising coverage within the magazine and online, not to mention designing a new weekly newsletter and PR website.

In September 2011, he wrote his first published book, Unreal Development Kit Beginner's Guide , which teaches the fundamentals of level design and how to implement level design, lighting, environmental effects, movement, terrain, map creation, item placement, kismet, materials, and complex event sequences using the Unreal Engine. He was also a technical reviewer for another published book, Unreal Development Kit iOS Development , which serves as an introduction to mobile gaming deployment on iOS devices. He is currently reviewing two new books dedicated to UDK that are due out in 2013.

As a result, he is now working as a Graphic Artist / iPad Technician for an award-winning company based in Central London that thrives on technology and creates ground-breaking iPad apps, high-impact short films, and bespoke video games. In his spare time, he focuses more on freelance design and development work with up-and-coming companies and he loves to ramble on about video game news. In 2013, he plans to start his very own video game podcast where he will continue to ramble on about the latest news from the gaming world and review and preview titles, and much more.

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